The Blackmarrow Key is a key item in Mortal Shell 2 that exists for one reason: cosmetics. It opens the locked chests in Marrow Keep that hold alternate Shades for your Shells, and the game never spells out where those chests are or how many keys you can collect.
Quick answer: Take a Blackmarrow Key to the elevator room in Marrow Keep and open one of the eight chests there. Each chest belongs to a specific Shell, only opens if you have already unlocked that Shell, and consumes the key permanently.

What a Blackmarrow Key opens in Marrow Keep
There are eight chests in the elevator room of Marrow Keep, one per Shell in the game. Each contains a unique Shade, which is a color variant for that Shell. Eight Blackmarrow Keys exist in a single playthrough, which is exactly enough to empty the room if you find every one of them.


Note: keys are not the only route to new Shades. Pre-orders and the Devout Edition upgrade come with their own exclusive Shades that do not touch the chests at all.
Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Blackmarrow Key locations at a summary
Five reliable pickups are documented below. Two of them are locked behind Night Mode, one sits inside a hidden dungeon under your own hub, and two are ordinary chests hidden off the beaten path in Mammon.
| Location | How you get it | Requirement |
|---|---|---|
| Abandoned Outpost | Bought from The Collector for 1,500 Gold | Night Mode active |
| Shrine of Sorrows | Reward for finishing the dungeon | Night Mode active |
| Desolate Keep | Found at the end of the dungeon | Slayer Seal in inventory |
| Abbey Entrance area | Chest below the tower scaffolding | Access to Mammon |
| Child’s Feeding Ground | Chest in a secret room inside the Beacon dungeon | The Lost Child defeated |
Night Mode keys: The Collector and the Shrine of Sorrows
Both of these are invisible during the day. Night Mode is toggled by carrying the Gloombound Flame to the top of Marrow Keep and speaking with Thestus, and it swaps in tougher enemies alongside the extra content.
The Collector at the Abandoned Outpost

Shrine of Sorrows dungeon
The Shrine of Sorrows is the game’s only first-person dungeon and it appears southwest of the Mushroom Village Beacon while Night Mode is running. Getting inside means accepting an invitation at the cocoon structure past the second wooden bridge, then working through a house full of puzzles.
The run ends after you gather the Moonlight, Sunlight, and Starlight Sonata books, brew the Alluring Mushrooms in the cauldron, and follow the Basement Key down to the witches’ ritual. When the sequence closes out, you receive a Blackmarrow Key along with the Tooth of Nochte.

Desolate Keep: the secret dungeon under Marrow Keep
The closest key to your hub is also one of the hardest to survive. Desolate Keep is balanced for roughly level 20 to 25, and while a lower-level run is technically possible, it will not be quick.
Two hidden chests in Mammon
Below the tower near the Abbey Entrance Beacon
Behind the Ova at Child’s Feeding Ground
Why a Shade chest will not open
There are only two real failure points. The first is not having a key on hand, since every unlock burns one and there is no way to refund it. The second is targeting a chest for a Shell you have not recruited yet, which the game simply refuses.
Because keys are finite and Shades are purely visual, it is worth holding a key until you have a Shell you actually plan to play. Spend one on a Shell you never switch to and that Shade stays buried in a menu you will not open again.






