LONGSHOT drops you behind a desk as a contract sniper working for an outfit called Blackfile. You read a dossier, pick a single person out of a busy dock or market, account for distance and sway, and take one shot. Hit the right head and the target is neutralized; hit the wrong one and the job fails on the spot. It is a free Roblox game from the group seuns workshop, built around single-target assassinations rather than the run-and-gun shooting most Roblox shooters lean on.
Quick answer: LONGSHOT is a free Roblox sniper game where you play a Blackfile hitman in Port Vyvra, identify a specific target from a case file, and eliminate them with one scoped shot.
The agent office hub
Everything starts from a detective-style office. The desk acts as the main menu, with buttons for PLAY, MULTIPLAYER, CONTRACTS, WEAPONS, STORE and AGENT PASS, plus a top bar tracking your level, cash, Gold and Merit. The player character is a scripted agent in a navy pinstripe suit and black gloves, so the hub feels less like a lobby and more like a safehouse.
At the weapons bench you customize your rifle. The default is the RUP90 bolt-action, and you can bolt on optical scopes at different magnifications, including Scope I, Scope II, Long Range and Thermal. That optic choice matters more than it sounds, since reading a target across a crowded quay depends on how far you can zoom without losing your field of view.

The office also holds the store and a daily rewards board. Logging in builds a streak, and Day 1 pays out $500 Cash, with later days giving XP, attachment points and larger cash sums. The rewards screen splits into Login Streak, Playtime and Challenges tabs, so there is more than one drip of currency running at once.

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Add to Google Preferences →Port Vyvra contracts and the campaign
The campaign sends you into Port Vyvra through a corkboard hit list. Each case is a numbered file, opened as a dossier that names the target, their location, what they are wearing, and how they move. You accept the file, then find and remove that one person. Distances are logged on the kill, so a confirmed headshot reads out in studs.

The opening run of cases follows a clear difficulty curve. Early files place the target in an obvious spot, like a red jacket at the fish market. Later ones ask you to spot a tell in a crowd or to time a shot against a moving vehicle.
| Case | Target | Location | Confirmed shot |
|---|---|---|---|
| DK-00 | Nico Pike | Fish Quay | 184 studs |
| DK-01 | Rudy Vance | Crane booth | 167 studs |
| DK-02 | Marta Kell | Tug deck | 255 studs |
| DK-03 | The Courier | Market street | 283 studs |
| DK-04 | Sal Dorsey | Black sedan | Through rear window |
| DK-05 | Ivo Brandt | Guard post | 258 studs |
| DK-06 | Moss, Dutch and Rook | Dock stations | Three targets |
| DK-07 | Lark | Dock route | — |
| DK-08 | Otto Brask | Port Vyvra | — |
Not every case is a lone static figure. DK-04 is a target riding in the back of a black sedan, which you hit through the rear window as the car slows, and DK-06 stacks three named marks, Moss, Dutch and Rook, across separate dock stations in one contract.

DK-07 shows the other side of the design. Misidentifying the mark, Lark, and firing on a passerby ends the file with a blunt “That was a civilian. Pull out now.” Getting spotted and lingering too long does the same. The wrong shot is treated as a failed job, not just lost points, which is what keeps the identification step tense.
How a contract shot works
A contract runs the same loop each time. You read the dossier for the target’s clothing, movement and exact spot, then look down the scope with a right-click and adjust zoom on the scroll wheel. Holding Shift steadies your breath and stops the reticle from drifting, which is how long shots past 250 studs become possible.

Binoculars, on the default B key, let you sweep an area without the scope’s narrow view or glint, which helps when you need to confirm a face before committing. The game also pushes wind and bullet drop as part of aiming in its own description, so distance is not purely cosmetic. A clean hit returns a “NEUTRALIZED” confirmation and the stud count for the shot.

Modes beyond the campaign
The campaign through Port Vyvra is one branch of a larger Contracts menu. Alongside it sit a Daily Contract, a Weekly Operation, an Endless run, Safe Files and a Firing Range for practice. Outside single-player, the game splits into CO-OP and VERSUS.
The other listed formats include co-op with up to three friends, Duel and Squad Duel against real players, and Crowd Hunt, where you blend into plain sight. They share a setting: the Hollow Crown crime ring controls Port Vyvra, and missions span the Docklands, the Old Market, and Financial Row.
What Robux buys in LONGSHOT
The game is free to play, with optional Robux purchases layered on top. There are five one-time game passes running from 149 to 449 Robux, plus a longer list of developer products covering Gold packs, bundles and Endless revives. The store seen in-game also surfaces an Operator Pack and an Epic-tier rifle called Storm Cell.
| Game pass | Price | What it does |
|---|---|---|
| Armory Expansion | 149 Robux | Five loadout presets and extra rifle-rack mounts |
| Extra Run Life | 249 Robux | Your first revive in each Endless run costs nothing. |
| Veteran’s Ledger | 249 Robux | Progression perk for PvE contracts |
| 2x Cash | 399 Robux | Doubles cash earnings |
| VIP Agent | 449 Robux | Account-wide VIP benefits |
LONGSHOT was created on 22 September 2026 and sits in Roblox’s Shooter genre, with servers holding 16 players and a Mild maturity label for repeated mild violence. The developer has not published rifle stats, a full contract list or an in-game code, so the draw right now is the core identification-and-one-shot loop rather than a sprawling progression system. For a game only a few weeks old, that tight premise is the whole point.






