Mega Ramp for Lucky Blocks! is a simulation tycoon built around a single repeating action. You ride a vehicle down a huge ramp, launch into the air, and land somewhere along a track that is split into luck zones. Whatever zone you reach decides the quality of the Lucky Block you get to open, and whatever comes out of that block sits on your base and prints money.
Quick answer: Build Power on the treadmill, then launch off the Mega Ramp. Distance sets your luck multiplier, higher luck zones hold better Lucky Blocks, and the Brainrots inside pay cash every second.
The launch loop, start to finish
Every run follows the same four beats. Train Power, launch, open a block, place what you get. Nothing in the game skips that order, and every upgrade you buy exists to push one of those four beats further.


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The landing track is divided into multiplier bands that climb the further you travel. Early starter runs land around 10x and 20x luck. A mid-game car reaches the 40x to 70x range, and the top-end aircraft push past 100x. The far end of the track sits in front of a giant rainbow-winged Lucky Block at roughly 155x to 160x luck.
Block appearance changes with the zone. Low zones hold plain small blocks, mid zones hold black and rainbow blocks, and the far zones hold golden and Yin and Yang variants. Higher luck does not guarantee a top-tier pull, but it shifts the pool toward better rarities and higher-value variants.
Distance is a product of both Power and launch accuracy. A perfect meter hit on low Power still lands short, so treadmill time is the harder gate of the two.
Vehicle costs and Power per second
Vehicles do two jobs. They set how fast Power accumulates on the treadmill, and they carry you further off the ramp. The cash-bought ladder runs from a free starter moped up to a supercar.
| Vehicle | Cost | Power per second |
|---|---|---|
| Mopped | Starter | Base rate |
| Vespa | $100 | +5 |
| Inferno | $50K | +25 |
| Ninja | $750K | +100 |
| Kart | $5M | +500 |
| Kooper | $40M | +2.5K |
| Horse GT | $500M | +10K |
Beyond the Horse GT the ladder keeps climbing. The GT-S is locked behind $5B and Rebirth 5, and the shop also stocks a Laventador sports car, helicopters, planes, a Private Jet priced in the trillions, and a Galaxy Fighter spacecraft sold for 1,200 Robux. The jets and spacecraft are what make 85x, 115x, and 140x landings realistic.

Rebirth requirements and cash multipliers
Rebirthing resets your Power in exchange for a permanent cash multiplier, and several vehicles will not unlock until you have cleared a specific rebirth. Each step demands a much larger Power total than the one before it.
| Rebirth | Power needed | Effect |
|---|---|---|
| Rebirth 1 | 1K | 2x cash |
| Rebirth 2 | ~11K | 3x cash |
| Rebirth 3 | 25K | 4x cash |
| Rebirth 4 | 500K | Opens the Horse GT purchase |
| Rebirth 5 | Higher | Required for the GT-S |
Because the multiplier applies to everything on your base, rebirthing early is usually better than hoarding Power. Rebirths can also be purchased in bulk with Robux, which skips the treadmill grind up to the maximum tier.
Brainrot rarities and cash per second
Brainrots run from Uncommon up through Rare, Epic, Legendary, Mythic, and Brainrot God. On top of rarity, each one can appear as a variant. The Index tracks Normal, Diamond, Galaxy, Golden, Lava, and Radioactive versions, and the variant changes the payout even when the character is identical.
| Brainrot | Rarity | Base cash/s |
|---|---|---|
| Chimpanzini Bananini | Starter pull | $8 |
| Boneca Ambalabu | Uncommon | $165 |
| Golden Trulimero Trulicina | Rare | $672 |
| Agarrini La Pallini | Epic | $3.6K |
| Golden Chef Crabracadabra | Legendary | $18K |
| Alessio | Mythic | $60K |
| Gorillo Watermelondrillo | Brainrot God | $200K |
The jump between tiers is steep enough that a single Legendary or Mythic pull outpaces an entire floor of early units. A fully mutated Lava Nuclearo Dinosauro, for example, starts in the millions per second and scales into the tens of billions once levelled.

Managing your base plot
Upgrading units
Each placed Brainrot has its own level track, and levelling multiplies its per-second income rather than adding a flat bonus. Pushing a strong unit to level 10 or level 20 is consistently worth more than spreading cash across weak ones.

Expanding floor space
Pads run out quickly. Base floor upgrades add upper levels, and the standard approach is to keep your highest earners on the ground floor while older units get shifted upstairs.

Selling leftovers
The Sell stand converts unwanted Brainrots into cash at a value tied to their earnings. Once your pulls move into Legendary territory, clearing out low earners is the fastest way to free pads without waiting for a floor upgrade.
Free Gifts, gamepasses, and Robux options
The Free Gifts menu hands out timed rewards at no cost, alternating between cash drops and flat Power grants such as +20,000 Power. Claiming these on cooldown is the cheapest way to skip a stretch of treadmill time.
- [OP] 2x Cash — 29 Robux, doubles cash income.
- VIP [1.5x TRAIN] — 249 Robux, speeds up treadmill Power gain.
- Starter Pack and direct cash bundles, sold in fixed amounts.
- Galaxy Strawberry Elephants at 440 Robux each, plus a Radioactive version, for stacking income multipliers.
- Divine Radioactive Lucky Blocks, opened directly from the shop instead of earned by launching.
The Lucky Block itself can also be upgraded with Robux and pushed through mutation tiers, topping out at a demonic winged version that pulls from the strongest reward pool in the game.
Confirming a run actually paid off
Three on-screen signals tell you a launch worked. The luck multiplier is printed on the zone you land in, so you can check it against your previous best before opening anything. The Brainrot that emerges shows its rarity and its exact cash-per-second figure on reveal. Once placed, that same figure appears above its pad and your cash counter starts climbing at the higher rate.
Offline earnings are visible the next time you load in. The base displays accumulated cash piles that you walk over to collect, and the total reflects everything your placed Brainrots generated while you were away.
The experience runs on five-player servers and is listed under Simulation with a Tycoon subgenre, created by the group There’s Rot in my Game. Updates land frequently, and an in-game UPDATE 3 event is scheduled on the Roblox listing for September 26.






