Gaming Guide

No Man’s Sky on iPhone and iPad: Native iOS Port Explained

Hello Games is bringing the complete game to Apple silicon with full touch controls, controller support, and every update included.

Hello Games is bringing the complete game to Apple silicon with full touch controls, controller support, and every update included.

Image: Hello Games

No Man’s Sky is coming to iPhone and iPad as a native build that runs the entire game directly on Apple hardware, not streamed from a server. Hello Games spent close to three years on the port as an internal project, and the result keeps console-level visuals while generating planets and space stations on the device itself.

Quick answer: On iPhone and iPad, the game runs natively with Apple silicon and MetalFX support; it contains all major updates up to and including Cosmos, and players can try it without paying when it launches.


What runs on the device: Apple silicon and MetalFX

This is the full game running locally, powered by Apple’s M-class processors and other Apple silicon chips. There is no cloud streaming involved. Entire planets, their environments, and space stations are built through runtime procedural generation on the hardware in your hands, the same technique the game uses on console and PC.

Visuals lean on MetalFX, Apple’s upscaling technology, to hold onto the game’s console-quality look on a smartphone screen. Footage shows planetary exploration, jetpacking, and resource gathering playing out directly on an iPhone.

On-planet gameplay on iPhone00:18On-planet gameplay on iPhone
Planetary exploration and jetpacking running on an iPhone. Shown at 00:18 in GameTrailers’s video. Image: Hello Games

Every update is included, including Cosmos

The iOS release bundles ten years of major updates from day one. That means the same content span console and PC players already have, from the 2016 launch through the recent expansions, all present at the start rather than drip-fed later.

The Cosmos update is part of that package, which brings space station ownership and management to the mobile version. Expeditions and their milestones are also playable on the portable hardware, with the in-game timeline tracking updates stretching from the earliest Foundation era up to the most recent additions.

Content parity: Cosmos update01:23Content parity: Cosmos update
The Cosmos update, including space station ownership, is part of the mobile release. Shown at 01:23 in GameTrailers’s video. Image: Hello Games

Flight, water, and space all play on mobile

Nothing is trimmed from the moment-to-moment experience. Underwater exploration, space flight, and space station navigation all work through touch controls on a phone or tablet. Expect the full loop of surface travel, orbital flight, and docking rather than a cut-down subset.

Flight, water, and space gameplay01:01Flight, water, and space gameplay
Space flight through an asteroid field played handheld on a tablet. Shown at 01:01 in GameTrailers’s video. Image: Hello Games

Input options: touch, controller, keyboard, and TV casting

You are not locked into one control scheme. The game supports several input methods so you can play the way that suits the device.

  • Custom on-screen touch controls built for phone and tablet play.
  • Wireless gamepads, including a DualSense controller shown in use.
  • Physical mouse and keyboard, demonstrated on iPad.
  • Casting to a television, with a controller, for a big-screen setup.
Input flexibility00:43Input flexibility
Keyboard and mouse support shown on iPad alongside touch and controller options. Shown at 00:43 in GameTrailers’s video. Image: Hello Games

Touch UI changes that help every platform

Adapting the interface to a touchscreen meant reworking menus that players use constantly. The multi-tool menus, inventory management, and analysis visor all gained gesture-based touch interactions tailored for navigation by finger.

Those refinements are not confined to mobile. The optimization and cleaner menu work carried out for the touch version feeds back into every platform the game runs on.

Cross-platform improvements & touch UI01:58Cross-platform improvements & touch UI
Reworked multi-tool and inventory menus respond to touch gestures on a phone. Shown at 01:58 in GameTrailers’s video. Image: Hello Games

Price and availability

The iOS version will be free to try when it launches, letting you sample the game on your device before committing. No official launch date for the mobile release is currently confirmed.

For anyone who has watched No Man’s Sky grow across console and PC, the appeal here is simple. It is the same universe, generated on an iPhone or iPad, with the full update history and flexible controls that let you move between touch, controller, keyboard, and a living room screen as it suits you.