Filling out every slot on your sash in PEAK now has a payoff beyond a clean achievement list. With The Final Ascent update raising the total to 64 Badges, clearing all of them hands you the Ascendant Medal, a cosmetic you can wear to show the whole set is done.
Quick answer: Unlock all 64 Badges, return to the Airport, and open your Passport. The Ascendant Medal appears directly below your Passport photo — click it once to equip it, and click again to take it off.
Where the Ascendant Medal shows up after the 64th Badge
The medal is not handed to you mid-run. It becomes available back at the Airport, inside the same Passport menu you use to change your character’s look. Pull out the Passport, interact with it, and look just under your Passport photo — the Ascendant Medal sits there as a toggle.

Clicking it equips the medal, and clicking it again removes it. That single toggle is the whole interaction, so if the medal is visible in the Passport at all, the 64-Badge requirement has already registered.
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Add to Google Preferences →Badge count milestones and what each one gives
Two completion rewards exist, and they belong to different eras of the game. The older Crown was tied to the 32-Badge total from before the MESA update. The Ascendant Medal arrived with The Final Ascent, which is also what pushes the total to 64.
| Milestone | Reward |
|---|---|
| All 32 Badges (pre-MESA total) | Crown |
| All 64 Badges (The Final Ascent total) | Ascendant Medal |
Because the medal ships with The Final Ascent, your game has to be on that version for the 64-Badge list to exist in the first place. On an older build there simply are not 64 Badges to earn.
The 10 Final Ascent Badges standing between you and the medal
If you already had the full pre-update set, these are the ones left. All of them live in the two new biomes, GLOOM and THE CITADEL, and each also comes with its own outfit or hat.
| Badge | Requirement | Cosmetic |
|---|---|---|
| Wanderer | Climb past the GLOOM and reach its campfire | Flapper Hat |
| Bellringer | Ring 5 Belltowers in the GLOOM in one expedition | Frog Hat |
| Exorcist | Burn up a Ghost using a Candlestick, a Faerie Light, or a Belltower rung nearby | Gothic Outfit and Hat |
| Well Rested | Consume The Early Worm, found at random in the GLOOM | Sleepy Guy Outfit and Hat |
| Jester | Open 3 Clown Luggage in one expedition | Jester Outfit and Hat |
| Hang Gliding | Fly 100m with the Glider without touching the ground | Cargo Outfit |
| Last Resort | Heal over 75% damage at once with the Ritual Dagger (co-op only) | Toga and Laurel Hat |
| Archery | Remove 10 arrows from yourself in one expedition | Arrow Hat |
| Medieval History | Climb past THE CITADEL without being hit by a single trap | Knight Outfit and Hat |
| Rule Zero | Collect the four Scout Gems, place them in the Scout Statue, then commune with the Scoutmaster’s soul in NADIR | Starboy Outfit and Hat |
Rule Zero is the heaviest of the ten. The Scout Gems come from the SHORE, ROOTS, ALPINE, and GLOOM biomes, and all four have to be carried up to the Scout Statue at the PEAK before you can reach NADIR and free the Scoutmaster.
How to confirm a Badge actually counted
Badge unlocks are surfaced on the Scouting Report screen at the end of a run, where each new entry is called out before you continue. If a Badge you were chasing does not appear there, it did not register that expedition.
Two conditions block progress more often than anything else. Badges can be earned on any difficulty except Custom, so a Custom run will not count no matter how cleanly you complete the requirement. Several Badges also specify a single expedition, which means partial progress across separate runs is discarded.
Note: Last Resort cannot be done alone. The Ritual Dagger heal requires another player in the session to sacrifice.
Nothing else unlocks past 64 Badges
The Ascendant Medal is the end of the chain. There is no further secret cosmetic layered behind it, no hidden tier, and no additional reward for keeping the full set after you equip it.
What remains is the climb itself. The map rotates on a daily reset, the Ascents still scale upward for anyone who wants harder runs, and helping friends fill out their own sashes is the closest thing to a post-completion goal the mountain offers.






