Talismans are a new equipment type in Minecraft Dungeons 2, and they sit in three dedicated slots that are completely separate from your artifacts. Each one grants a passive bonus that quietly reshapes how a hero fights, moves, or gathers loot, so the three you pick end up defining your build as much as your weapons do.
Quick answer: There are 17 confirmed talismans, you can equip up to three at once, and every talisman grows stronger the longer you keep it equipped.

All confirmed Minecraft Dungeons 2 talismans and effects
The percentages below are the level 1 values. A talisman’s potency increases as its level rises, which happens the longer it stays equipped.
| Talisman | Effect (level 1) |
|---|---|
| Twisted Tooth | +40% souls gained |
| Tasty Bone | Summons a wolf companion |
| Fist of Iron | +10% melee damage |
| Healing Heart | After being out of combat for 5 seconds, it restores 2% health each second. |
| Lucky Clover | 2% chance for additional loot drops |
| Looter’s Charm | +1% chance for defeated mobs to drop loot |
| Ocelot’s Paw | +10% jump attack damage |
| Sigil of Beeswax | +20% maximum health |
| Tendrils of the Sprout | +10% damage while above 95% health |
| The Eye of Experience | +4% experience gained |
| Thrifty Pendant | Up to +25% damage based on emeralds held (max 7,000) |
| Twig of Dark Oak | +20% ammo capacity |
| Armadillo Amulet | -20% roll cooldown |
| Essence of Efficiency | -4% artifact cooldown |
| Golem Kit | Summons an Iron Golem companion |
| Medallion of Momentum | +10% movement speed after moving for more than 3 seconds |
| Prickle’s Mark | Summons a Prickle companion |

How talisman slots and leveling work
You get three talisman slots, and they do not compete with your artifact slots, so you can run three passive effects on top of your active abilities. That means every talisman you equip is a permanent choice about your playstyle rather than a temporary trade-off.
A talisman’s level controls how strong its buff is, and that level climbs the longer the talisman stays equipped. Keeping the same three on through a run rewards you with steadily larger bonuses, so swapping constantly resets that progress.
Companion talismans
Three talismans summon a permanent ally that fights beside your hero. Each companion has its own health pool and attacks, and when its health runs out it returns after a 30-second cooldown. The ally stays with you as long as the talisman is equipped.
Tasty Bone
This bone-shaped talisman summons a wolf that attacks enemies, draws their attention, and soaks up damage for you. It is the companion that stood out most in early gameplay showings, and it works well when you want a distraction to peel aggro off your hero.
Golem Kit
Golem Kit calls in an Iron Golem with its own set of attacks and its own health bar. It is the sturdier of the summons and pairs naturally with a defensive build that wants a heavy body holding the front line.
Prickle’s Mark
Using the third companion talisman brings a Prickle into battle, with its own abilities and health. As with the wolf and golem, it returns 30 seconds after being defeated.

Damage-focused talismans
Fist of Iron is the pick for close-range builds, adding flat melee damage that suits heavy weapons like the War Hammer, Scythe, or Pride of the Plains.
Ocelot’s Paw rewards the game’s jump-attack mechanic, so it fits any hero that leaps into groups of enemies before swinging.
Thrifty Pendant ties your damage to your wallet, scaling up to a maximum bonus as you carry more emeralds and capping at 7,000. Holding onto currency instead of spending it turns into raw offense here.
Tendrils of the Sprout is a conditional boost that only applies while your health stays above the 95% threshold, making it strongest on builds that avoid taking hits. Twig of Dark Oak covers ranged builds instead, expanding ammo capacity so bows and crossbows can fire more before recharging.
Survivability and mobility talismans
Sigil of Beeswax raises your maximum health and is the most direct tank option. Because the extra health is percentage-based, it also increases the amount you recover from Healing Heart, which restores a slice of your health each second once you have been out of combat for five seconds.
Armadillo Amulet shortens your roll cooldown, letting you dodge more often against enemies that fire homing or tracking projectiles. Medallion of Momentum speeds you up once you have been moving continuously for more than three seconds, which helps most on long stretches of running between fights.

Souls, loot, and progression talismans
Twisted Tooth increases the souls you collect, feeding builds that lean on soul-hungry artifacts. It pairs cleanly with Essence of Efficiency, which trims artifact cooldowns so those abilities come back faster, creating a loop that keeps buffs active.
For loot, Lucky Clover adds a chance for additional drops, while Looter’s Charm raises the odds that a defeated enemy drops anything at all. The two do different jobs, so stacking them suits a dedicated farming setup. The Eye of Experience rounds out progression with an experience boost, which matters early because reaching level 10 unlocks the third artifact slot.
A soul-farming run tends to combine Twisted Tooth, Essence of Efficiency, and Thrifty Pendant, while a loot run leans on Tasty Bone, Lucky Clover, and Looter’s Charm.
How to get talismans
Talismans drop during certain quests and from special chests hidden across the worlds, so exploring off the main path is worth it. Once you have one, keep it equipped to level it up, and you can hold three at a time to combine effects that match how you like to fight. Minecraft Dungeons 2 releases on September 29, 2026, at which point the exact drop locations and level scaling for each talisman will be visible in game.






