The Hall of Illusions is an optional dungeon you can tackle early in Mortal Shell 2, tucked into the Mushroom Village region. It leans on a couple of portal tricks and a hidden wall before ending with a short, manageable boss. Finishing it hands you the Volatile Fragment Tarstone and opens the road toward the Glutted Mire.
Quick answer: Revive the Beacon by the corrupted gate east of Mushroom Village to enter the dungeon, step through both illusion doorways, break the far wall in the sealed room, then look up to trigger Vrannic. Kill his walking clone to end the fight and collect the Volatile Fragment Tarstone.
How to enter the Hall of Illusions
The entrance sits at a Beacon near the corrupted gate to the east of Mushroom Village. Revive the Beacon, rest at it, and choose to enter to drop into the dungeon. This is the same Mushroom Village Gate Beacon you cleanse later to reach the Glutted Mire, so it is worth activating regardless.
Note: The Axe & Dagger weapon can appear here, but it is a coin toss with the Shrine of Trials. Don’t count on the Hall of Illusions for it. The guaranteed reward is the Tarstone at the end.
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Trigger the Vrannic boss fight
The next room looks empty apart from a breakable Gloom root. If you turn around, you’ll see the entrance has vanished too. The only way out is to look up. Vrannic, the Grand Illusionist, is standing on a wooden platform overhead. The moment you spot him, the floor drops away and you land in his arena.

How to beat Vrannic, the Grand Illusionist
Vrannic only has two attacks for the first half of the fight, which makes the opening simple. Close the distance so he can’t pepper you with projectiles, then dodge or parry his slow, heavily telegraphed staff swing. His melee strike is unblockable in some forms, so watch the wind-up and roll through it.

At half health, Vrannic disappears and fills the arena with clones of himself. They flood the screen with projectiles, but each copy dies to a single hit, so cut through them quickly and preferably with melee to keep the screen clear.
Keep dispelling the fakes and the real Vrannic reappears. You can spot him easily because he’s the only version that walks around and uses a melee attack. The clones stay rooted and only throw projectiles. Finish off the moving one to end the fight. If you cleared the clones with melee, you’ll likely have enough Resolve to blast him apart with your sidearm.
Rewards and how to confirm completion
Killing Vrannic drops the Volatile Fragment Tarstone. Any enemy you kill with a ranged attack while it’s equipped explodes, dealing damage to and staggering nearby foes, which makes it strong against packs of weak enemies. You’ll see a “New Tarstone Acquired” prompt confirming the pickup.

Clearing the Hall of Illusions also unlocks the gateway to the Glutted Mire. On top of that, the two items previously blocked by corrupted roots in front of the Glutted Mire gate become reachable. Grab both for 2x Glimpses, which you can spend to learn more about the game’s Shells.






