Gaming Guide

Net a Fish Bait Guide: Every Bait and Its Rebirth Unlock

How bait changes each net cast, what every bait costs or requires, and how to equip it at the dock.

How bait changes each net cast, what every bait costs or requires, and how to equip it at the dock.

Image: UpdatesDev

In Net a Fish, bait is a consumable that boosts a single net throw. Depending on the bait, it adds net capacity, makes fish bigger, improves mutation chances, raises the odds of rarer fish, or gives a chance to double the haul. All bait is sold at the Bait Shop stall on your dock. The cheaper baits cost only in-game cash, while the stronger ones stay locked until you reach specific Rebirth milestones.

Quick answer: Press E at the Bait Shop on your dock, buy a bait, then click Use until it shows “IN USE.” Every net throw after that, including auto-fishing, uses one bait and applies its bonuses.


How bait works in Net a Fish

The Bait Shop sums up the whole system in its subtitle: “One bait per cast. Rebirth for better baits.” Bait has no timer and does not stay active between casts. Each time you throw the net, the game takes one unit of your equipped bait and adds that bait’s bonuses to that throw only.

  • Each net throw consumes exactly one bait.
  • Auto-fishing also consumes bait, one per cast, the same as throwing by hand.
  • When your equipped bait runs out, you keep fishing without bait. Nothing pauses and nothing warns you.
  • Only one bait can be equipped at a time. The equipped bait is labeled “IN USE.”
  • Better baits unlock as your Rebirth count goes up, not as you earn more cash.

The auto-fishing rule is easy to miss. If you leave the game casting on its own, it uses up your stack at the same rate as manual throws. Once the stack is empty, every later cast is an unbaited one.

Player on the dock lining up a net throw with the THROW NET button on screen
Each throw from the dock uses one unit of the equipped bait.

How to buy and equip bait at the Bait Shop

All you need is cash, plus the right Rebirth level if you want one of the locked baits. The Bait Shop is a stall on your own dock, so you do not have to go anywhere else to buy it.

Walk up to the Bait Shop stall on your dock until the “E Bait Shop” prompt appears. Press E to open the menu. It lists every bait in the game, including the ones you cannot buy yet.
Buy bait with Buy 1 or Buy 10. Each entry shows how many you own (for example, “Golden Grub x13”) and a MAX limit for how many you can buy. Locked baits show their Rebirth requirement where the buy buttons would be.
Click Use on the bait you want for your next casts. Its label changes to “IN USE” and an Unequip button appears, so you can tell which bait is active.
Bait Shop list with Starforged Minnow marked In Use and an Unequip button beside it
An equipped bait shows “In Use,” with an Unequip button to switch back to fishing without bait.
Go to the edge of the dock and throw your net with the THROW NET button. The bait’s multipliers apply to this cast, and your stack goes down by one.
Net being thrown from the dock into the water using the THROW NET button
Throwing a baited net from the dock.
Reel in the catch when the Fishing panel appears. Its progress bar counts fish against your net’s capacity for that cast, so a bait that adds capacity raises the number the bar fills toward.
Fishing panel with a Voltspire Eel hooked, the progress bar advancing and Reel In ready
The Fishing panel during a reel-in, with an eel hooked and the progress bar filling.

To check that it worked, reopen the Bait Shop. The equipped bait’s count should be one lower than before the cast, and the shop header’s “Next cast” line will show the bait’s bonuses for your next throw.


Every bait in Net a Fish, with prices and Rebirth unlocks

The bait list comes in two groups. Six baits can be bought with cash from the start. The other nine each need a specific Rebirth, and each of those milestones has its own named title.

