On Rex Infernus, you can walk away with an ultra-rarity corrupted weapon as early as round 5, long before you would normally reach that tier through the Mystery Box or Pack-a-Punch. The two options are the Olympia shotgun and the TR2 marksman rifle, and which one you get depends entirely on the wall buy you purchase first. The catch is that the finished weapon damages you the moment you pick it up, so the whole routine is a race against a health drain.
Quick answer: Buy the Breacher (for the Olympia) or the Novaline (for the TR2), Pack-a-Punch three weapons, trigger rain so the wall buy glows, use the Void Claw to make Astral Fire at Pack-a-Punch, throw that fire at the wall buy to spawn Maldruk, kill it, then grab the Unstable weapon and immediately Pack-a-Punch it to stop the damage-over-time.

Pick your weapon and wall buy
The corrupted weapon you end up with is decided before anything else. Each of the two legacy guns starts life as a specific wall buy, so buy the one that matches the weapon you want.
| Corrupted weapon | Wall buy to purchase | Location |
|---|---|---|
| Olympia (shotgun) | Breacher | Caltheris Entrance |
| TR2 (marksman rifle) | Novaline | Dravakar Sanctuary |

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How the corrupted weapon behaves
After the final Pack-a-Punch, the health drain stops completely. You will know it worked because the “Unstable” label is gone and your health stops ticking down while you hold the gun. From that point, the corrupted weapon only damages you if you fire a shot and miss every zombie. Land your shots and you take no self-damage at all, which makes accuracy the only cost of using it.
Common reasons it fails
| Problem | Cause and fix |
|---|---|
| Wall buy will not react to Astral Fire | It only responds while glowing. Make sure rain is active before you throw the fire. |
| Astral Fire disappears before you reach the wall buy | The fire is timed. Pull a fresh orb into Pack-a-Punch and crank again, then head straight over. |
| You die carrying the Unstable weapon | The pickup drains health immediately. Have a Void Claw in hand and go directly to Pack-a-Punch without detours. |
| Nothing spawns after three upgrades | Confirm you Pack-a-Punched three times and bought the matching wall buy first. |
Done cleanly, the entire loop fits inside a single early round, giving you an ultra-rarity gun with almost no downside long before the map would normally hand you that kind of firepower.






