My Toll Farm is an incremental simulator from JOFO Games where your entire income comes from cars driving through a toll gate. You pull a lever, get a vehicle, drop it on the road, and watch cash tick up every time it passes a booth. Everything after that is deciding what to spend the money on.
Quick answer: Press E at the roll lever, carry the car you rolled to a spawn pad on the toll road, and place it. Repeat until the tutorial arrows stop, then put your first cash into Traffic Lines so more cars can run at once.
The toll loop: roll, place, collect
There is one loop and it never really changes. Rolling gives you a car, placing that car on the road turns it into passive income, and the income pays for upgrades that make the next roll better or the road busier. New players stall by hoarding cash instead of feeding it back into the road.

You know the loop is working when cash climbs on its own while you stand still. If the number is frozen, you either have no cars placed or the road is already at its car limit.
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Add to Google Preferences →Free gems from Quests and the Cars Index
Gems are a separate currency from cash, and two menus hand them out for things you are already doing. The Quest menu tracks daily and all-time objectives, most of which come down to running cars through tolls. Rewards sit there until you tap Claim, so check in after every few rolls.

The Cars Index is the second source. Every vehicle you roll for the first time gets logged there, and each new entry has its own small gem reward attached. Early on you unlock several in a row, so it is worth opening the Index after a rolling session and clearing every Claim button on the list.

What each upgrade does, and what to buy first
Upgrades split into two jobs. Some raise how much the road earns right now, others improve what you pull out of the lever. Road throughput comes first, because a better car does nothing if there is no slot for it.
| Upgrade | Effect | When to buy |
|---|---|---|
| Traffic Lines | Raises the maximum number of cars on the road at once | First purchase, then whenever the road looks full |
| Car Speed | Cars reach the toll faster, so payouts land more often | Early, alongside Traffic Lines |
| Spawn Speed | Shortens the gap between cars entering the road | Early, once lines are open |
| Roll Luck | Improves the odds of rolling rarer vehicles | After the road is earning steadily |
| Roll Areas | Expands where rolls can land | Mid-game, once Roll Luck is climbing |
| Toll Level | Increases what each pass through the booth pays | Any time the payback looks shorter than the alternatives |

Tip: compare an upgrade’s price against how much extra cash per second it adds. If a cheaper upgrade pays for itself faster, buy that one and come back to the expensive one later.
Cars: which ones to keep on the road
Your starters — Panda, Berlingo, Family Van — exist to get money flowing and nothing more. As soon as something like a Tinbox Alpha, City cleaner V20, Club Car or Pocket Trucker shows up, swap it in over a starter. Rarity is a rough guide to income, not a guarantee, so judge a car by what it earns relative to what it cost you.
| Stage | What belongs on the road |
|---|---|
| First session | Anything you own. Fill every open line before worrying about quality. |
| Early | Cheap cars with good income for their price; replace starters as they become affordable. |
| Mid | Higher-rarity pulls funded by Roll Luck upgrades; retire the last starters here. |
| Late | Top-end vehicles only, backed by maxed Traffic Lines so none of them sit idle. |
Longer-term goals: the Garage and rebirth
The Garage building sits on the plot from the start but costs $500,000 to unlock, which puts it well out of reach on day one. Treat it as a signpost rather than a goal — if you can afford it, your income engine is already in good shape.
Rebirth is the reset milestone. It wipes your Money in exchange for a permanent multiplier, and the game shows that warning before you confirm. The sensible timing is when upgrades have become so expensive that buying them barely moves your cash rate. Near that point, stop making large purchases and spend only on what gets you to the requirement faster.
Progress saves automatically, and servers cap at six players, so you never have to fight for space on the road. If the game runs poorly on a busy server, a private server is the developer’s own suggested fix.
Update V4 schedule
UPDATE V4 is scheduled to run from September 13 at 17:00 UTC through September 18, listed under the subtitle “Fix some stuff.” The event record does not spell out individual changes, so treat it as a maintenance-and-content window rather than a confirmed feature list.
Codes
Four are working right now: 150klikes (10 luck rolls and 1 time skip), JOFO (1 time skip), x5luckroll (5 luck rolls) and 6mvisits (250 gems and 1 time skip). Load into My Toll Farm, tap the ABX Codes button in the top right, type each one exactly as written — they are case-sensitive and single-use per account — and hit Redeem.
The trap in a game like this is treating rolls as the fun part and upgrades as the chore. They are the same system. Every extra traffic line and every point of car speed makes the next pull worth more, so keep the road full and keep spending, and the rare cars will show up on their own.






