Gaming Guide

Big Walk: How to Complete the Yellow Tower and Unlock the Big Tunnel

Solve all five Yellow Tower puzzles, cut the tunnel key, and open the map-wide tunnel network in Big Walk.

Solve all five Yellow Tower puzzles, cut the tunnel key, and open the map-wide tunnel network in Big Walk.

The Yellow Tower is the gateway to the underground tunnel network in Big Walk, and clearing it is the only way to earn the Big Tunnel trophy. Completing the tower gives your group a key that, once shaped, opens tunnel entrances across the entire map and lets you travel between towers without hiking overland.

Quick answer: Solve five nearby puzzles to collect five red gourds, place them in the cabinets at the top of the Yellow Tower to release the key, cut the key at five key cutters, then insert it into the terminal at the Yellow Tunnel entrance. Walking inside unlocks the Big Tunnel trophy.


Where the Yellow Tower and Yellow Tunnel are located

The Yellow Tower sits north of the chairlift, and you will usually reach it after finishing the Green Tower. Ride the chairlift all the way up to the northern station and the tower is a short walk away, so it is hard to miss. On the map it sits at coordinates 3310, 1560.

The Yellow Tower key puzzle terminal seen from the nearby chairlift station
The Yellow Tower’s key terminal, a short walk north of the chairlift station.

The Yellow Tunnel is a separate spot to the southeast of the tower, at coordinates 3500, 1620. Drop down the south side of the mountain and follow the rock face until you reach it, across from a blue structure. You do not need the tunnel until the key is fully cut, so handle the puzzles first.

Note: The red gourds you earn are interchangeable across all four towers. You can solve any five puzzles on the island and bring those gourds here. The five puzzles closest to the Yellow Tower are the most convenient, and they are the ones covered below.

Aerial map view marking the five Yellow Tower puzzle locations across the coastal park
The five puzzle locations near the Yellow Tower, spread across the coastal amusement-park area.

The five Yellow Tower puzzles and their coordinates

PuzzleCoordinatesCore task
Aerial Chair Symbol Delivery3570, 1600Match a symbol sequence and ferry pieces across on the aerial chair
Blue Concert Stage Buttons3410, 1590Relay lit lights so the outside player presses matching buttons
Colored Pegs Board3370, 1490Find 36 colored pegs and place them on the board
Microphone3400, 1230Identify which of six mics carries voice clearly, then press its button
Sound Booth3200, 1260Match hidden booth sounds to the correct speakers

Colored Pegs Board puzzle

This one is not hard, only long. You need to find 36 colored wooden pegs scattered around the puzzle arena and place them on the board in any order. Order does not matter, so speed comes down to finding all of them. With two players this can take a full in-game day or more, so avoid doing it at night.

The circular colored-token board with a red wall token as a player slots pieces in
The colored pegs board, where 36 wooden pieces go on the wheel in any order.

There are four peg types, nine of each. Each type hides in a predictable kind of spot, so split the search by color:

Peg color and symbolWhere to look
Green (rock symbol)Around rocks, boulders, and cliffs
Blue (bridge symbol)On top of or beside the orange bridge along the perimeter
Yellow (mushroom symbol)Under trees, plants, and bushes
Red (arc symbol)On the orange stage structure, under the decks, and on the pillars

One green peg sits on the rock face above ground level and can only be reached through a hidden orange tunnel in the side of the mountain. Use the boulders to climb onto the rails to grab the blue pegs. Sweep the whole arena from the start point to the far rails so nothing is missed. Placing all 36 releases the gourd.


Microphone puzzle

This puzzle lives inside a large beige and red archway. One player sits in the chair wearing the headphones, while the second player works the six microphones at the back of the stage. Sounds are muffled for the seated player unless they come through a mic that feeds their headphones.