Cash baits (no Rebirth needed)

BaitBonus per castBuy 1Buy 10
Bread Crumbs+20% net capacity$14M$140M
NightcrawlersFish 15% bigger$46M$460M
Chum Bucket+40% net capacity$140M$1.4B
Glitter LureMuch better mutation chance$560M$5.6B
Golden Grubx2 lucky catches, +15% capacity, +10% size$2.3B$23B
Abyss Shrimp+60% capacity, +15% size$47T$470T

Each cash bait does one main job. Bread Crumbs, Chum Bucket and Abyss Shrimp put more fish in the net. Nightcrawlers make each fish heavier, which the shop says makes it earn more. Glitter Lure is the mutation bait. Golden Grub mixes a little of everything with doubled lucky catches. Abyss Shrimp costs far more than the rest, at $47T per unit, so it is a late-game purchase even though it needs no Rebirth.

Rebirth-locked baits

BaitUnlocks atCapacity and sizeHaul and rarity
Starlight WormRebirth 14 (Trench Walker)+40% capacityx2 lucky catches, great mutations, 3% rarer fish
Kraken InkRebirth 18 (Sun Sovereign)+80% capacityx1.5 double haul, 4% rarer fish
Phoenix FeatherRebirth 22 (Dusk Emperor)+60% capacity, +25% sizeHuge mutations, 5% rarer fish
Void PearlRebirth 26 (Nightglass Knight)x2 capacity, +30% sizex1.5 double haul, 7% rarer fish
Glowing KrillRebirth 35 (The Absolute)x2.2 capacity, +35% sizex1.6 double haul, 8% rarer fish
Amber Relic WormRebirth 40 (The Ancient One)x2.4 capacity, +40% sizex1.7 double haul, 9% rarer fish
Starforged MinnowRebirth 45 (Starsea Emperor)x2.7 capacity, +50% sizex1.8 double haul, 10% rarer fish
Aurora PlanktonRebirth 50 (The First Wave)x3 capacity, +60% sizex1.9 double haul, 11% rarer fish
Rift SparkRebirth 55 (Unchained Tide)x3.4 capacity, +70% sizex2 double haul, 12% rarer fish

From Void Pearl onward, the capacity bonus changes from a percentage to a straight multiplier. Every bait after that point is better in every stat than the one before it: more capacity, bigger fish, a higher double haul multiplier, and one more percentage point of rarer fish. Starlight Worm and Phoenix Feather are the exceptions in the early part of the list. They give up some raw capacity for strong mutation bonuses, so they suit mutation hunting more than bulk catching.

A locked bait shows only its unlock line, such as “Unlocks at rebirth 14 (Trench Walker),” with no buy buttons. Having enough cash does not make it available early.


Reading the Bait Shop “Next cast” preview

The top of the Bait Shop shows a summary line of what your next throw will do. It combines your current net with your equipped bait, so it is the fastest way to see how much a bait actually changes your cast. With Starforged Minnow equipped on a Tier 20 Sovereign Net, it reads:

Next cast: 793 capacity • 39.8 ft wide • 138.0s in the water • up to Monarch • 150% fish size • +mutation luck
  • Capacity is the maximum number of fish the cast can hold, including bait multipliers.
  • Width (ft wide) is how large an area the net covers in the water.
  • Time in the water is how long the net stays out before it comes back.
  • “Up to” rarity is the rarest tier this cast can catch.
  • Fish size comes from the bait’s size bonus. Starforged Minnow’s +50% shows as 150%.
  • +mutation luck appears when the equipped bait improves mutation chances.

The capacity figure is also the target on the Fishing panel’s progress bar during a reel-in. A bigger number means a fuller net before the cast ends.


Bait vs. net tier: what sets the rarity cap

Bait’s “rarer fish” bonus improves your odds within the rarity range your net allows. It does not raise that limit. The highest rarity a cast can catch is set by the net you own, which you buy from the Nets section of the Upgrades menu.

