A captured human NPC can be pushed to Level 80 and turned into one of the strongest attackers on your roster in Palworld. The Worrywart Farmer is the clearest example. With maxed stats, borrowed passive skills, and a support party built around status damage, it clears multiple Hard Mode tower bosses despite having no elemental typing of its own.
Quick answer: Max the Worrywart Farmer’s stats with elixirs, fruits, Pal Souls, and Training Manuals, transfer passives like Immortality and Demon God through the Pal Operating Table, equip the player with status-inflicting bows and element Batons, then run a party of Pals whose Partner Skills boost damage against poisoned or burning targets.

Why a captured human NPC works in combat
Human NPCs behave differently from Pals in two important ways. They do not have Partner Skills of their own, and they gain no elemental damage bonus, so type matchups against a boss do not raise their output. They also cannot be bred, which rules out passive stacking through inheritance.
What they do have is access to your player accessories and a wide pool of active skills. Batons and Emblems worn by the player boost the NPC’s attack while it is active, and support Pals in your party still apply their buffs to it. That combination is what makes a fully built farmer viable against endgame targets.

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These are the stats and loadout the farmer reaches at maximum investment. The attack figure changes depending on whether the Divine Dragon’s Baton is equipped.
| Stat | Value |
|---|---|
| Level | 80 |
| HP | 12,725 |
| Attack | 4,574 (4,252 without Baton) |
| Defense | 1,676 |
| Work Speed | 98 |
The passive skills are transferred onto the farmer through the Pal Operating Table. The set combines raw damage with survivability, so it can stand close to a boss without being knocked out.
| Category | Loadout |
|---|---|
| Passive skills | God of Destruction, Demon God, Serenity, Immortality, Burly Body |
| Active skills | Comet Strike, Blast Cannon, Beam Slicer, Flame Wall, Flame Funnel, Fire Ball, Punch, Volcanic Rain |
| Accessories | Divine Dragon’s Baton, Elphidran Ring, Jetragon’s Talisman, Dogen Emblem, Flame Emperor’s Baton |
| Weapon | Three Shot Bow (Poison Arrow, Fire Arrow) |
| Food | Mammorest Curry |
The player-side accessories matter as much as the NPC’s own stats. Batons raise the matching element’s power, and status-inflicting arrows set up the buffs that the party then multiplies.

How to build the farmer step by step




Support party and which buffs apply
Not every buffing Pal works on a human NPC. Orserk and Celeste Noct do not pass their buffs to the farmer, so they are wasted slots. Aggregate buffers do apply, which is why the party leans on burn and poison amplifiers instead.
| Party Pal | Partner Skill |
|---|---|
| Blazamut Ryu | Dragon Kaiser |
| Bikini | Grining Death |
| Jormuntide Ignis B | Stormbringer Lava Dragon |
| Prister | Phantom Venom |
| Finsider Ignis | Ember Chamber |
The plan is simple. Your arrows inflict poison or burn, and every Pal in the party that reacts to those states multiplies the farmer’s damage on each hit. Because the farmer has no element bonus, this status stacking is where its real damage comes from.

Skill builds for each Hard Mode boss
Swap the farmer’s active skills to match the boss. A Dragon-focused set handles the early targets, while a Fire set with Volcanic Rain carries the later fights. Each Hard Mode tower boss also drops high-tier schematics, such as the Drone Launcher Schematic 4 from Lily and Lyleen.
| Hard Mode boss | Build to use |
|---|---|
| Victor & Shadowbeak | Dragon-element skill build |
| Saya & Selyne | Dragon build (watch for skills that miss the hitbox) |
| Lily & Lyleen | Fire build, then Punch and Volcanic Rain combo |
| Bjorn & Bastigor | Volcanic Rain and Punch setup |
Punch is more than filler damage. Using it keeps the farmer pressed against the boss, which lands more ticks of a localized skill like Volcanic Rain that only hits within a fixed area. Against Saya and Selyne, note that some skills fail to register on the boss hitbox, so lean on the moves that connect reliably.
How to confirm the build is working
You will see the farmer’s attack value change when you equip or remove a Baton, which confirms player accessories are feeding into the NPC. In a fight, damage numbers rise sharply once poison or burn is applied and the matching party Pal is active, which confirms the status buffs are stacking as intended.
If damage stays flat, the usual causes are a support Pal that does not buff human NPCs, like Orserk or Celeste Noct, a skill missing the boss hitbox, or the target never being put into a poisoned or burning state for the party to exploit. Fix those and the farmer holds up as a serious endgame attacker, one that is also more entertaining to run than a standard Pal team.






