Palworld’s 1.0.3 balance pass reshuffled which Pals actually hold up in Ultra Raids, hard-mode tower bosses, and the level 60 Oil Rig. Raw attack stats are only part of it. Attack animation length, hitbox size, partner skill uptime, and whether a Pal’s AI positions itself correctly during a fight all decide whether it carries or gets stuck sidestepping. The rankings below reflect how each Pal performs when awakened, fully condensed, and running rainbow passives.
Quick answer: Build Bellanoir Libero, Blazamut Ryu, Knocklem Ignis, Frostallion (or Frostallion Noct), and Orserk first. That five-Pal core covers boss DPS, a fire and dragon damage buff, a self-buffing tank, an element swap for the player, and the bullet-weapon boost, which is enough to clear every current hard mode boss.
How these Pals were ranked
Placement is based on end-game use as your active Pal or as the Pal whose partner skill you are stacking, not on base work suitability. Four things matter most. Damage output against high-HP raid bosses, how reliably the Pal’s AI completes its attack loops, whether its hitbox lets it fight in dungeons and enemy bases, and how much its partner skill adds to your own damage or survivability.
This ranking reflects the 1.0.3 balance patch as of late August 2026. Pure booster Pals like Gobfin and utility Pals like Galeclaw are still included, but they are rated on combat contribution rather than on how essential they are to a specialized build.
Palworld end game combat Pals tier list (v1.0.3)
| Tier | Pals |
|---|---|
| S Best in slot | Bellanoir Libero, Bellanoir, Blazamut Ryu, Orserk, Knocklem Ignis, Knocklem, Frostallion, Frostallion Noct, Necromus, Jormuntide Ignis, Neptilius, Hartalis, Felbat, Eidrolon Ignis, Eidrolon, Shaolong, Dandilord, Bastigor, Silvegis, Moldron, Moldron Cryst, Vanwyrm Cryst, Maraith, Yakamel, Selyne |
| A Meta, one step behind | Anubis, Jetragon, Xenolord, Xenogard, Azurobe, Pyrin, Grizzbolt, Univolt, Quivern, Lovander, Renjishi, Bushi Noct, Dualith, Dualith Noct, Celesdir Noct, Faleris Aqua |
| B Very strong, needs a build | Shadowbeak, Jetragon Ignis, Lyleen, Lyleen Noct, Paladius, Wixen, Wixen Noct, Chillet, Chillet Ignis, Dazemu, Dumud, Warsect, Jormuntide, Eye of Cthulhu, Incineram Noct, Helzephyr Lux |
| C Situational or niche | Shroomer, Shroomer Noct, Menasting, Menasting Terra, Elphidran, Gobfin, Gobfin Ignis, Helzephyr, Galeclaw, Rayhound, Kitsun, Aegidron |
| D Fine outside raids | Blazamut, Astegon, Vanwyrm, Faleris, Katress, Katress Noct, Relaxaurus, Teafant, Pyrin Noct, Sweepa, Cave Bat |
Note: D tier is not a warning label. Those Pals still clear normal tower bosses and open-world content comfortably. They simply lose to better options once you are farming Xenolord or hard mode.
What moved in 1.0.3 and why
| Pal | Direction | Reason |
|---|---|---|
| Necromus | Up | Twin Spears was patched, so its main damage window now lands reliably. |
| Blazamut Ryu | Up | Top fire booster and a legitimate carry, thanks to its weak-spot dragon damage buff. |
| Maraith | Up | Zero-cooldown farming builds give it near-continuous output. |
| Yakamel | Up | Poison synergy build holds close to full uptime while staying defensively safe. |
| Xenogard | Up | Double resistance against Bellanoir Libero makes it a clean raid counter. |
| Galeclaw | Up | Volcanic Rain avoided the nerfs that hit similar attacks. |
| Shadowbeak | Down | Divine Disaster was nerfed, and it positions poorly during boss fights. |
| Faleris | Down | Heavy nerfs to its exclusive attacks gutted its damage. |
| Pyrin | Down | Still strong, but no longer ahead of the fire options above it. |
| Azurobe | Down | Balanced rather than broken now, though still a good fire boss answer. |
| Astegon | Down | Too large and clunky to fight cleanly in tight arenas. |
| Shroomer | Down | Long attack animations leave it exposed between hits. |
| Elphidran | Down | Its ground-element attacks do not scale into end-game HP pools. |
| Jetragon and Jetragon Ignis | Down | Excellent mobility, but no meta-defining combat utility. |
Shadowbeak is the one placement worth flagging as unsettled. It remains an accessible and perfectly usable Dark attacker, but after the Divine Disaster reduction it no longer keeps pace with the Dark options above it in sustained boss damage.
Bugs that affect current placements
Bellanoir and Bellanoir Libero are still S tier on damage, but both are currently bugged. They frequently sidestep instead of finishing an attack loop, which wastes a portion of their theoretical output. They remain worth building because even the interrupted version out-damages most alternatives.
Mounted combat has a separate issue where Pals can forget their attacks. Any Pal whose value depends on a saddle-based partner skill, or on repeatedly mounting and dismounting mid-fight, is less reliable than its stat line suggests. If a mounted Pal stops firing, dismount and remount to reset it.
Best Pal for each combat role
| Role | Pick | What it does |
|---|---|---|
| Raid DPS | Bellanoir Libero | Multi-hit Dark damage in a small hitbox that works in dungeons and enemy bases. |
| Self-buffing tank | Knocklem Ignis, Knocklem | Triple attack and defense buff, strong enough to solo hard mode towers with no player damage. |
| Player element swap | Frostallion, Frostallion Noct | Roughly 40% elemental attack buff plus freeze or blind applied through your own attacks. |
| Bullet weapon build | Orserk | Mandatory party member when your damage comes from guns. |
| Fire and dragon burst | Blazamut Ryu, Jormuntide Ignis | Weak-spot dragon buff and burn-conditional damage scaling. |
| Sustain | Felbat, Lovander | Lifesteal that keeps you alive during long fights and Oil Rig runs. |
| Percent HP damage | Dandilord, Yakamel | Poison that scales off enemy max HP instead of your attack stat. |
| Damage mitigation | Hartalis, Silvegis | Shield partner skills that block incoming hits while mounted. |
| Player damage stacking | Gobfin, Gobfin Ignis | Four Gobfins plus one main partner skill is still the highest player DPS setup. |
| Water coverage | Neptilius | Tracking water attacks and the fastest swimming mount in the game. |
Passives and condensing that decide the ranking
Every S tier placement assumes the Pal is fully condensed to four stars, awakened, and carrying a full set of combat passives. A properly bred mid-tier Pal beats an untouched legendary in practice, so passive quality is the real gate on your damage.
- Demon God gives the largest single damage increase available.
- Musclehead raises raw attack power.
- Legend adds a broad combat boost on legendary Pals.
- An element-matching passive adds damage on top of the Pal’s own typing.
Tip: the Knocklem approach needs the fewest external requirements. It does not depend on legendary weapons, and a single party handles most bosses. The Gobfin stacking approach hits higher ceilings but wants strong gear and constant player input.
If you are starting a fresh end-game team, breed one strong army rather than several specialized ones. A party that can handle Xenolord clears Blazamut Ryu and Bellanoir Libero without changes, and the same lineup covers hard mode towers. Add elemental counters like Xenogard or Azurobe only when a specific fight demands it.






