The Sentinel Prototype is the first time Insomniac’s Wolverine goes up against something he cannot simply claw to death. Bolivar Trask introduces the machine over an intercom as “humanity’s protector and mutantkind’s extinction,” and it fights like a set piece rather than a normal enemy: fixed weak points, scripted hazards, and button prompts that gate every phase change. Mystique starts the fight with you, Sabretooth joins halfway through, and the whole thing ends with Logan’s flesh burned off his adamantium skeleton.
Quick answer: Shred the glowing orange panels on both arms until the Sentinel reports “Defenses impaired,” then clear the QTE prompts on its shoulder joints, faceplate, and chest to tear out the core.
The one rule that governs the whole Sentinel Prototype fight
The Sentinel’s health bar is not the thing you are managing. The arms are. Each arm carries a cluster of glowing orange panels, and those panels are the only surfaces that take meaningful damage. Cut through one and the robot announces “Panel failure”; strip enough of them and it follows with “Defenses impaired,” which is your cue that it is open for a climb.
Everything else the machine does exists to keep you away from those panels. Fist slams, ground sweeps, floor fire, eye lasers, and later missiles are all area denial. None of them need to be countered cleverly. They need to be walked out of, and then you go straight back to the arm you were working on.
This encounter has been shown from an early build of the game, so exact prompt icons and panel counts can shift in the shipping version. The structure of the fight is what matters here.
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Add to Google Preferences →Sentinel Prototype attacks and how to answer them
| Attack | Tell | Response |
|---|---|---|
| Fist slam | Arm raises over a single spot | Dash sideways, then punish the arm |
| Arm sweep | Arm drags across the floor | Move out of the arc, do not block |
| Floor fire | Orange tiles light up | Leave the marked tiles before they blow |
| Eye lasers | Eyes glow red | Keep moving laterally; beams track slowly |
| Missile lock | “Locking-on target” plus floor circles | Step off every circle immediately |
| Energy blast | “Preparing countermeasures” | Get behind hard cover |
A slammed arm is an invitation, not just a threat. When the Sentinel drives a fist into the ground and leaves it there, that arm becomes a ramp you can run up to reach the shoulder joint.
Phase 1: Stripping the arms inside the hangar




Phase 2: The street fight with Sabretooth and the Reavers
The facility collapses and the chase spills out onto a ruined street. The Sentinel grabs both Wolverine and Mystique before Sabretooth drops off a building onto its head and frees them, which turns the encounter into a three-mutant brawl.





Ripping out the core, and how the fight actually ends
With the arms gone and the head wrecked, Logan leaps onto the Sentinel’s chest, drives his claws into the eye, and tears the central core out of the machine. A prompt appears directly on the chest for the extraction, so there is no ambiguity about where the finisher goes.

Killing the robot does not end the sequence. Trask, watching from a control room on a monitor, taps his tablet and triggers a core collapse rather than let the prototype be salvaged. The machine warns that a core collapse is imminent while Mystique and Sabretooth shout at Logan to pull back.

Logan does the opposite. He jams his claws into the overloading core and holds the blast in place with his own body. The energy burns his suit, skin, and muscle away until only the adamantium skeleton is standing there, and his healing factor then rebuilds him.

The core finally implodes into a purple sphere and melts into slag, which is your confirmation that the encounter is genuinely over rather than rolling into another phase.

How to tell the fight is finished
- Both arms are stripped and the boss health bar clears from the screen.
- Logan pulls the core free in a cutscene rather than another prompt loop.
- The core implodes and melts, and control does not return for combat.
- A figure in a suit with white eyes and purple magnetic energy descends and lands in front of Wolverine, Mystique, and Sabretooth.
That last beat is Magneto, and it is the scene transition out of the encounter. Insomniac’s take on Logan is a single-player, narrative-driven action-adventure built for PS5, and the Sentinel Prototype is a fair preview of how its big fights are put together: readable weak points, hazards that demand footwork rather than parries, and a finisher that costs Logan a layer of himself.