NetTierCapacity / widthRarity cap and price
Sovereign Net20300 / 39.9 ftUp to Monarch, $6T
Hexbound Net21330 / 40 ftUp to Forbidden, $46T
Oblivion Net22360 / 40.1 ftUp to Forbidden, $240T
Stardust Net23390 / 40.2 ftUp to Cosmic, $960T

Upgrading the net while keeping the same bait shows how the two systems combine. With Starforged Minnow equipped, moving from the Sovereign Net to the Hexbound Net changed the preview to this:

Next cast: 968 capacity • 40.0 ft wide • 138.0s in the water • up to Forbidden • 150% fish size • +mutation luck

Capacity went from 793 to 968, and the rarity cap went from Monarch to Forbidden. Fish size and time in the water did not change, because those come from the bait and the cast, not the net. The bait multiplies whatever base the net provides, so a better net also makes the same bait more effective.

Reel In progress at 885 of 968 on a Hexbound Net cast with a Jaguar Tigershark in the net
A Hexbound Net cast with Starforged Minnow fills toward 968 capacity.

High-rarity catches on baited casts

The fish below were caught on Starforged Minnow casts. When you land one, the catch card shows its rarity, odds, earnings per second and any mutation.

FishRarityOddsEarns
Nightfang ViperfishForbidden1 in 500M$8.38B/s
Gold Voltspire EelMonarch1 in 50M$2.44B/s (x1.25 Gold)
Shiny Ghostwake CachalotHistoric1 in 8M$259.88M/s (x1.15 Shiny)
Elder KrakenHistoric1 in 5M$67.56M–$75.49M/s

Two Elder Kraken catches earned different amounts per second. That fits how size bonuses work: a heavier fish earns more, so the same species can be worth different amounts from one catch to the next. The Gold and Shiny tags are mutations, and each adds its own multiplier, which is why baits with mutation bonuses are worth using when you chase high-rarity fish.


Keeping bait stocked during long fishing runs

Since every cast uses one unit, how fast you go through bait depends on how often you throw. Long auto-fishing runs burn through stacks quickly, and the game simply switches to unbaited casts when the stack is empty. Check your count in the Bait Shop before you leave the game casting on its own, and buy in tens if you plan a long session.

Every cast resets the progress bar to zero and fills it again toward the capacity your net and bait allow. When a cast ends with the bar far short of its total, the extra capacity from your bait was not fully used on that throw.

Bait also shows up outside the shop. The Bait Memory mini-game appears as its own window, where you pick a difficulty and start a matching round with buttons like Play Medium.

Bait Memory window with Medium difficulty selected and the Play Medium button ready
The Bait Memory mini-game with Medium difficulty selected.

Dock systems that work alongside bait

Bait affects your net throws. The rest of the dock has its own upgrades and boosts that work on top of it. None of these replace bait, but they affect how much a baited haul is worth once it lands.

Landed fish show up on the dock, where you pick them up with E before placing or storing them. Your catches are stored in the Fish Cooler, which you open with the “E Open Cooler” prompt. It holds everything from Mythic to Monarch and Forbidden catches, and it is where you trigger auto-sell for lower-tier fish.

The Spear Gun and the Fisherman assistant are upgraded separately through their own “E Upgrade” prompts. They offer upgrades like Range, Multi-Spear and Bigger Bucket. The Boat has its own enhancements menu as well.

Spear Gun on the dock with its E Upgrade interaction prompt displayed
The Spear Gun’s upgrade prompt on the dock.

For temporary boosts that overlap with what bait does, the Potion Shop in the Hub sells Fish Caught, Cash Boost and Net Space potions. Net Space is the closest match to a capacity bait. Bait is still the only boost that changes fish size, double haul and rarer-fish odds on each individual cast.

Avatar approaching the Potion Shop in the Hub with the E Potions interaction prompt
The Potion Shop in the Hub, which sells Net Space and other boosts.

With an equipped bait, a net that can reach the rarity you want, and enough stock to last through auto-fishing, every cast gets the full bonus. When a new Rebirth title unlocks the next bait, switch to it, since each step up the list adds more capacity, size and rarity at the same time.