Gaming Guide

Morioh High: How to Get a Stand in Roblox

Three ways to awaken a first Stand, with the odds, Stand Arrow rules, reroll costs and how to confirm it worked.

Three ways to awaken a first Stand, with the odds, Stand Arrow rules, reroll costs and how to confirm it worked.

Every student in Morioh High starts with no Stand. Sitting through Math and English won’t change that. A Stand awakens through one of three triggers. Two are dice rolls, and one is a sure thing if you can survive long enough to finish it.

Quick answer: Get knocked out by another player in a real fight (1 in 5 chance), win an Occult Club case with no Stand (1 in 20), or hold a Stand Arrow until compatibility hits 100% (guaranteed).


Morioh High Stand awakening methods and odds

The in-game menu’s Encyclopedia section contains the instructions: go to Stands, then How to get a Stand. No matter which method you use, your Stand is chosen randomly, with rarity affecting the odds. You cannot choose it.

MethodTriggerChance
Lose a real fightAnother fighter knocks you out1 in 5, once per minute
Occult Club caseWin a case while you have no Stand1 in 20
Stand ArrowHold it to 100% compatibilityGuaranteed

Earlier builds listed the fight chance as 1 in 10. The current Encyclopedia shows 1 in 5, so check that page in your own server if the numbers ever look different.


Get a Stand by losing a fight

Losing is strangely productive in Morioh High. Each qualifying knockout gives you a 1 in 5 roll, and the Stand appears on the spot if it hits. The game is strict about what counts as a real knockout.

  • Another fighter has to knock you out in an actual fight.
  • A character reset is not an eligible method.
  • Falling does not count.
  • Being tapped while at 1 health does not count.
  • An eligible roll becomes available once per minute.
Find someone willing to fight you in the hallways, gym or courtyard. The status indicator switches to IN COMBAT once a fight starts. Picking a student who already has a Stand speeds up the knockout considerably.
Testing Method 1 in Hallway Brawl01:33Testing Method 1 in Hallway Brawl
A hallway brawl with another player is the setup for a qualifying knockout. Shown at 01:33 in ItzVexo’s video. Image: Not A Stand Game
Let the other player knock you out. You end up on a bed in the Nurse’s Office, where a heart monitor and a SPACE prompt appear on screen.
Resuscitation Mini-game
After a knockout, you recover in the infirmary with a heart monitor and a SPACE prompt on screen. Image: Not A Stand Game / via @GOATKU33
Get up and check whether a Stand awakened. If the roll missed, wait out the one-minute limit before your next knockout so it counts.
Infirmary Respawn01:53Infirmary Respawn
Waking up in the infirmary with no Stand just means the 1 in 5 roll missed this time. Shown at 01:53 in ItzVexo’s video. Image: Not A Stand Game

Use a Stand Arrow for a guaranteed Stand

The Stand Arrow is the only method that can’t fail on luck. It can fail on everyone else in the server, though. Before chasing one, know how it spawns.

  • It only spawns in a server with 3 or more players.
  • It lands somewhere random on school grounds, and every player hears it.
  • Its purple outline is visible through walls.
  • Only one Arrow exists at a time.
  • It disappears if it sits on the ground for 5 minutes.
Keep an eye on the screen’s bottom edge for a spawn notice, for example, “The Stand Arrow has landed.” Press M to bring up the school map, then sprint toward the purple glow using Left Shift.
Method 2: Stand Arrow Announcement
This server-wide alert means a Stand Arrow is on the grounds and the race has started. Image: Not A Stand Game / via @realnoth
Get close to the Arrow and hold E until you pick it up. Your COMPATIBILITY meter will appear, and other players will see the message “Somebody has taken the Stand Arrow.”
Keep standing as the Arrow gives off a pulse every few seconds and the meter rises. When it reaches 100%, the Arrow activates automatically, without input. If you have no Stand, you awaken one; if you already have one, you receive another Stand for free.

While you carry the Arrow, a purple outline makes you visible to the entire server, which can draw a crowd in public lobbies. Players may rush you with barrages and Time Stop. Getting knocked down makes the game announce “The Stand Arrow has been dropped.” and starts the scramble over. Your chances of keeping it are much better in a server with just a few players, but the Arrow still requires at least three people to spawn. You also forfeit it if you do any of the following:

  • Get knocked down
  • Leave the map
  • Sit down
  • Start a lesson or a sport
  • Hide with Cream’s void, Sticky Fingers’ zipper or King Crimson’s time erasure
  • Press E twice, which drops it on purpose

An Arrow that succeeds for you prevents you from picking up another for 30 minutes. Going after a new spawn during that cooldown won’t reward you.


Occult Club cases as a backup roll

Winning an Occult Club case while you have no Stand gives you odds of 1 in 20 to awaken one. The roll occurs shortly after you return to school, not while the case is underway. Those odds are one-quarter of the chance from losing a fight, so this provides an extra opportunity alongside your other attempts.


How to confirm your Stand awakened

Successful rolls from fights and Occult Club cases play a STAND AWAKENED cutscene and show a notification with the Stand’s name and rarity, for example, “You awakened Cream [Common].” For an Arrow, you’ll know it worked when the compatibility meter hits 100% and the Arrow is consumed. In either case, press Z. A Stand appearing next to you confirms you have one. You can also check your current Stand on the STANDS screen in the in-game phone.


Stand controls and the Stand meter

  • Z summons or withdraws your Stand.
  • Keep the right mouse button pressed to carry out the entire barrage and finisher; let go if you want to stop before the attack is over.
  • Each Stand has its own distinct skill, activated with X.
  • If you have a microphone, say the Stand’s name to summon it, call out its skill, and launch the barrage with a battle cry.

Your Stand runs on a 100-point meter, so it can’t stay out forever.

Meter ruleValue
Maximum meter100
Drain while summoned0.4 per second
Each barrage hit-1
Each skill use-12
Refill1 per second after 4.5 s withdrawn
Meter hits zeroForced withdrawal, 10 s lockout

Running the meter dry in the middle of a fight leaves you without a Stand for 10 seconds. Withdraw early and leave a buffer.


Rerolling for a different Stand

After you obtain a Stand, use the REROLL STAND button on the phone’s STANDS screen to roll for another. The price is 100 Rerolls or 10 Arrow Shards. Rarity determines the random result, and your current Stand is excluded. Each roll gives you a different Stand, but it may not be rarer. The available Stands are:

RarityStands
LegendaryD4C, King Crimson, Whitesnake, Wonder of U
EpicGold Experience, Star Platinum The World, The World
UncommonSilver Chariot, Soft & Wet, Star Platinum
CommonCrazy Diamond, Cream, Sticky Fingers

Commons are the Stands you’ll see most often early on, and Legendaries are the long shots. If you’re still Standless, the fastest plan is to take every fight that comes your way and drop whatever you’re doing when the Arrow alert pops up.