The Office map in Project: Escape Room drops you into a floor of cubicles with no instructions. You escape by working through four keyed rooms, reading clues off computer screens, windows, and a sales graph, then matching colors at the reception desk. Below is the exact route with every code and key in order, so you can clear it without backtracking. You can launch the experience from the Project: Escape Room game page.
Quick answer: Enter 6482 at the cubicle 3 PC, D36 at the break room vending machine, the three window light patterns in the manager’s office safe, 314256 at the elevator keypad, then match car (blue), fish (orange/brown), triangle (red), and mug (green) on the reception PC to unlock the front entrance.
| Puzzle | Input | Reward |
|---|---|---|
| Cubicle 3 PC | 6482 | Break room key |
| Break room vending machine | D36 | Manager’s office key |
| Manager’s office safe | Window light patterns | Meeting room key |
| Elevator keypad | 314256 | Reception floor access |
| Reception PC grid | Item colors | Front entrance unlocks |

Cubicle PIN 6482 for the break room key
The starting puzzle uses four keywords tied to specific cubicle numbers. Read the keywords first, then find which cubicle each one describes.

6482 on the cubicle 3 PC. A cubicle drawer opens with the “Break room” key inside. The on-screen message “A cubicle drawer opened” confirms the code worked.
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Use the break room key to enter, then combine a fridge hint with the ping pong scoreboard to build the vending machine code.

Manager’s office window lights and the safe
Inside the manager’s office, the PC shows a 3×3 grid, and the answer is outside the windows. Three buildings each have a pattern of lit windows that you copy into the grid.

Meeting room sales graph and elevator code 314256
The meeting room holds the elevator code. Turn on the projector and order the months by sales, following the direction printed on the elevator wall.

Reception color matching to unlock the front entrance
The final puzzle is a color match. A floor drawing lists four items, and you find each item’s real color in the reception area, then enter those colors on the PC.

Work the rooms in this order, and you never need to guess a code. Each correct input either opens a drawer or safe with the next key, or triggers a confirmation message, so a missing key almost always means an earlier puzzle input was placed in the wrong slot. Reread the clue’s order, such as keyword-to-cubicle or LOW-HIGH, and re-enter it before moving on.






