Gaming Guide

RF Online Next Hell Mode Guild Raid: Every Round’s Boss and Rewards

A round-by-round breakdown of the five Hell difficulty bosses, guild payouts, and the Epic and Prime drops.

A round-by-round breakdown of the five Hell difficulty bosses, guild payouts, and the Epic and Prime drops.

Guild Raid in RF Online Next runs as a five-round gauntlet, and on Hell difficulty each round hands out a larger guild payout than the one before it. The valuable personal loot is stacked at the back end, so the last two bosses are the ones worth organizing a full roster for.

Quick answer: Clear all five Hell rounds in order — Mecha Infernal Larva, Mecha Lapis, Mecha Tweezer, Vestus, then Paimon. The Epic skillbook “Passive – Unassailable (Bound)” drops from Round 4, and the Tier 3 Prime weapon “Prime Blue Flame Force Charger II” drops from Round 5.


Hell mode round order, bosses, and guild rewards

The boss lineup is fixed, and the guild reward climbs by 1,000 per round. That means a partial clear still pays out, but stopping early costs you the two rounds that carry the Epic and Prime items.

Round / bossGuild rewardPersonal drop
1 — Mecha Infernal Larva16,000Ceramic-Coated Chest Guard (Bound)
2 — Mecha Lapis17,000Fine Accessory Upgrade Kit (Bound)
3 — Mecha Tweezer18,000Epic Weapon Blueprint (Bound)
4 — Vestus19,000Passive – Unassailable (Bound)
5 — Paimon20,000Prime Blue Flame Force Charger II, Rare Sweetie Body (Bound)

A Hell run comfortably supports a large roster — a group of 42 members clearing together is normal, and the raid is built around that kind of headcount rather than a tight party. Guild raid difficulty also extends past this ladder, with a Hell 2 tier added on top for guilds that outgrow it.

Guild raid combat view with a Flagged Threat alert highlighted for a nearby player
Combat during a Hell round, with a Flagged Threat alert flagging a hostile player nearby. Image: Netmarble

Deploy Sacred Weapons outside the boss attack range

The single mechanic that decides whether your Sacred Weapon contributes for the whole raid is placement. A deployed Launcher fires on its own from range, so it does not need to sit near the boss to do damage.

Deploy the Launcher far enough back that the boss’s attacks cannot reach it. Damage taken is what drives durability down and forces a repair.
Leave it in place for the round. An untouched Launcher never enters the repair cooldown, so it keeps firing across consecutive rounds instead of going offline mid-raid.
Top up deployment fuel and repair damage in the Hanger between rounds if the Launcher did take hits. This is also where you level the unit up, and Arcane Nodes work on launchers and MAUs as well as gear.

Note: once durability runs out mid-fight, redeployment is not instant. Losing a Launcher on Round 2 means fighting the later bosses without it.


Round 4: The “Passive – Unassailable” Epic skillbook from Vestus

Vestus is the first boss on the ladder that drops an Epic-grade skillbook. “Passive – Unassailable (Bound)” appears on the Round 4 results screen alongside the 19,000 guild reward, and it carries a market value of 21,000 diamonds.

Guild Raid Results screen with the Passive - Unassailable (Bound) skillbook highlighted
The Round 4 results screen showing the Epic skillbook “Passive – Unassailable (Bound)”. Image: Netmarble

The (Bound) tag matters. Bound equipment cannot be fed into Material Conversion, so this is a book to slot into your build rather than a resource to break down.


Round 5: Prime Blue Flame Force Charger II and the Paimon rewards

Paimon closes the run and pays the largest guild reward at 20,000. The headline personal drop is the Tier 3 Prime weapon “Prime Blue Flame Force Charger II”, with the “Rare Sweetie Body (Bound)” costume part arriving in the same results window.

A Prime weapon at this tier is the reason the raid is worth running at Hell rather than a lower difficulty. Prime gear carries added fixed and percentage stat bonuses on top of the base item, and buying an equivalent T3 Prime piece on the market runs far higher than a normal T2 or T3 Epic listing.

Guild Raid Results screen listing an Enhanced Leather Leg Guards (Bound) reward
Armor pieces such as Enhanced Leather Leg Guards (Bound) also turn up in the results list. Image: Netmarble

How to confirm your Guild Raid rewards landed

Every round ends with a Guild Raid Results window that splits guild rewards from personal rewards. If the item you were chasing is not listed there, it did not drop for you on that round — there is no separate delivery step to wait on.

Guild Raid Results window showing guild and personal reward columns
The results window separates guild rewards from personal rewards and stays open until you close it. Image: Netmarble

Close the window and the group moves straight into the next round. For the league payouts tied to your guild’s standing, open the Guild Raid menu and check the Gold League Reward Info panel, which lists what the bracket pays independently of individual round drops.

Guild Info screen with the Guild skills button highlighted and two skills active
Guild Info, where the Guild skills button shows two skills currently activated. Image: Netmarble

Unbound drops from the raid feed into the guild auction, where materials such as Epic Weapon Blueprints and upgrade kits get bid on internally and the diamond proceeds are distributed to attendees through the Guild Vault. Bound items like the skillbook and the costume part stay with whoever they dropped for, which is why Rounds 4 and 5 are the ones individual members care about most.