Gaming Guide

Mini City Wars Beginner Guide: Research, Population, and Military (Roblox)

How to research builders, grow your civilian count, and capture outposts for passive cash multipliers in Mini City Wars.

How to research builders, grow your civilian count, and capture outposts for passive cash multipliers in Mini City Wars.

Mini City Wars drops you onto an empty plot and asks you to turn it into a working town, an income engine, and a military base at the same time. The early game follows a fixed order: unlock builders through research, connect your buildings with roads so they function, raise your civilian population, and then push troops out to capture outposts that pay you a cash bonus every second.

Quick answer: Research a Builder, place the free Rose Lane Flats house and a Corner Cafe, connect both to a road, build a Recruit Post, then lower your shield and march Squad 1 to the nearest outpost.


First-hour start sequence

The opening tutorial walks you through the core loop with help from Mayor Goodwin, Scanner Denny, Sergeant Steel, and Captain Blitz. Follow these actions in order to clear it and leave your base in a stable starting state.

Finish the intro dialogue with Mayor Goodwin and Scanner Denny. Denny then points you to the Research menu, which holds your tech tree.
Open Research and claim your first free Builder. Research runs offline, so anything you queue keeps progressing while you are away.
In the Shop, collect the free Rose Lane Flats house and set it alongside the main road. Turn it before placing if its entrance points away from the road.
Building First House00:17Building First House
The Shop lists Rose Lane Flats as a free Common house, your first civilian housing. Shown at 00:17 in ItsChalls’s video. Image: Mini City Wars
Switch to the Offices tab and place a Corner Cafe, which is also free. Offices generate cash per second once they are active.
Placing Corner Cafe00:47Placing Corner Cafe
The Corner Cafe going up beside the road; it starts earning cash once a road reaches it. Shown at 00:47 in ItsChalls’s video. Image: Mini City Wars
Lay a route with the Build Road tool so it meets both the house and the cafe. Without a road link, a building remains inactive and displays the red “Must touch a road” warning.
Building Roads00:57Building Roads
Dragging a road to link your plots; buildings only switch on when the road reaches them. Shown at 00:57 in ItsChalls’s video. Image: Mini City Wars
Place a Recruit Post from the Military tab and train Squad 1. Sergeant Steel prompts this step once the tab is available.
Open the border gate, confirm the “Drop your shield?” prompt, and send Squad 1 down the road to the nearest highway outpost. Yellow path arrows mark the route to the capture point.
Capturing First Outpost01:35Capturing First Outpost
Marching Squad 1 to the first highway outpost to start earning a passive cash multiplier. Shown at 01:35 in ItsChalls’s video. Image: Mini City Wars
Open the Country menu, pick a country name, and choose a national flag. This is cosmetic and can be set at any time.

Sending troops out drops your protective shield, and other players can raid your base while it is down. Only open the border when you are ready to commit units.


Research tree and node costs

Research unlocks the shop tabs and build tools you need to grow. It keeps running offline, so queue the cheap foundation nodes early and let them finish while you play other sessions. Builder II is the one that speeds everything else up, because it lets you construct two buildings at once instead of one.

Research nodeCostWhat it unlocks
Builder II$5,000+1 Builders group; place up to 2 items at once
Tools Starter$5,000Build tools on your plot
Military$5,000Military tab in the shop
Offices$5,000Offices tab in the shop
Defense$5,000Defences tab in the shop
Trade Starter$10,000Trade port on your plot
Researcher$10,000Researcher perk

How to increase your population

Residential buildings add civilians, and your civilian count gates which higher-tier shops and buildings you can place. Reaching 75 civilians opens Uncommon buildings, and hitting 250 civilians unlocks infrastructure factories. Buy the biggest houses you can afford and keep them all connected to a road.

HouseCiviliansCost
Rose Lane Flats7Free
Station Lodge8$2.53K
Seafoam Townhouse11$3.91K

Reinvest collected cash into Seafoam Townhouses once you can afford them, since they house the most civilians per plot of the starting options. Each new house needs its own road connection before it counts toward your total.

Adding More Buildings01:59Adding More Buildings
A Station Lodge going up along the expanded road, with a Roastery queued next. Shown at 01:59 in ItsChalls’s video. Image: Mini City Wars

Income buildings in the Offices tab

Offices produce cash every second, which you collect manually by walking up and pressing E. Each building shows a per-second rate and a worker requirement. Higher rates cost far more and demand more workers, so grow your population before chasing the Uncommon tier.

OfficeRateWorkersCost
Corner Cafe106/s1Free
The Roastery111/s1$4.14K
Sunrise Bakery113/s1$4.33K
Main Street Shops116/s3$4.55K
Old Town Restaurant118/s3$4.78K
Trattoria162/s13$70.4K
Ice Cream Parlour163/s13$72.9K
The Florist166/s13$76.1K
Azure Offices167/s16$78.6K
Pizzeria169/s16$81.1K

Stack the cheap Common offices early to build a steady income, then switch to the Uncommon tier once your worker supply can staff them. Collect earnings often so you always have cash ready to reinvest.


Military, outposts, and the cash multiplier

Capture points pay you for every second you hold them, and each outpost you control adds a stacking multiplier to your cash, such as +5% per outpost. To take one, you build military structures, recruit squads, then open your border and march the units to the point.

The border gate controls this. “Open Border” marches your units out, and “Close Border” recalls them. Opening it lowers your shield, so time your pushes when you can watch the base. Troops can be redeployed to a second outpost, such as Outpost 2, for another multiplier once the first is secure.

StructureTypeWorkersCost
Recruit PostMilitary7Free
BarracksMilitary7$6K
Rocket PostMilitary8$11K
Humvee DepotMilitary18$45K
Machine Gun NestDefense—$4.5K
Sniper PostDefense3$50K
Guard WallDefense—$50K

The Rocket Post lets you recruit Rocketeers, giving your squads more firepower for contested captures. Pair offensive structures with Defenses such as the Machine Gun Nest, Sniper Post, and Guard Wall so your base can survive raids while your shield is down.


Expanding your plot and water tiles

You unlock extra land one tile at a time around your base perimeter, priced at roughly $100 to $200 each. Buy a block of tiles, lay a road loop across them, and you have room for more houses and offices. A square road perimeter keeps every new building within reach of a connection.

Water tiles are placed with the Build Water tool and run alongside roads to decorate your city. Use them once your core road, housing, and income layout is in place.

Building Water Tiles02:26Building Water Tiles
The Build Water tool placing blue tiles along the roadside. Shown at 02:26 in ItsChalls’s video. Image: Mini City Wars

How to confirm it worked

A building is active once its red “Must touch a road” highlight disappears and it begins producing. Offices then show their per-second income ticking up, ready to collect with E. Residential buildings raise your civilian counter immediately, and crossing 75 or 250 civilians opens the gated shop tiers.

For captures, you know an outpost is yours when it starts paying out each second and its multiplier is added to your cash. Hold it with your squad, keep your border managed, and the bonus stays active for as long as your troops remain in control.