In The Frozen Studio’s Roblox game, Melt all the Ice, you return home to find your house encased in ice and use a heat tool to clear it away. This cozy premise sits atop a focused progression loop: earn Coins by melting ice, use them during a run to upgrade your tools, locate the source of the freeze, then shut it down to collect Gems. Every official level traces the freeze to the same cooling unit: Polarmax.
Quick answer: A level ends when its progress bar hits 100% and the Polarmax unit is switched to OFF. The game then shows “HOUSE SAVED!” (+500 Gems) or “POLARMAX SHUT DOWN!” (+1000 Gems).
Melt all the Ice run loop: Coins, Gems and the freeze source
Every map works the same way. A banner at the top of the screen reads “MELT ALL THE ICE!”, and a progress bar tracks how much of the map you’ve cleared. The house uses “House thawed: 0%” through 100%, and the office tower uses “Tower melted”. Ice breaks down block by block. The block you’re aiming at gets a yellow outline and a progress arc, and Coins frozen inside it drop out as it goes. You can walk over them or let them collect automatically.
Melting ice isn’t the whole job. The ice hides the source of the cold, and the run only counts as complete once that source is exposed, the area around it is cleared, and it’s turned off. The two currencies behave very differently:
- Coins come from melting ice and only exist for the current run. They don’t carry over, so holding onto them gains nothing.
- Gems are paid out when you finish a map. They’re permanent and fund everything that persists between runs.
- Rooms announce themselves as they empty, with popups like “Porch cleared!”, “Kitchen cleared!” and “Freezer chamber cleared!”
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Add to Google Preferences →Melt all the Ice controls (PC)
Heat tools fire while you hold the Left Mouse Button, and a circular reticle in the middle of the screen shows where the heat lands. The rest of the inputs are listed below.
| Action | Input |
|---|---|
| Move | W, A, S, D |
| Jump | Spacebar |
| Interact | E |
| Use tool | Left Mouse Button |
| View Class boosts | C |
| Teleport to entrance | Z |
| Settings | M |
| Upgrades menu | Tab |
| Find the Ice (when prompted) | F |
The F key only works while its on-screen prompt is showing. When it’s active, it turns you toward ice that still needs clearing, which helps when a map is at 98% and the last few blocks are tucked into a corner. Servers hold up to 20 players, so co-op melting is part of the design.
Heat tools and in-run upgrades
Everyone starts with the Hairdryer, a weak cone of warm air. The house’s Tool Shed sells better tools under the slogan “Better tools. Bigger melts.” At Polarmax Plaza, a Tool Van parked outside does the same job (“New gear sold here”).
| Tool | Price | What it does |
|---|---|---|
| Hairdryer | Starter | Low-intensity warm air |
| Heat Gun | 160 coins | Faster, focused melting |
| Steam Blaster | 650 coins | Wide spray of pressurized steam |
| Flamethrower | 56 Robux | Premium tool |
The Flamethrower’s shop card also lists an “unlock forever” option priced at 536. The shelves carry two more items, the Fire Grenade and the Battery Pack. The Fire Grenade gets thrown into ice on the office floor of Polarmax Plaza. Moving from the Hairdryer to either the Heat Gun or the Steam Blaster makes the biggest difference in clear speed, and both pay for themselves within the first house run.
Each tool also has its own upgrade track in the Tab menu, paid for with Coins. The early levels are cheap. The first Battery Capacity and Size levels on the Hairdryer cost 5 coins each, and Hairdryer Power level 4 costs 20 coins and brings melting power to 160%.
- Battery Capacity sets how long the tool runs before it needs to recharge.
- Size sets how wide the melted patch is, measured in studs. Size level 1 on the Hairdryer gives 4.8 studs.
- Power sets melting speed as a percentage.
Battery Capacity and Power work well together. More capacity means longer bursts, and more power means each burst removes more ice, so early Coins tend to go into those two before saving up for a new tool.
Frozen House: the basement key and the Polarmax freezer
The first official level, listed in the lobby as “Frozen House – Normal”, drops you outside House No. 12, a two-story suburban home. The porch, the front door and most of the yard are buried under thick blue ice. The Tool Shed sits just outside.

