“A Bad Deal” is the fifth and final Shell Memory for Proxima, the Broodseeker in Mortal Shell 2. It closes out her story with a quiet death scene between Proxima and Merrick, and unlocking it completes her memory list at 5/5.
Quick answer: Open Proxima’s Shell Memories menu, select “A Bad Deal,” and pay 500 Gloom to play it. The Gloom is fully refunded, and finishing the scene marks her memories as 05/05.
What happens in “A Bad Deal”
The memory opens with a ghostly, faded scene. Merrick is carrying a dying Proxima and urging her to hold on, telling her they are almost there. It plays out entirely as a conversation, with no combat or player action involved beyond starting it.

Proxima asks Merrick what his kin do with their dead. She then explains the custom of her own people. Where she comes from, a fallen warrior’s grafted armor is reclaimed and their memories are extracted, so they can be passed on to future kin.

Merrick refuses to accept she is dying, insisting she cannot die because she still owes him. Proxima apologizes and tells him he made a bad deal, which gives the memory its title. She still wants to know what becomes of human dead before she goes.
Merrick describes a human burial in plain terms. People gather around a large hole in the ground, stare at the corpse, and share stories that are mostly idle talk until there is nothing left to say. Then the body goes into the hole and it is filled back up. He calls the ritual poetry, then trails off. When he realizes Proxima has stopped responding, he calls out her name as the scene fades, confirming she has passed.
How to unlock and view the memory
Shell Memories are viewed from Proxima’s character menu once you own the Shell. Each entry sits in her memory list and can be played back at any time.

Gloom cost and refund
Viewing a Shell Memory costs Gloom, but the amount is returned to you. “A Bad Deal” charges 500 Gloom and pays back the same 500, so watching it is a straight refund rather than a permanent cost. The same applies across her entire memory set.
| Memory | Gloom cost | Gloom refunded |
|---|---|---|
| A Bad Deal | 500 | 500 |
| A Life For A Life | 500 | 500 |
| The Endeavor | 500 | 500 |
| The Exchange | 500 | 500 |
| The Weapon | 500 | 500 |
| All five | 2,500 | 2,500 |
Because every memory refunds its own cost, you can view all five for a net total of zero Gloom spent.
Completing Proxima’s memory list
Proxima has five Shell Memories in total. “A Bad Deal” is the last piece, so viewing it fills in the final slot and completes the set.
- The Exchange
- The Weapon
- A Life For A Life
- The Endeavor
- A Bad Deal
You will know the list is finished when the memory counter reads 05/05 on Proxima’s menu. With all five viewed and their Gloom returned, her story is fully unlocked at no lasting cost.






