Gaming Guide

Probably Stolen Starting Perks: All 36 on the Perk Screen and the Best Ones to Pick

All 48 perks with their point costs and tooltip text, plus picks for the three points every run starts with.

All 48 perks with their point costs and tooltip text, plus picks for the three points every run starts with.

Starting Perks screen in Probably Stolen

In Probably Stolen: Cyberpunk Shopkeeper Sim, from Questing Goose Studio and tinyBuild, Starting Perks is the second screen when you set up a New Game. It comes after Specialization and before Difficulty. The screen shows 36 perks. Some cost points, some are free trade-offs, and some saddle you with a drawback in exchange for extra points.

Quick answer: Perks unlock from your second run, with 3 points and four slots. For a money-focused start, take Savings plus Vigilant or Diplomatic, which spends exactly 3 points.


All 36 starting perks on the Probably Stolen perk screen

Each perk’s tooltip shows its point value. A minus value such as “-2 Perk Point” or “-1 Perk Point” means the perk costs that many points. “0 Perk Point” marks a free trade-off. “+1 Perk Point” and higher means the perk is a drawback that gives you points to spend.

PerkPoints (cost or gain)Effect
VigilantVigilantCosts 2“You will never get robbed during the night.”
DiplomaticDiplomaticCosts 2“Reputation generated from trade is increased by 33%.”
IntimidatingIntimidatingCosts 2“All committed crimes generate 33% less available evidence.”
Vending MachineVending MachineCosts 2“Start with a vending machine installed in front of your store. Allow customers to purchase items automatically during after-hours.”
Well ConnectedWell ConnectedCosts 2“Start with an additional 15 Reputation with all factions.”
Working PipesWorking PipesCosts 2“You will start with the water lines already connected with unlimited Rustwater.”
Aug MenaceAug MenaceCosts 1“The Augmented content is unlocked at the start of the game. Earn 25% more credits for killing an aug. The aug menace never ends, and letting too many augs get away ends the game on every difficulty.”
Colorful CharacterColorful CharacterCosts 1“Allows you to have 3 additional starting perk slots.”
HandyHandyCosts 1“Start with a shabby toolbox and a set of shabby tools: a screwdriver, a wire cutter, a crowbar and a plasma cutter.”
LuckyLuckyCosts 1“Increases your luck. Probably.”
Makeshift ReactorMakeshift ReactorCosts 1“You are permanently disconnected from the station power grid and are not affected by blackouts. Start with an upgradable Makeshift Micro Nuclear Reactor sold to you by Dr. Jackson. It powers the Store but needs regular repairs.”
Model CitizenModel CitizenCosts 1“Start with an additional +30 Security Reputation and will receive 50% more reward for reporting customers on the Wanted List.”
Proficient ScavengerCosts 1“You can perform up to 2 additional Search actions in the Dumping Grounds every time you visit.”
Revolution SympathizerCosts 1“Start with an additional 25 Reputation with The Revolution. You will receive Marketplace Requests from The Revolution more frequently.”
SavingsSavingsCosts 1“Start with an additional 150 Credits.”
Sawyer's CrewSawyer’s CrewCosts 1“The Underground Exchange is available from the start. Janitorial Service is always free, unless the Store is vandalized. Vandalism clean up cost is significantly reduced.”
Secret AdmirerSecret AdmirerCosts 1“You will occasionally receive random items from a secret admirer when opening the Store.”
Short SleeperShort SleeperCosts 1“You won’t miss out on any customers when going out during after-hours activities the night before.”
SycophantSycophantCosts 1“Start with an additional +15 Upper Levels Reputation. Reputation gained with the Upper Levels is increased by 25%, and Upper Level customers have 10% more budget.”
TapeheadCosts 1“You start with all music cassettes available inside the cassette player.”
TinkererTinkererCosts 1“When you upgrade an item, there is a 20% chance the material used is not consumed.”
Welfare ProgramWelfare ProgramCosts 1“The Commissary is available from the start. On Mondays, you may receive Food Stamps depending on your total wealth.”
Wild's FavoriteWild’s FavoriteCosts 1“All upgrades from Wild’s Network cost 10% less. Insurance costs 50% less.”
Careful ScavengerFree (0)“You can perform 2 fewer actions in the Dumping Grounds every time you visit, but you never get injured while searching.”
HoarderHoarderFree (0)“Start with three piles of immovable debris along the bottom of your inventory. Each pile can be removed.”
Prime Real EstatePrime Real EstateFree (0)“1 more normal customer will visit everyday but starting rent cost 75 credit more.”
AgoraphobiaAgoraphobiaGives 1“After visiting an after-hours location, you must rest at the Store for 2 nights before going out again.”
Alcohol AddictionAlcohol AddictionGives 1“You will suffer a trade penalty of 8% if you don’t consume alcohol regularly. The addiction can be cured.”
Bad LeaseBad LeaseGives 1“Your starting rent is increased by 40 Credits.”
Banned from the CommissaryBanned from the CommissaryGives 1“The Commissary is not available, and food stamps are never introduced.”
ConvictConvictGives 1“Start with an additional -30 Security Reputation and will receive 25% less reward for reporting customers on the Wanted List.”
Degenerative OsteoarthritisDegenerative OsteoarthritisGives 1“Scavenging in the dumping ground works normally for the first week. After that, you lose 1 max scavenging attempt every week that passes. Once your max attempts fall below 3, you can no longer scavenge at all. Normal shopkeepers start with 5 daily max attempts. Start with 2 additional topical medication bandages.”
Gambling AddictionGambling AddictionGives 1“You will always buy some Lottery Tickets when possible. All lottery content is unlocked from the start. The addiction can be cured.”
IlliterateIlliterateGives 1“You won’t be able to read any guide.”
Narcotic AddictionNarcotic AddictionGives 1“You will suffer a trade penalty of 8% if you don’t consume narcotics regularly. The addiction can be cured.”
Nicotine AddictionNicotine AddictionGives 1“You will suffer a trade penalty of 8% if you don’t consume nicotine regularly. The addiction can be cured.”