The porch and entrance
The porch works as the tutorial. Starter Hairdryers are only good for chipping at the blocks in front of the door, and the first Coins come out of that ice.

You don’t have to clear the whole porch to get in. A low crawlway melted straight to the door is enough to open it, and the rest of the porch can be cleaned up later for the completion percentage.

Basement key pieces
Once you’re in the entrance hall, the objective changes to “Find the pieces of the basement key (0/3)”. Each glowing yellow fragment sits frozen inside furniture and can be picked up with E once the ice around it is gone. A “Key piece found!” counter tracks progress. In a typical run, the first piece is on the kitchen table, where a Heat Gun clears it quickly.

The second piece usually turns up on a table in the living room, under a frozen ceiling fan. Thawing the wall TV in that room turns it on to a weather report: “LOCAL FORECAST: INDOORS, VERY COLD.”

The third piece is upstairs in the bedroom, often on the nightstand. Picking it up shows a “Basement key complete!” message. Piece placement isn’t fixed. Other runs have put the first fragment on the dining table and the second on a bedroom desk, so the room where a piece shows up can change while the three-piece requirement stays the same.

The Polarmax freezer and “HOUSE SAVED!”
The house drops hints about the cause before you find it. A note on the kitchen fridge reads “New freezer installed. Please don’t touch MAX.” The completed key opens the basement door, and the quest changes to “Thaw the entire house to turn off the freezer!” Below are the back annex, a utility room full of laundry machines and shelving, and the freezer chamber. A “You found the freezer!” banner appears as you reach it.
The cause is a large blue Polarmax cooling unit. It displays -18°, its status reads “TOO COLD”, and its power is set to MAX. A large lever on its console switches it from ON to OFF, and its status drops back to NORMAL.

You can tell the run is finished when the confetti appears. The camera pans across the thawed house exterior under a “HOUSE SAVED!” banner, the bar reads 100%, and the results screen awards +500 Gems.
Polarmax Plaza: a frozen office tower, floor by floor
The second level is set in Polarmax Plaza, the company’s own high-rise downtown, and it’s frozen from the lobby to the roof. Progress is tracked with a “Tower melted” bar. The glass entrance doors are sealed first, and clearing the reception area and its delivery room uncovers the service lift directory.

The lift has a rule built in. Its tooltip reads “Take the stairs first! The lift only stops where you’ve been.” Each floor has to be reached on foot, following gold arrow decals to the stairs, before it becomes a lift stop.
| Floor | Area | What gets thawed |
|---|---|---|
| 1 | Reception | Entrance doors, delivery room |
| 2 | Café | Seating, counter, tables |
| 3 | Offices | Cubicles, chairs, monitors, meeting room |
| 4 | Sky Garden | Foliage, pathways, games tables |
| 5 | Showroom | Polarmax display units |
| R | Roof | Master rooftop Polarmax unit |
The fifth-floor showroom shows off the company’s product line: the Polarmax Home, the Polarmax Pro and “THE NEW MAX-9”. At the top, a much larger rooftop Polarmax unit is buried in ice. Once the ice around it is gone and its lever is pulled to OFF, the tower shuts down. The level ends with a “POLARMAX SHUT DOWN!” banner and +1000 Gems, double the house’s reward.
Where Gems go: Classes, pets and permanent upgrades
Gems are spent in the hub, and the permanent bonuses they buy all stack on top of each other.
| Purchase | Cost | Effect |
|---|---|---|
| Class Spin | 100 Gems per spin | Random Class with stat bonuses |
| Permanent upgrades | Gems | Boosts active in every run |
| Pets (Pet Plaza) | Gems, expensive | Gem, Coin and tool boosts |
| Mystery Boxes | Gems | Cosmetic tool skins only |
Each Class defines a playstyle through its own stat boosts and gameplay changes. Classes are ranked by drop rate, with rarer ones generally clearing ice more quickly. During a run, press C to see your current Class’s bonuses. Mystery Box skins have no effect on tool performance.
Starting a map also means picking between Official Levels and Community Levels. The developer’s Official Levels, like the Frozen House and Polarmax Plaza, follow a set progression and serve as the baseline. Community Levels are built by players, and some are much harder. Either way, the loop is the same: melt the ice, upgrade mid-run, find whatever is making the cold, and switch it off.






