The Cutlass is the first weapon in Project Slayers 2 worth going out of your way for, and it has exactly one source: Mini Boss Zuko. He carries the blade himself, he guards it behind a drop roll, and he is beatable with a starter kit. Everything about chasing the Cutlass comes down to finding him, killing him cleanly, and repeating that loop more times than you would like.
Quick answer: At Level 7, accept Missing Cutlass from Krue, travel to the field by Windy Peak, and defeat Zuko. Each kill has a 20 percent chance to drop the Cutlass.
Mini Boss Zuko location, level, and quest
Between Windy Peak and the Lost Castle, Zuko circles the open terrain as a Level 10 mini boss. Krue offers the Missing Cutlass objective when you reach Level 7. Fighting him does not require accepting it, though taking the quest lets the defeat count for both purposes.
| Detail | Value |
|---|---|
| Level | 10 |
| Health | 300 |
| Area | Windy Peak / Lost Castle field |
| Quest | Missing Cutlass (Krue, Level 7) |
| Rarity of drop | Rare |
There is no need to identify the target by guesswork. Approach him until the reward panel appears across the screen’s top; it shows Zuko’s name, level, and every possible payout, including the Cutlass and its percentage.
| Reward | Amount | Chance |
|---|---|---|
| Exp | +60 | Guaranteed |
| Wen | +25 | Guaranteed |
| Cutlass | x1 | 20% |
| Common Chest | x1 | Random loot |
The Cutlass roll is independent of the chest. A disappointing chest does not mean the weapon roll failed, and a good chest does not improve your odds.

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Fists alone are enough to beat Zuko, and many players use that approach. A weapon makes the fight easier, as do a few well-placed skill points. Each level grants three skill points, leaving enough to improve movement and survivability before finishing the starter loop.
- Raze sells two blade options: the Regular Katana costs 500 Wen, while the Fancy Katana costs 1,500 Wen.
- Double jump and wall climb from the movement branch of the skill tree.
- Points in HP and block if Zuko keeps ending your combos.
- Put points into Stamina; the fight revolves around dashing clear of his attacks.
- A couple of extra runs of Krue’s three-Bandit task to top off levels and Wen.
Set your spawn point at the nearest Bamboo Grove before you engage. A bad attempt then costs you a short jog instead of a trip across the map.
How to defeat Mini Boss Zuko



How to confirm the Cutlass dropped
Zuko vanishes in a blast effect when he dies, and the top of your screen immediately fills with the payout: +60 Exp, +25 Wen, and mastery for whatever you fought with. A fists-only kill, for example, reads +352 Fist Mastery. A respawn timer appears alongside it, which tells you how long until you can pull him again.
Use the notification feed as proof. A successful Cutlass roll appears there beside the Exp and Wen rewards. When that entry is absent, try again because the roll failed. Checking the feed is quicker than opening your inventory when deciding whether to reset.
A chest appears at his death site as well. To take its contents, approach it and keep the T prompt held. Possible cosmetic pieces include:
- Chained Glasses
- Black Kumo Haori
- Hoshiko Kasa
- Mist Kumo Sodenashi
Cosmetics can be worn with Equip for their stats or with Equip Vanity purely for looks, so a piece you do not want to build around is still worth keeping.
Farming the 20 percent drop rate
The average is one drop per five kills, not a promise. Each defeat rolls independently: five misses do not guarantee success on attempt six, and combat actions cannot improve the chance. Runs of luck or bad luck are expected; only the number of attempts changes your overall opportunity.
Even a failed roll still produces rewards. Each kill grants 60 Exp and 25 Wen along with a chest, and Windy Peak is only a short run away. That makes the loop useful for regular progression while farming the weapon. More players online also benefit you because mob and quest experience scales with server population.
Cutlass skills: Double Cut and Quick Draw
Getting the weapon is not the entire objective. The Cutlass provides two skills, and further fights with Zuko advance them; neither a shop nor a trainer is involved. Since one farming route handles both aims, keep going after the first successful drop.

Double Cut sends two aerial slashes at the target, causing damage and a small amount of knockback. Though uncomplicated, the move lets the Cutlass apply pressure from range instead of keeping you beside the enemy.
Quick Draw fires a heavier air strike. If it connects, you follow up with a string of quick slashes before knocking the target away. That move is the reason the Cutlass clears early mobs and quest packs faster than a plain katana.
Where the Cutlass fits in your progression
The Cutlass is a Rare weapon, and it behaves like one. Both of its skills are straightforward damage with a little knockback, which is plenty for early questing but short on the defensive tools that higher-rarity weapons carry. Treat it as the thing that carries you through the early grind, not as a weapon you build a character around.
After obtaining it, go back to Krue and finish Missing Cutlass, then accept Tom’s bear-hunting quest at Level 13. Zuko remains a useful target for another Cutlass, additional skill progress, or cosmetics you failed to obtain. If your eventual build calls for a particular weapon—for example, Blood Manipulation needs a Sickle—route that requirement separately rather than relying on the Cutlass.