Broken down by point value, the 36 perks split like this:

  • 6 perks cost 2 points
  • 17 perks cost 1 point
  • 3 perks are free (0 points)
  • 10 perks give 1 point

How to pick starting perks in Probably Stolen

You can’t use perks on your very first run. On that run the screen reads “Starting Perks are not available on your first run”. From the next run onward, the screen opens with the line “Choose negative perks to gain points to spend on positive perks. Some perks are mutually exclusive.”

Starting Perks screen reading Starting Perks are not available on your first run
On the first run the perks are locked.
Start a New Game and choose your Specialization. The Starting Perks screen comes next, showing Available Perk Points: 3 and Perks: 0/4.
Browse the grid. Its first page holds 36 icons in three rows.
Starting Perks screen with the first page of perk icons in three rows
The first page of the Starting Perks grid.
Click a perk to add it. It moves to SELECTED PERKS, and both the points counter and the Perks x/4 counter update.
Press Continue once you’re done. That takes you to the Difficulty screen.

You can tell a pick worked from the counters. Taking one 2-point perk from your starting 3 leaves Available Perk Points: 1 and Perks: 1/4.

Starting Perks screen with one perk in Selected Perks
A picked perk moves to Selected Perks.

Positive perks: what your points buy

2-point perks

With 3 base points, you can afford only one of these six without taking a negative perk. They fall into three groups. Vigilant and Vending Machine handle what happens at night and after hours. Diplomatic and Well Connected deal with reputation. Intimidating cuts the evidence your crimes leave, and Working Pipes connects your water lines to unlimited Rustwater from day one.

Vigilant perk tooltip costing 2 perk points
Vigilant: never robbed during the night.

1-point perks

This is the largest group, with 17 perks. Several open systems from the start. Sawyer’s Crew opens the Underground Exchange, Welfare Program opens the Commissary, and Aug Menace unlocks the Augmented content. Others push reputation with one faction. Model Citizen covers Security, Revolution Sympathizer covers The Revolution, and Sycophant covers the Upper Levels. Savings is a flat cash boost. Handy hands you a starting toolkit. Proficient Scavenger and Tinkerer stretch your scavenging and upgrade materials.

Savings perk tooltip giving an additional 150 credits
Savings: 150 extra credits for 1 point.

Colorful Character works differently. Instead of an in-game bonus, it adds 3 perk slots, so it’s how you run more than four perks.

Colorful Character perk tooltip adding 3 starting perk slots
Colorful Character adds 3 perk slots.

Aug Menace never switches off. If you let too many augs get away, the run ends on every difficulty.


Free trade-off perks

Careful Scavenger, Hoarder and Prime Real Estate cost no points and each offers a trade-off. Each one swaps a benefit for a cost. Careful Scavenger gives you fewer Dumping Grounds actions in exchange for never getting injured. Prime Real Estate brings an extra normal customer every day but raises your starting rent. Hoarder fills the bottom of your inventory with removable debris piles. Each still takes up one of your perk slots.

Prime Real Estate perk tooltip with 0 perk points
Prime Real Estate costs no points.

Negative perks: trading drawbacks for points

Negative perks are how you get past the 3-point budget. Each of the ten on the screen gives 1 point. They include the three addictions, a higher rent and a lost Commissary.

Bad Lease perk tooltip giving 1 perk point
Bad Lease: starting rent up by 40 credits.

Best starting perks in Probably Stolen by goal

No single loadout fits every run. These picks are sorted by what you want out of the start.

GoalPerksPoints
Money-focused startSavings + Vigilant or DiplomaticCosts 3
More than four perksColorful CharacterCosts 1
Cheap extra pointsBad Lease, Banned from the CommissaryGive 1 each

Money-focused start: Savings adds 150 credits for a single point, which leaves exactly enough for one 2-point perk. Vigilant means you’re never robbed at night. Diplomatic boosts the reputation you earn from trading.

Cheap extra points: Bad Lease costs a flat 40 credits of starting rent. Banned from the Commissary only takes away the Commissary and food stamps.

Some drawbacks are worth skipping depending on how you play. Leave Degenerative Osteoarthritis alone if you plan to scavenge, and skip Illiterate if you want to read guides. Each of the three addictions brings an 8% trade penalty until you cure it.

Degenerative Osteoarthritis perk tooltip giving 1 perk point
Degenerative Osteoarthritis limits scavenging over time.