Material Crates are the most common collectible in Marvel’s Wolverine, and tracking them down is how Logan pays for his wardrobe. Nearly every story mission hides a few, and once you open enough of them you can craft every alternate suit in the game.
Quick answer: There are 68 Material Crates spread across every region. Each one gives 50 materials for crafting suits and claws, and opening all of them unlocks the Crate Collector trophy.

What Material Crates give you
Each crate rewards 50 materials, the currency used to craft Wolverine’s outfits and their matching claws. Suits themselves unlock automatically through the story, but you need materials to actually build them, and every suit you craft also raises your maximum Health.
Collecting all 68 crates unlocks the Crate Collector trophy. Gathering enough materials to build every suit also feeds into the Adamantium Armory trophy for fully upgrading your Health.
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Add to Google Preferences →How to spot and track crates
Crates emit a faint clicking sound that Logan’s senses pick up, and they show a large blue sphere from a distance. Logan will occasionally comment when one is nearby.
- Equip the Crate Finder Adaptation to mark crates from far away and through walls.
- Turn on the outline option under Settings > Visuals > Collectibles and Interact Shader to highlight crates in a color of your choice.
- Check the collectible tracker in the pause menu or Nightmare Cabin to confirm how many you have found per chapter.
Nothing is missable. After finding your second Nightmare Door you can use chapter select from the Nightmare Cabin bed and mop up any crate you skipped, with all progress carrying over.

Canada crate locations (15 total)
| Mission | Crates |
|---|---|
| Homecoming | 2 |
| The One That Got Away | 4 |
| Raise Some Hell | 4 |
| Strays | 1 |
| Something Much Stronger | 4 |
Homecoming
Both crates are unmissable and handed to you during the story while helping Walter.
- In the lab storage room behind Walter.
- In Victor’s room upstairs, reached by following the scent.
The One That Got Away
- Between the wooden crates on the left after you drop off the zipline and beat two Reavers.
- In the tunnel under the damaged warehouse, beside a small boat after a large gap jump.
- By a painting on an easel, up and to the right of the river from the Nightmare Door.
- On top of the crane at the docks; climb a rope to one crane and cross to the platform on the other.
Raise Some Hell
- On the cliff edge to the left after the gap jump in the snowy forest, near the section with three snipers.
- Same area at ground level; follow the stream to its dead end.
- Back-left corner of the construction yard by some huts, near a trailer with icicles opposite a Trask container.
- Inside a truck near the stairs just past the Nightmare Door, after unlocking Hot Claws.
Strays
The single crate sits in the suit-up corridor near Walter’s lab while you search for Leech’s drawings.
Something Much Stronger
- At the first stream, climb the tree on your right and jump up the wall beside it.
- After freeing the wolf, on the left before you run up a fallen tree, on a small island.
- At the split path, take the right route to the fishing hut.
- To the right of the cabin before you head inside.

Madripoor crate locations (9 total)
| Mission | Crates |
|---|---|
| Knock Knock | 2 |
| Mutant Detected | 4 |
| One Last Mission | 3 |
Knock Knock
- Behind the counter as you enter the power station after the wall is smashed open.
- Cut open the vent grate in the server room to reach the crate inside.
Mutant Detected
- Behind the reception desk at the very start, under the Trask Industries sign.
- After Mystique opens a door, go through and straight to the right.
- Behind a code-locked door near Bay 7; take the first left, and the code is 0291.
- To your left right after the propulsion tunnel setpiece.
One Last Mission
- Through the circular doorway behind the bar at the start.
- Down the street after leaving the bar, at the bottom of the stairs beside the Noodle Bar.
- After the rooftop chase, defeat the Hand at the docks and look left near the water at the end of the pier.

