Gaming Guide

Roblox Rivals Wildcat: How to Unlock the New Weapon for 35 Keys

The Update 22 primary costs no Robux, holds 24 rounds, and unlocks charms, wraps, and finishers through two contract tracks.

The Update 22 primary costs no Robux, holds 24 rounds, and unlocks charms, wraps, and finishers through two contract tracks.

The Wildcat is the fully automatic primary weapon added to Roblox Rivals in Update 22. It sits in the Standard weapon category, shares a silhouette with the Assault Rifle, and stands out for two reasons: it climbs noticeably while firing, and it costs keys rather than Robux.

Quick answer: Unlock the Wildcat for 35 keys in the weapons menu. Keys are earned free through contract milestones, so no Robux purchase is required at any point.


Wildcat cost in Roblox Rivals and how to earn the 35 keys

Keys are the only currency involved. At 35 keys, the Wildcat is one of the cheaper unlocks compared with weapons that have shipped behind paid bundles, and every key needed can be collected by playing.

Launch Rivals and enter a standard match from the lobby. Contract progress accrues during normal play, so no special mode is required.
Rivals lobby screen with the Play button highlighted before starting a match
The lobby Play button, which starts the match where contract progress is tracked.
Complete the first contract tier on any weapon you already own. Each weapon’s first elimination milestone and first playtime milestone pay out one key each.
Open the weapons menu once you hold 35 keys and purchase the Wildcat. It becomes selectable as a primary immediately after the transaction.

Note: the confirmation for a paid-out contract appears on screen as “Contract Completed” followed by “You’ve earned x1 Key!” If you never see that banner, the milestone has not registered yet.


Wildcat weapon stats

The Wildcat trades raw per-shot damage for volume. Its 0.06-second cooldown between shots gives it a high rate of fire, while damage falls off sharply past close range.

StatValue
CategoryStandard, primary weapon
Cost35 keys
Damage9 → 2.2
Damage dropoff range30 studs → 90 studs
Cooldown0.06s
Spread3.0°
Ammo24 / 96
Reload1 second
Empty reload2 seconds
Equip cooldown0.45s
Move speedNormal

Damage drops from 9 to 2.2 between 30 and 90 studs, which makes the Wildcat a close-to-mid range option. Past the 90-stud mark, individual hits contribute very little.

First-person view aiming down at a red bullseye target during a Rivals match
Firing at a target to see how damage falls off as distance increases.

Recoil and the alternating reload mechanic

The Wildcat has visible recoil. The gun model rises as you hold the trigger, so you need to pull downward while firing to keep shots on target. Longer bursts drift upward the more you hold them.

Player runs toward a large red enemy while aiming a gold-finished weapon in Rivals
Holding the trigger on the move, where the upward climb is most noticeable.

The reload is the more unusual detail. The Wildcat uses jungle-style magazines, with two mags taped together, so it can flip straight to the second one. That produces two different reload lengths that alternate in a fixed pattern.

Reload orderDuration
First reload1 second (quick)
Second reload2 seconds (long)
Third reload1 second (quick)
PatternRepeats, always starting with the quick reload

In practice, that means every other reload leaves you exposed twice as long. If you have already used the quick swap, back off before reloading again.


Wildcat contract rewards

Once the Wildcat is unlocked, it carries its own two contract tracks. Both run in parallel and progress only while the Wildcat is the weapon in use.

Eliminations track

RequirementReward
5 kills1 Key
20 kills1 Charm Capsule
100 kills1 Charm Capsule
500 kills1 Wrap Box 1
2,000 killsGold Wrap
10,000 killsDiamond Wrap
20,000 killsMidas Touch Finisher
30,000 killsDiamond Hands Finisher
40,000 killsDark Matter Wrap

Playtime track

RequirementReward
5 minutes1 Key
20 minutes1 Charm Capsule
1 hourA wrap for all weapons
6 hours1 Charm Capsule
12 hours1 Wrap Box 1
24 hoursA wrap for all weapons
48 hours1 Wrap Box 2
72 hoursChibi Wild Cat charm for all weapons

The 5-kill and 5-minute tiers each return a key, so the Wildcat begins paying part of its own price back almost immediately.


Wildcat skins currently available

Two skins exist for the Wildcat: Plasma Wildcat and Glorious Wildcat. Wraps earned from the contract tracks apply on top of the base model, and charms unlocked from Charm Capsules attach to it as well. Cosmetics you own are viewable from the collection menus alongside your other unlocked items.

Collection menu open on the Titles tab with title options including wrenfall listed
The collection menu, where unlocked cosmetics and titles are browsed by tab.

How to confirm the Wildcat unlocked

Three checks confirm the purchase went through. Your key balance drops by 35, the Wildcat appears as an equippable primary in the weapons list, and its contract tracks start showing progress once you land your first eliminations with it.

If the weapon is equipped but contract progress stays at zero, check that eliminations are being scored with the Wildcat itself. Progress on both tracks is weapon-specific and does not carry over from kills or playtime logged with another gun.


What else Update 22 changed

The Wildcat arrived alongside a wider set of changes: adjustments to ELO gain and loss in Ranked, improved region-locked matchmaking, Prize Wheels, and reworked daily and streak tasks with login rewards attached.

Ranked screen in Rivals with the Play button highlighted to queue for a ranked match
The Ranked queue screen, affected by the ELO and matchmaking adjustments.

For anyone weighing whether to spend on it, the calculation is straightforward. The Wildcat asks for 35 keys and nothing else, its high fire rate suits close-range fights, and the only real skill requirement is learning to hold the muzzle down and time the slower of its two reloads.