Gaming How-To

Project Slayers 2: How to Find Village Spies Without Losing Reputation

A single hit separates disguised spies from innocent villagers, and hitting the wrong one costs you reputation.

A single hit separates disguised spies from innocent villagers, and hitting the wrong one costs you reputation.

The village spies in Project Slayers 2 look exactly like everyone else standing around the starting village. They carry the same Civilian label, they idle in the same spots, and the quest tracker gives you no marker pointing at them. The game does hand you a reliable tell, though, and it takes about a second to use.

Quick answer: Hit a Civilian once. If it swings back at you, it is a spy and safe to kill. If it runs away, it is innocent — walk away and test the next one.


How to tell a spy from a regular civilian

Spies are disguised as ordinary villagers, so the only dependable way to separate them is to provoke a reaction. Land one light hit and watch what the NPC does next. Spies drop the act immediately and start attacking you. Innocent villagers panic and sprint away without throwing a single attack.

Reaction to one hitWhat it isWhat to do
Fights backDisguised spyFinish the kill
Runs awayInnocent villagerStop attacking, move on

There is a second filter you can apply before you swing at anything. Check the NPC names as you walk past. Targets carry a small dash or star-like marker in their name, while plain Civilians without that marker are not part of the quest. Scanning names first and then confirming with a single hit is the fastest loop.

Defeating the spy00:03Defeating the spy
Testing a Civilian NPC with a sword swing — spies respond by attacking back. Shown at 00:03 in MinteryVids’s video. Image: Ouw Productions

Killing a villager who runs away lowers your reputation. One hit does not ruin anything, but finishing off a fleeing NPC does.


Where village spies spawn

Spies stay inside the village itself, clustered around the same area where you pick up the quest. Most of them idle within a short sprint of Kazu near Windy Peak, so you rarely need to leave the immediate hub to find all four.

  • The open ground and paths around the Kazu NPC
  • Near the stone wall on the edge of the village
  • Between the village houses
  • Along the path by the red torii gate
Spy spawn locations00:06Spy spawn locations
Civilian NPCs idling at Windy Peak, close to where Kazu hands out the quest. Shown at 00:06 in MinteryVids’s video. Image: Ouw Productions

Spies respawn, so if the village looks empty after a few kills, give it a moment and sweep the same loop again rather than running to another region.


Clearing all four spies for Kazu

Walk up to Kazu in the village and start the conversation. Pick the dialog line “Help me clear out a few of these villagers” to take the job.
Accepting Spy Quest from Kazu01:09Accepting Spy Quest from Kazu
Talking to Kazu to accept the Clear the Village Spies objective. Shown at 01:09 in Abooga1’s video. Image: Ouw Productions
Check that Clear the Village Spies now sits in your quest tracker. The objective asks for four spies in total.
Pick the nearest Civilian and hit it once. Wait for the reaction before committing to a combo — that one beat is what protects your reputation.
If the NPC retaliates, kill it. The tracker ticks up to 1/4 the moment the spy goes down.
Identifying First Spy02:14Identifying First Spy
A spy revealing itself by fighting back instead of fleeing. Shown at 02:14 in Abooga1’s video. Image: Ouw Productions
Repeat the one-hit test on the remaining villagers, working outward toward the stone wall and the houses until the counter reaches 4/4.

If you have already tanked your reputation from earlier mistakes, the in-game shop sells a Reset Reputation option.


Suspicious Note drop and turning the quest in to Noote

The final spy drops a Suspicious Note. It is a Common item, described in your inventory as evidence taken from village spies, written in careful code and useless once Noote has read it. Seeing it land in your bag is the clearest confirmation that the kill count is done.

Noote stands beside one of the village buildings, a short run from where the spies spawn. Talk to him to hand in the note and close out the quest. The objective disappears from your tracker once he takes it.

It is worth doing before you leave the starting area for good. Several of the village side quests feed into progression gates later on, and coming back at a much higher level to clean up a low-level spy hunt is a waste of time you do not need to spend.