Picking a race in Project Slayers 2 used to be mostly a flavor decision. That changed once Demons got a dedicated progression track, real sun immunity options, and weapons that hand you extra moves. The gap now shows up in raw numbers rather than vibes.
Quick answer: Demon is the stronger PvE race at max level, thanks to the +2 raw damage from maxed Demon Progress and extra weapon moves. Slayer is the smoother, more enjoyable early game.
Demon vs Slayer: what each race actually gives you
| Factor | Demon | Slayer |
|---|---|---|
| Max-level damage buff | +2 raw damage from Demon Progress | No equivalent race buff |
| Extra weapon moves | Sickles, Claws, Umbrella grant two extras | Katanas grant none |
| Early game pace | Slower, key kit locked behind level and drops | Breathing styles available sooner |
| Daylight | Needs a sun immunity source | Not a concern |
| Combat styles | Nine Blood Demon Arts | Eight Breathing Styles |
The short read is that Slayers are front-loaded and Demons are back-loaded. A Slayer feels complete much earlier, while a Demon only pulls ahead once the progression track and the right weapon are in place.
How Demon Progress works: souls, levels, and the +2 damage buff
Demon Progress is a separate level track from your character level, and you fill it by collecting souls. Killing human enemies drops Weak Souls, which count toward the bar you can see in the Player Info menu. Progress moves quickly if you are already farming bosses and mobs for gear, so it is not a detour from normal play.

Each Demon Progress level adds passive stats on top of your normal gear. At Level 2 the track is already giving +50 Max Health, +0.2 Illumination, and +0.05 Max Health Factor, with the bar sitting at 653 of 3000 souls toward the next rank. Those numbers stack as you climb.
The payoff at the top is the part that decides the race argument. A maxed track grants +2 additional damage, which is the same raw damage you would get from equipping an extra Mythic Duelist item such as the Demonic Lantern. In practice a Demon walks around with one more piece of gear equipped than a Slayer of the same level.
Sun immunity options for Demons
Daylight is the old reason players avoided Demon, and there are now three ways around it. Only one of them costs you nothing in terms of equipment slots.
- Roll the Kamado clan, which provides sun immunity as part of its kit.
- Equip the Black Amigasa hat.
- Use the Umbrella weapon, unlocked at Level 150.

Kamado is the cleanest solution because it frees the hat and weapon slots for damage instead of spending one on daylight protection.
Why Slayers are still better early on
A new Demon has a dead zone. Blood Manipulation, the strongest Demon Art for sustained PvE damage, needs you to reach Level 52 and get the Sickles weapon drop before its moves are usable. Until both conditions are met, you are fighting with a stripped-down kit.
Slayers do not have that gap. You can learn a breathing style from a trainer and immediately have a full set of moves to farm with, which makes the early grind less of a chore. If you are starting fresh and want to enjoy the ride to max level, Slayer is the friendlier route.

Breathing Styles vs Blood Demon Arts for PvE farming
Slayers have the wider menu. Sound, Wind, Water, Thunder, and Insect all perform well for clearing enemies, and the ranking between them is still unsettled while the game settles into balance patches. What the styles do not give you is the flat damage scaling a maxed Demon carries into every fight.
On the Demon side, Blood Manipulation and Ice Manipulation are the standout arts. Blood Manipulation in particular chains barrage-style moves that other players can stack basic attacks on top of, and it handles crowds well enough to solo bosses that spawn adds.

Demon weapons add moves that katanas do not
Demon-specific weapons are the quiet advantage. Sickles, Claws, and the Umbrella each come with two extra unique moves — Execution Scyther being one of the Sickle options — so your total kit is larger than a Slayer’s at the same level. Slayer katanas do not grant anything comparable.
Basic attack damage also matters more than it looks, especially in PvP, where M1 combos carry a large share of your output. Demons benefit twice here, once from the progression damage buff and again from the extra weapon moves that extend combos.

Clans that shift the race decision
Your clan roll can matter as much as your race, and a few names sit above the rest for both sides.
- Rengoku: the best overall pick, built around burn damage scaling and a strong combat mode.
- Kamado: a headbutt, health regeneration, and sun immunity, which makes it the natural Demon clan.
- Soyama: a counter-focused Supreme clan that suits players who like punishing openings.
- Iguro: still viable, but its percentage-based damage was reduced in a recent nerf.
Refining Blood Sickles at Refiner Hagane
Once you have the Sickles, the NPC Refiner Hagane handles upgrades. The refinement menu shows a success rate per attempt and consumes materials including Refinement Ore, Wen, and Blood, so bring spares before committing to a run of attempts.

How to tell your Demon build is paying off
Open the Player Info menu and check the Demon Progress entry. If the level has increased and the listed bonuses have grown past the Level 2 values, the soul farming is registering. The extra weapon moves confirm themselves the moment you equip Sickles or the Umbrella and see the additional abilities appear on your bar.
Weigh it against how you actually play. If you want the fastest ramp and the widest choice of movesets on day one, go Slayer. If you are planning to reach the level cap and farm bosses, the Demon race ends up with the higher ceiling.






