Gaming Guide

Order of the Sinking Star: Heroes and Light Walkthrough (Southern Section, Part 2)

Clear the Cart, Rod carts, the Hauling rift chamber, the western beast maze and three light trials to open the southern paths.

Clear the Cart, Rod carts, the Hauling rift chamber, the western beast maze and three light trials to open the southern paths.

Image: Thekla, Inc.

The southern slice of the Heroes and Light campaign in Order of the Sinking Star links the Hearty Heroes of Hauling with the Vault of the Beamcasters, so every room mixes cart tracks, floor switches and colored beams. Clearing this run opens the Hauling gate, the western beast ruins and the central staircase, then unlocks new paths heading further south. The rooms below are the ones reachable before you need progress in other clusters.

Quick answer: Push each beam-emitting cart onto its track switch to aim the beam into its receptor, stand on the pedestal to open each trial, then route beams into every target cage and floor plate to clear the gate.


Controls used in this section

The same four inputs carry you through every room here. Keep them in mind before you start pushing carts.

KeyAction
VInteract and enter trial chambers
SpaceTrigger pedestals and primary interactions
XOperate cart levers and direction selectors
TabOpen the map

Cart, Rod laser setup and the Hauling courtyard gate

From the Crossroads, head south into Heroes of Hauling and then west toward Cart, Rod. The goal here is to aim the purple beam across the golden courtyard and reach the central pedestal.

Push the beam-emitting cart onto the track switch on the ground. This locks the cart in place so the beam starts firing along the correct line.
Cart, Rod Laser Alignment00:55Cart, Rod Laser Alignment
The Cart, Rod track with its beam running vertically before you redirect it across the courtyard. Shown at 00:55 in Game Guides Channel’s video. Image: Thekla, Inc.
Move north to redirect the purple beam downward so it travels across the courtyard toward the receiving node. Check the line with Tab if the angle looks off.
Walk onto the central pedestal and press Space. The golden gate pedestal lights up and the entrance to the Hauling emblem trial opens.
Hauling Emblem Trial Entry01:12Hauling Emblem Trial Entry
Standing on the golden emblem platform opens the Hauling trial once the pedestal is active. Shown at 01:12 in Game Guides Channel’s video. Image: Thekla, Inc.

Hauling trial: the dual-sided rift chamber

Inside the chamber, two characters are separated by a glowing vertical rift. You work both sides to carry one beam across the rift and into the pink receptor cage.

Dual-Sided Light Beam Puzzle01:15Dual-Sided Light Beam Puzzle
The rift splits the room in two, with the pink cage targets sitting at the edges. Shown at 01:15 in Game Guides Channel’s video. Image: Thekla, Inc.
Keep to the left side and slide the prism block beside the left wall. Align it to send the beam across the rift onto the right half.
On the right side, line up the wooden prism blocks with the incoming beam. Correct placement shatters the barriers standing in the beam’s path.
Guide the laser straight into the pink receptor cage. When it locks in, return to the overworld and the courtyard beam clears the barrier gate.

Western beast maze and the shield trial

Walk west through the rocky canyons to the stone monster ruins. The overworld maze here uses a beam cannon on a track to destroy the dark beasts before you can reach the center door.

Move the light beam cannon down the track and through the maze’s walled passages, aiming its beam at the dark beasts.
Push the rock barriers out of the beam’s way to open clear corridors. Keep clearing until the beam can reach the center door and illuminate it.
Western Beast Puzzle04:55Western Beast Puzzle
The beam cannon fires down a cleared maze lane toward the dark creatures guarding the center. Shown at 04:55 in Game Guides Channel’s video. Image: Thekla, Inc.
Enter the glowing shield emblem trial with V once the door lights up.

Prism carts trial chamber

This room has four parallel horizontal beam channels and several prism carts riding horizontal lanes. You shift the carts so the beams fold down and back across the room, feeding the bottom beam into the far right purple cage.

Push the reflector carts along their lanes one at a time, reflecting each beam downward and then across again, until the lowest beam lands in the purple target receptacle on the right. Then exit back to the overworld and pathfind north through Heroes and Artifacts into Heroes and Light.

Prism Carts Chamber Puzzle06:07Prism Carts Chamber Puzzle
The four cyan channels must be folded down into the far right purple cage using the prism carts. Shown at 06:07 in Game Guides Channel’s video. Image: Thekla, Inc.

Heroes and Light overworld maze and the central staircase

Back on the surface, the overgrown maze is blocked by dark brambles over the central structure. A yellow light beam clears them and reveals the underground staircase.

Align the yellow beam horizontally through the courtyard so it dispels the dark brambles. With the path open, the central underground staircase unlocks and you can drop into the first light trial.

Heroes and Light Maze Activation07:56Heroes and Light Maze Activation
The yellow beam routed horizontally through the maze clears the brambles over the center structure. Shown at 07:56 in Game Guides Channel’s video. Image: Thekla, Inc.

Red pillars light chamber

The first underground trial has yellow vertical light beams and red snake-shaped stone pillars blocking the rear receptors. Move the three bottom light cannons sideways across their columns, pulverizing the brown rock obstacles one at a time, then blast the red snake totems so the beams reach the receptors behind them.

Purple crystal chamber

Return to the maze and trigger the ground nodes to zap the monster plants. Next, enter chamber three, where purple crystal clusters stand in rows above floor targets. Move the light projector blocks from the upper and lower edges into the crystal area, directing yellow energy beams across each row. Continue until every purple crystal has vanished and all the floor pressure runes are lit.

In a yellow beam, something only breaks when it cannot be pushed. Line up a crystal against a wall or another block on the far side so the beam smashes it instead of shoving it out of position.


How to confirm the section is clear

Each trial completes the moment its beam locks into the pink or purple cage, or when every floor rune glows at once. On the surface, the matching courtyard beams then clear their barrier gates, and a solved purple crystal chamber opens the new pathways in the overworld maze so you can keep moving south. When the southern paths are all open, this part of Heroes and Light is finished and the next segment waits beyond it.