Runaway Echoes is the wave-survival mode added to Neverness to Everness with the Version 1.3 update on September 9, 2026. It runs until September 30, 2026, 05:59 (UTC+8), and it splits into two halves that pay out differently. Simulation Drill is a set of fixed stages you beat once each. Saga of Infinity is the endless side, where survival time, kill counts and skill synergies unlock the rest of the quest rewards.
Quick answer: Clear Simulation Drill I through VI a single time each, then run Saga of Infinity for 1,500 seconds in one match while stacking six skills of one element for a Sixfold Synergy. That combination fires every quest reward in the mode.
Every Runaway Echoes quest reward condition
The quest list is the whole reason to play the mode. Nothing here needs a leaderboard placement or a repeat clear, so treat each line as a box to tick once.
| Objective | Where to do it |
|---|---|
| Clear Simulation Drill I–VI | Simulation Drill |
| Survive for 1,500s in a match | Saga of Infinity |
| Defeat 900 enemies in a match | Saga of Infinity |
| Defeat 30 Echo Bosses in a match | Saga of Infinity |
| Activate Sixfold Lakshana Synergy | Saga of Infinity |
| Activate Sixfold Chaos Synergy | Saga of Infinity |
| Activate Sixfold Incantation Synergy | Saga of Infinity |
The three Sixfold lines are separate quests, so you need three qualifying runs to sweep them unless a single run happens to line up six of one type and then six of another. Rewards across the event include the “Unbroken Echo” title, Annulith, Fabricated Dice, Fons, Floe Cinema Tickets and Heterogeneous Units.

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Add to Google Preferences →Simulation Drill: One clear per stage is enough
Simulation Drill runs from I to VI, and each stage carries its own win condition on the pre-battle screen. A typical one reads “Victory Objective: Defeat 1 Echo Bosses within the time limit,” with a clear condition of defeating the required Echo Bosses within 120 seconds. Beat the stage once and the matching quest reward becomes claimable. Replaying it pays nothing extra toward quests, so there is no reason to grind these.
Check the objective text before you press start. The number of Echo Bosses and the timer are printed on the stage panel, and later drills raise the count rather than change the format.

How a Saga of Infinity run works
You enter at level 1 every time. Standard skills auto-target and fire on their own, so your input is movement, dodging and card choices. Defeated enemies drop EXP orbs, picking them up fills the level gauge, and each level-up hands you a card draft. The in-run ceiling is Lvl 180, and any individual skill caps at level 15.
An Echo Boss spawns every 60 seconds and drops a large EXP block plus extra items when killed. That timer is also why the 30-boss quest and the 1,500-second quest overlap so neatly. Cards come in three flavors: Skill cards that add attacks, Upgrade cards that raise Attack, CRIT and DEF or adjust range and cooldowns, and Relic cards that grant permanent run-long effects. You can lock a card to keep seeing it, eliminate one from the pool entirely, or refresh the hand.
Note: You can save and exit mid-run in Saga of Infinity without losing progress, which matters when you are chasing a 25-minute survival timer.
Card picks that speed up a run


Forcing a Sixfold Synergy
Sixfold Synergy activates when all six of your equipped skills share one element. The three tracked types are Lakshana, Chaos and Incantation, and each has its own quest line. Skills like Gale Flurry, Tempest Spiral, Shadow Chase, Stormcall, Heavens Ablaze and Sustained Boost are the pieces you are sorting through.
You will know it worked when the synergy registers in the run’s effect list. Open the effect tabs mid-run to confirm the six matching skills and the active relics are all where you expect them.

Talent Tree points and how many runs you need
Talent points are the only thing that carries between runs. Every match awards them regardless of how far you get, and they buy permanent stat bonuses on the Talent Tree that apply to every run afterward. Kills generate the points, and a single run caps at 60,000.
| Metric | Value |
|---|---|
| Talent point cap per run | 60,000 |
| Time to reach the cap | About 15 minutes |
| Kills needed for the cap | Around 3,000 |
| Runs to max the Talent Tree | Roughly three capped runs |
Once you hit 60,000 in a run, further kills stop adding points, so there is no benefit to grinding past the cap unless you are still working toward the 1,500-second or 900-enemy quests in that same match.
The fastest full-clear order
Rewards do not appear automatically. Return to the Quest Rewards screen after a run and claim each completed line manually, otherwise the objective sits marked complete with the items still unclaimed.
Because Saga of Infinity has no time limit, it is easy to burn an hour on a single run for no additional payout. Once the survival, kill and boss objectives are done and the talent point counter has stopped moving, end the run or save and exit. The mode closes on September 30, which leaves plenty of room to spread the Sixfold attempts across separate sessions rather than forcing them in one sitting.






