Palworld 1.0 added two new regions, seven new islands, and reworked the original map, and that changes where the strongest base spots sit. The best plots now cluster around Sun Reach, Feybreak, and the World Tree, where wide flat terrain, new ore, and the ability to build over water open up options the old map never had.
Quick answer: For a first base that balances looks, workability, and resources, drop your Palbox at the Sun Reach Crystal Pool (-540, -1361), but place it off to the side so Jetragon does not aggro your Pals.

Best base locations with coordinates
Every spot below sits in the new 1.0 zones. The coordinates point you to flat, buildable ground, and the notes flag the trade-off you accept at each one, whether that is a nearby world boss, a resource dependency, or a frame rate hit.
| Location | Coordinates | Why build here |
|---|---|---|
| Sun Reach Crystal Pool | -540, -1361 | Flat, shallow water build, no aquatic kit needed |
| Sun Reach Soralite Cluster | 583, 144 | Dense Soralite ore on open terrain |
| Flame Pulse Island | 788, 457 | Flat central zone, far from the island boss |
| Sandstone Gate Sinkhole | -1281, -633 | Hidden underground bunker chamber |
| The Oasis (Prettier Sinkhole) | -259, -1398 | Underground base with water and two exits |
| Half-Made Village | -266, -1492 | Pre-built structures and waterfalls to build around |
| Vertical Waterfall Zone | -220, -1498 | Stunning verticality for aesthetics-first builds |
| Scouring Eyelet | 409, -693 | Rock pillars and ravines for a raid-resistant fortress |
| Foot of the World Tree | 841, 639 | Lakeside jungle views near the World Tree |
| Open ocean (arena pillars) | 661, -60 | Build over any water with the aquatic kit |
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The Crystal Pool at -540, -1361 is a shallow crystallized pool you can place foundations directly into, so you do not need the aquatic building kit. The ground is flat and open, which makes material placement painless. The catch is Jetragon, the local world boss that roams nearby, so keep your Palbox off to one side to stop your Pals from getting aggroed.

The Soralite Cluster at 583, 144 gives you a dense pocket of Soralite ore on an open ridge with a high peak overlooking the island. Soralite gates a lot of the strong 1.0 guns and gear, so a base sitting on it saves travel time. You do not strictly need to camp here, since the Soralite mine unlocks later, but keeping the ore inside your base radius is convenient early on.
Note: Soralite only spawns in the Sun Reach region, which is what ties so many strong new bases to that area.
Underground and sinkhole bases
The Sandstone Gate sinkhole at -1281, -633 is a plain desert plateau that hides a hole straight down into an underground chamber. Drop a ladder and you have a secret bunker base with no complicated engineering, ideal as a low-profile mining outpost for regular resources.
The Oasis at -259, -1398 is the better underground option if you want more to work with. It has water at the bottom, greenery, and two mineshaft exits instead of one, so it gives you both a bigger footprint and more ways in and out.
Aesthetic and vertical builds
Half-Made Village at -266, -1492 is flat and open, with pre-built structures and multiple waterfalls already handling the visual work. Tall grass and a skyline below make it a natural fit for a squad hub you can turn into a full village with minimal effort.

The vertical waterfall zone at -220, -1498 is the most striking spot on the map, but it comes with a real frame rate cost because of how much water the game renders here. Building on it is a challenge worth taking only if you are chasing looks above all else.
Scouring Eyelet at 409, -693 stacks rock pillars, ravines, and a small bridge into a natural fortress. The verticality helps you dodge the nearby world boss and makes raids much harder, so it suits an isolated hanging-wall base.
World Tree and building over water
You cannot build inside the World Tree itself right now, since building is blocked across that entire area. The closest you can get is the Foot of the World Tree at 841, 639, which needs the aquatic building kit for the lakeside plots and rewards you with jungle views and neon lighting.
The headline change in 1.0 is that you can build over any body of water. That turns every lake, pond, and stretch of ocean into buildable ground. The pillars near the arena at 661, -60 make a solid starting point for an over-water base with no foundation problems. For deeper water you need the aquatic building kit, but shallow pools like the Crystal Pool let you place foundations without it.

How to pick the right spot
With the new mining structures reducing how much you depend on natural nodes, location matters a little less than it used to for pure resource gathering. That shifts the priority toward flat, workable terrain and aesthetics. If you still want resources on your doorstep, weigh proximity against the risks in the table above.
- Want workability plus resources: Sun Reach Crystal Pool (-540, -1361).
- Want Soralite on site: Sun Reach Soralite Cluster (583, 144).
- Want a hidden base: The Oasis (-259, -1398) or the Sandstone Gate sinkhole (-1281, -633).
- Want raid defense: Scouring Eyelet (409, -693).
- Want pure looks: Half-Made Village (-266, -1492) or the vertical waterfall zone (-220, -1498).
You can always relocate later, and running several bases for different jobs is common. But settling near one of these coordinates from the start puts flat land, new resources, and good defense within reach, so your Pals spend less time walking and more time working.






