A locked door in Permafrost will not open with an axe, a pickaxe, or empty hands. Walk up to one and you get the label “Doors” with a small padlock and the prompt “Hold F Unlock,” plus a knife icon on the left. That icon is the game telling you which tool it wants, and the first knife you can make is the Stone Shiv.
Quick answer: Craft a Stone Shiv (1 Stone, 2 Wood), press its quick-slot number to hold it, then hold F for about three seconds until “Knife used to Unlock” appears and press F again to open.
What the locked door shows you
This comes up during the first quest, A New Beginning, at the opening objective “Open The Cabin Door.” A yellow quest diamond marks the door on the first cabin’s porch. Climb the stairs until the interaction prompt appears.

The key detail is the knife icon to the left of the word “Doors.” It is red while the correct tool is not in your hand. It turns white the moment a knife is equipped. If it is red, the lock will refuse you no matter how long you hold the key.

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Hold F with the wrong item in hand and a banner reads “LOCKED” with “Unsuitable tool used!” The door stays shut. You will see this with a Stone Pickaxe, a Stone Axe, or nothing equipped at all. The lock only responds to a knife.

Two errors have the same outcome, even if you own a knife. The Stone Shiv must be equipped in your hand, not merely placed in the quick bar. Keep F held down for the unlock instead of tapping it once.
The interaction key is F. E is the companion command, so pressing it does nothing to the door.
Craft the Stone Shiv at the start
You can make a Stone Shiv straight from your inventory, with no workbench, for 1 Stone and 2 Wood. Both materials are right next to the first cabin.
- Stone: the small stones on the ground, prompted as “Rock Shard, Press F to pick up,” give 1 Stone each. They sit around the boulders in and beside the frozen stream.
- Harvest a “Bush, Press F to harvest” to get 1 Wood and 1 Edible Root. Bushes grow near the cabin stairs and on the other side of the clearing.
Press TAB to open your inventory, then check the CRAFTING list on the right. Its six starting entries, in order, are Crude Bow; Makeshift Bandage; Stone Axe; Stone Pickaxe; Stone Shiv; and Wooden Arrow (x3). Select Stone Shiv and press Craft x1. The finished tool goes into the first quick slot that is free.
The Stone Shiv’s tooltip lists 10 damage and a value of 10. For opening the cabin door, none of that matters beyond it being a knife.
Unlock and open the door

How to know it worked
Two things confirm the unlock. The “Open The Cabin Door” objective ticks off and the next objectives appear in the top left. A “LEVEL UP! Lockpicking” notice shows with a “K TO CHECK” prompt.
Unlocking the door does not consume the Stone Shiv; it remains in its slot. Unlocking doors and chests trains the Lockpicking skill, and the skill lowers the durability a lock costs the tool you pick it with.
What is inside the first cabin
The interior is dark, so press L to switch on the flashlight. It is also warmer than outside, which matters this early. While you stand in it without a fire, Body Warmth climbs back toward full.
The yellow-outlined basket displays “Quest reward, Press F to open” and contains 5 Cloth; a “Wooden Cabinet, Press F Open” provides 2 additional Cloth. Cloth is your next need: 2 Cloth can be used to make either a Rope or a Makeshift Bandage. Continue the quest by unlocking Rope in the blueprint tree, then craft a Crude Bow from 2 Wood and 1 Rope. By the time you reach the loot behind the door, the first knife has already come in handy.