A seated robot at a workbench beside a conveyor belt inside a red circular room
The listening station where one player wears the headphones during the microphone puzzle.
Have one player sit in the chair with the headphones and listen carefully. The other player moves along the mics from left to right.
Speak a set phrase into each mic in turn, for example “testing mic one,” “testing mic two,” and so on. The seated player signals which mic sounds loudest, using a clear arm gesture such as raising the arm once per mic number.
A rooftop microphone with its red and green control button ready to press
Each microphone has its own button underneath, pressed once the correct mic is confirmed.
After the seated player confirms the loudest mic, press the button beneath that microphone. Do not reuse a mic that has already been used in your sequence.
Repeat the process for the remaining mics until the full sequence is entered. Finishing it releases the gourd.

Sound Booth puzzle

Head inside the beige and red striped building in the northwest corner of the area. At the back are several yellow speakers, each playing a different sound. On the opposite side there are five booths, each with a spot to hang a single speaker.

Near the entrance is a lockable room with its own five booths, each playing a sound that matches one of the speakers outside. The player inside that room listens to each booth’s sound, then uses the intercom on the glass panel to describe it. The player outside finds the matching speaker and hangs it in the correct booth. Once all speakers are placed to match the locked room’s booths, the gourd is released.


Blue Concert Stage Buttons puzzle

This is a straightforward two-player relay at a dark blue and black stage. One player stands at the console of buttons near the seating area, while the other goes up to the DJ booth and watches a row of lights come on in sequence.

A virtual amphitheater with tiered seating, a stage, and a lounge chair
The blue concert stage, where one player reads the lights and the other presses the buttons.

Number the lights from left to right and call out which one lights up by tapping on the glass in front of you. The player at the console presses the matching button for each light. Keep in mind these are stage directions, so the layout is mirrored. It helps for the light-reader to invert the number before calling it out (light one becomes three, two stays two, three becomes one, four becomes seven, five becomes six, six becomes five, seven becomes four). When every correct button is pressed, the green LED lights up and the gourd is released.


Aerial Chair Symbol Delivery puzzle

South of the Yellow Tunnel you will find a crescent moon-shaped chair on an aerial track. On the far platform a display board shows five symbols in a fixed sequence that never changes. The starting platform holds the puzzle pieces you need to deliver.

The aerial chair track and symbol delivery puzzle setup between two platforms
The aerial chair puzzle, where symbol pieces are ferried between two platforms.

The intended method is for one player to ride to the terminal side and confirm each symbol as the other holds it up, using Q and E on keyboard or LB/L1 and RB/R1 on a controller to cycle boards. The terminal player nods yes or no, then the pieces are ferried over by chair and slotted into the board.

There is a faster route if both players wear backpacks. Because the sequence is static, both players can go to the display side, read the five symbols, ride back, and carry pieces directly. A backpack lets each player carry two pieces, so you can shuttle them over without the slow back-and-forth confirmation. Place the pieces on the board next to the black screen, then press the red button beneath the screen to complete it.


Cut the key and open the Big Tunnel

With all five gourds in hand, bring them to the Yellow Tower and slot them into the cabinets at the top. This releases the key. As with the other towers, you now have to shape it at a series of key cutters before it works.

Take the key to the first cutter just outside the tower’s door and start shaping it. An arrow appears on top of the tool pointing to the next cutter.
Follow the arrow down the mountain to the second cutter on a nearby cliff. Use each cutter in turn and follow its arrow to the next one.
Work through all five cutters in total. The third faces the Black Tower, and the later ones lead toward the Yellow Tunnel, with the last cutter sitting right by the tunnel entrance.
Insert the fully cut key into the slot on the right side of the Yellow Tunnel entrance. The door opens.

The moment you step inside the tunnel, the Big Tunnel achievement unlocks. That is your confirmation the process worked. From here the tunnel network connects to every main tower on the map and to some hidden areas, including the secret customization room tied to the Big Makeover achievement.

Tip: The tunnels have no ride system like the train or chairlift, so you walk through them on foot, and they are very dark. Carry a flashlight before heading in, and you will be able to travel quickly between towers underground.