Japan crate locations (29 total)
| Mission | Crates |
|---|---|
| Get Angry | 5 |
| Bad Blood | 4 |
| In the Shadows | 7 |
| Death Comes to Death | 3 |
| We Were Wrong | 5 |
| Hell Followed With Him | 4 |
| Sinister Tidings | 1 |
Get Angry
- In the alley behind the Smash.Compete arcade while searching for Jean.
- To your right as you step off the elevator inside the bar.
- After breaking the first incense burners, exit and look right, behind wooden boxes.
- After the pole-swinging section, turn around at the top to find it against the wall.
- After reuniting with Jean and riding the elevator, behind metal shelves in the first room.
Bad Blood
- Behind breakable boxes on the rooftop before you cross to Shiro’s building.
- At the top of the scaffolding you climb toward Shiro’s penthouse.
- Follow the scent trail forward and down to the level below during the climb.
- When Jean lifts the platform, turn around toward the construction site and look right, behind a fence.
In the Shadows
- At the bottom of the stairs inside the arcade.
- On a rooftop near the Shinjuku Korode sign, past the dinosaur-head building.
- Climb a white pipe near Shiro’s house to reach the crate on the roof.
- On a building right next to the Devil Dinosaur statue.
- Next to the digger truck at the base of the construction-site hideout, left of the noodle-truck drop.
- In The Hand’s underground base, to the left of a big banner near the shrine tunnel.
- On the next rooftop after taking the zipline once you beat The Fire.
Death Comes to Death
- On the roof to your left the moment the mission begins.
- To the right under a large pipe after you check the security footage.
- To the right of the elevator after clearing the steam room.
We Were Wrong
- Behind the Alchemax truck as you follow the drag marks down the street.
- On the ledge above the main stage inside the building, initially surrounded by the Hand.
- Left into an alley near the overturned car after the smoke-enemy ambush.
- Behind a truck to your left as you step into the construction site by the warehouse.
- At the bottom of the stairs heading down to the basement.
Hell Followed With Him
- On a ledge to the left as you enter the village at the start.
- Up the stairs to the right of the memorial shrine, tucked in a corner.
- On the right side of the grassy field, on a small island of ground.
- To your left as you enter the castle near the end.
Sinister Tidings
The lone crate is inside Shiro’s secret room, grabbed right after Logan wakes up. The door is unlocked this time.

Return to Madripoor crate locations (15 total)
| Mission | Crates |
|---|---|
| Way Down Low | 4 |
| Roll The Dice | 1 |
| Field Test | 2 |
| I’m Still Here | 5 |
| This Was The Dream | 3 |
Way Down Low
Three of these crates are hidden inside trucks you open after clearing checkpoints.
- Open the truck at the first Reaver checkpoint to free the mutants and grab the crate.
- After Jean opens the gate, move forward to the next truck and open it.
- On the left side of town, clear the checkpoint and open that truck.
- Near the radio tower, in the nearby building covered in satellites.
Roll The Dice
The single crate is to the right of the elevator in the back rooms.
Field Test
- In an alley on the left after you free the mutants.
- On the left in the marketplace as you rush to meet Jean at the theatre.
I’m Still Here
- After beating the Sentinel, head right into the building at the fork.
- Go left to the lower Sentinel area and through the destroyed buildings on the right.
- At the noodle bar, drop down and take the climbing point on the right.
- Past the noodle bar at the zipline and field, on the ground floor below an enemy.
- Near the power plant, guarded by two enemies just ahead of you.
This Was The Dream
The final three crates close out the collection.
- Right in front of you as you climb the rope up the bell tower.
- Break the window ahead of you after escaping Essex’s mind control the first time.
- After the second Essex nightmare, go through the hole in the wall and left, at the top of the stairs.

Confirming you have them all
Open the pause menu or the Nightmare Cabin to check the per-chapter collectible tracker, and watch the trophy progress counter for the running total. Once all 68 crates are logged, the Crate Collector trophy pops. If any region shows a gap, jump back in through chapter select from the Nightmare Cabin bed and clear the missing crates, since none of them lock permanently.






