Palworld 1.0 pushes the level cap to 80 and bolts a fresh band of high-tech weapons onto the top of the tech tree. These are the guns and gadgets you build once you reach the new endgame regions, and they hit far harder than anything you unlocked on the way up. If you want to clear hard-mode bosses, this is the arsenal you farm toward.
Quick answer: Prioritize the Mechanical Bow (Level 67) as your first endgame craft for its huge per-shot damage on cheap ammo, then fill out your loadout with the Prototype Shotgun (69), Combat SMG (68), Tactical Grenade Launcher (72), Beam Scatter (75), Drone Launcher (77), and Plasma Rifle (78).

What changed for weapons in Palworld 1.0
Two things reshape how you fight at the top end. The level cap rose from 65 to 80, which opens a new “ancient” weapon tier at Technology levels 67 through 80. The update also raised how many weapons you can equip at once to five, so you can carry an element-matched answer for each phase of a boss fight and keep two more in reserve.
Every one of these weapons unlocks with regular Technology Points on the tech board, not Ancient Technology Points. Unlocking the tech gives you the Common version of the weapon. Higher rarities up to Legendary require a matching Schematic held in your inventory.
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Add to Google Preferences →The 7 endgame weapons and unlock levels
| Weapon | Type | Unlock level | Tech points |
|---|---|---|---|
| Mechanical Bow | Bow | 67 | 4 |
| Combat SMG | Firearm (SMG) | 68 | — |
| Prototype Shotgun | Shotgun | 69 | — |
| Tactical Grenade Launcher | Explosive | 72 | 5 |
| Beam Scatter | Energy shotgun | 75 | 5 |
| Drone Launcher | Autonomous | 77 | 4 |
| Plasma Rifle | Energy | 78 | 5 |
Note: several of these need their own ammo unlocked in the same tech row before you can fire them. The Tactical Grenade Launcher and Beam Scatter both require a separate ammo unlock, while the Drone Launcher and Plasma Rifle behave differently, which the sections below explain.
Best single-target damage: Mechanical Bow
The Mechanical Bow looks unremarkable on paper because it fires a single arrow at a time. In practice it may be the strongest endgame weapon in the game for raw per-shot damage, with very little falloff against ranged targets. Its arrows stay cheap to craft compared to firearm ammo, so it drops high-level bosses without draining your metal supply.
It also unlocks earliest of the seven, at Level 67 for four Technology Points. That makes it the natural first craft the moment you can mine Soralite, and it stays relevant through the rest of the endgame.

Close-range picks: Prototype Shotgun, Combat SMG, and Beam Scatter
Three weapons cover point-blank fights, and each suits a different playstyle. Pick based on whether you want sustained shots, instant burst, or the heaviest close-range punch.
Prototype Shotgun (Level 69)
The Prototype Shotgun is an automatic shotgun that holds 20 shots in a magazine, which is more than enough to bring down some of the strongest Pals. It hits hard while burning less ammo than the fully automatic rifles, making it a strong close-range option you can lean on while you work toward the Beam Scatter.
Combat SMG (Level 68)
The Combat SMG empties its magazine almost instantly and reloads just as fast for another round. Its burst damage lands in the same range as the shotguns, so if you prefer spraying rather than a heavy single blast, it slots in right after the Mechanical Bow. Carrying both an SMG and a shotgun does no harm since they overlap only slightly.
Beam Scatter (Level 75)
The Beam Scatter is a highly advanced energy shotgun and the best close-range weapon for endgame content. It fires multiple projectiles at once, so it shreds anything up close. At longer distances the beam spread widens and damage falls off, which means you should keep it for point-blank exchanges rather than mid-range trades. It unlocks at Level 75 for five Tech Points, with its ammo drum costing two more.

Crowd control and area damage: Tactical Grenade Launcher and Plasma Rifle
When you are up against groups, two weapons handle the crowd. The Tactical Grenade Launcher takes the explosive route, while the Plasma Rifle spreads damage through ricochets.
The Tactical Grenade Launcher fires 12 shots back-to-back and reloads the whole magazine in a few seconds for minimal loss in damage output. It arrives at Level 72 for five Technology Points, and you will need the Tactical Grenade Launcher Ammo in the same row before you can use it.
The Plasma Rifle is the best crowd-control option here. It works fine as a single-target weapon, but the trick is to fire near enemies rather than directly at them. The bullets ricochet and strike everyone in the area, splitting the damage across the group while still landing a meaningful hit on each. It unlocks at Level 78 for five points on the tech tree.
Passive, hands-free damage: Drone Launcher
The Drone Launcher deploys up to nine floating projectiles that circle you and seek out enemies on their own. Because it counts as a melee weapon, it needs no ammo, and you can swap to another weapon while the drones keep dealing damage. The one catch is that you cannot run it alongside the Terraprisma. It unlocks at Level 77 for four Tech Points.

What you need before crafting the endgame tier
Unlocking the tech is only half the job. These weapons run on two new ores, and you cannot build any of them until you have the right benches and access to the new regions.
| Requirement | Why it matters |
|---|---|
| Ancient Workbench | The only bench that crafts the ancient-tier weapons. |
| Ancient Furnace | A standard furnace cannot smelt Soralite or Paloxite; the Ancient Furnace runs only with a Level-6 Kindling Pal and a Level-6 Ice Pal working together. |
| Plasma Multicutter (Tech 54) | The mining tool needed to harvest Soralite in Sunreach. |
| Sunreach access | The only place to mine Soralite, the backbone of the mid-tier weapons. |
| World Tree access | The only source of Paloxite; apply Holy Water first or the ore vanishes on approach. |
Soralite ore comes only from Sunreach and smelts into Soralite Ingot, which feeds the Mechanical Bow, Combat SMG, Prototype Shotgun, and Tactical Grenade Launcher. Paloxite is mined only in the World Tree and powers the top energy weapons, starting with the Beam Scatter and continuing up through the Drone Launcher and Plasma Rifle. Carry Holy Water on every World Tree trip, since without it the ore disappears before you can collect it.
The smart order is to unlock only the blueprints you can actually feed. Farming Soralite in bulk lets you build the earlier weapons and the Ancient armor set right away, then you shift to Paloxite once the World Tree becomes a routine run. With five weapons equipped at once, mixing a bow, a shotgun, an area weapon, and the hands-free Drone Launcher gives you a damage type for nearly every boss you will face.






