The Curse of the Allflame update reshuffles a lot of what makes a character strong in Path of Exile. A full spellcaster rebalance, reworked socket color rules, revamped Abyss and Legion mechanics, and the brand-new Luminary Ascendancy for Scion all shift which classes feel smooth from act one through endgame. Below is where every class and Ascendancy sits right now, plus the reasoning behind the picks that matter most.
Quick answer: For the easiest 3.29 league start with strong clearing and reliable bossing, roll Occultist, Inquisitor, or Slayer. All three scale early, survive the denser league packs, and support multiple viable builds.

How the 3.29 rankings were decided
Placements weigh six things: how well an Ascendancy fits the Allflame league mechanics, leveling speed, endgame scaling, survivability, build variety, and the official 3.29 balance changes. An Ascendancy that clears fast but folds in Abyss hordes drops down the list, and one that needs mirror-tier gear to function does too. This reflects the Curse of the Allflame patch as it stands.
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| Tier | Ascendancies (parent class) |
|---|---|
| S | Occultist (Witch), Inquisitor (Templar), Slayer (Duelist) |
| A | Necromancer (Witch), Trickster (Shadow), Deadeye (Ranger), Luminary (Scion) |
| B | Gladiator (Duelist), Champion (Duelist), Elementalist (Witch), Assassin (Shadow), Warden (Ranger), Pathfinder (Ranger), Juggernaut (Marauder), Chieftain (Marauder), Guardian (Templar) |
| C | Berserker (Marauder), Saboteur (Shadow), Hierophant (Templar), Reliquarian (Scion), Ascendant (Scion) |
Class tier list for 3.29
Your class pick decides which part of the Passive Tree you begin near and which three Ascendancies you can choose from. This grouping ranks classes by the strength and flexibility of the Ascendancies they unlock in the current league.
| Tier | Classes |
|---|---|
| S | Witch, Templar, Duelist |
| A | Ranger, Shadow, Scion |
| B | Marauder |
Witch, Templar, and Duelist sit at the top because each houses a genuine S-tier Ascendancy plus solid backups. Ranger, Shadow, and Scion all carry at least one A-tier option. Marauder trails this league because its three Ascendancies lean heavily on defense while offering the weakest damage scaling relative to gear cost.
Why the S-tier picks lead the league
Occultist is the strongest all-rounder in 3.29. A new notable, Unhallowed Rite, rewards channeling spell builds, while Spirit Infusion stacks push channeling damage and energy shield recharge speed. It handles chaos damage-over-time, cold DoT, and self-cast setups, levels smoothly, and pairs naturally with the reworked Abyss content and new crafting systems.
Inquisitor benefits from caster-focused buffs. The new Instruments of Justice notable grants spell critical strike chance equal to the main-hand weapon, and the class layers on high elemental scaling, cheaper spell mana cost, and extended fanaticism. That combination makes it the top choice for self-cast elemental spell builds that need both burst and stability.
Slayer keeps its core mechanics intact and stays the dominant melee pick. Physical damage leech, big overkill bonuses, and stun immunity while slaying enemies mean it needs little early gear, levels fast, and scales into Uber boss content on low to medium investment. It also thrives against the dense monster packs the league throws at you.
The A-tier standouts
Necromancer remains the best minion Ascendancy, feeding minion damage, life, and aura bonuses while staying easy for newer players and strong in Solo Self-Found. Its one real limit is thin build variety outside of minions. Trickster is the tanky, flexible speed option, comfortable across DoT, spell, and attack builds thanks to permanent movement speed, energy shield recovery, and damage mitigation, though it lacks top-end burst.
Deadeye is the premier bow Ascendancy, leaning on projectile speed, chain, accuracy, and long-range damage for excellent clear. Its weakness is low melee survivability and a reliance on projectile setups. Luminary, the new Scion Ascendancy, hires up to three mercenaries with one active in combat and lets you customize their gear, opening hybrid and support builds that tie into the returning Mercenary system. It gives up some raw damage compared with the pure offensive picks.
B-tier: capable but narrower
These Ascendancies clear the campaign and complete pinnacle content, but they either want more gear or a specific archetype to shine. Gladiator and Champion are tanky Duelist options best suited to hardcore and support play, held back by lower standalone damage. Elementalist buffs elemental spells well yet has inconsistent boss scaling next to Occultist and Inquisitor.
| Ascendancy | Best fit | Main limitation |
|---|---|---|
| Gladiator | Block and bleed melee | Damage trails Slayer; small build pool |
| Champion | Aura, taunt, party support | Low solo damage, gear hungry |
| Elementalist | Elemental spell and hit | Inconsistent endgame boss scaling |
| Assassin | Crit attack and spell | 50% less spell crit penalty hurts casters |
| Warden | Ranger-melee elemental hybrid | No standout strength; overshadowed by Deadeye |
| Pathfinder | Poison, flasks, movement | Mediocre boss damage, no new buffs |
| Juggernaut | Tanky melee, hardcore SSF | Very low damage without top gear |
| Chieftain | Fire and corpse explosion | Weak single-target; limited builds |
| Guardian | Party and minion support | Slow solo clear, low damage |
Assassin is the notable mover here. Reworked bifurcated critical strike mechanics and instant leech scaling from power charges give it strong crit builds, but a 50% less spell critical strike chance penalty pushes it toward attack-based setups rather than spells.
C-tier: skip for efficient play
Berserker trades away defense for raw physical damage, which is a hard sell against the league’s dangerous packs and Abyss hordes unless you already own high-end gear. Saboteur clears fine with traps and mines but bosses slowly and got no 3.29 buffs. Hierophant took a nerf, with summoned totem damage cut from 5% to 3% per totem, leaving totem builds slow and behind other Templar options.
The two returning Scion Ascendancies round out the bottom. Reliquarian’s node shuffle does not fix its lack of strong exclusive scaling, and Ascendant borrows nodes from other classes without any unique bonus of its own. Both are effectively replaced by Luminary for Scion players this league.
Note: rankings are subjective and shift with balance patches. If you enjoy a lower-tier Ascendancy and can play it well, it will still carry you through most content. Use the S and A picks for the fastest, safest league start, and treat the B and C entries as fun projects that ask for more gear or a specific build to keep pace.






