Gaming News

Roblox Runaways Update 3: New Locations and the BOTCHER Code

Four new robbery spots, food that restores health, vending machines, car skins, and a 2,500 Credz code.

Four new robbery spots, food that restores health, vending machines, car skins, and a 2,500 Credz code.

Update 3 is the largest content drop RUNAWAYS has received since leaving its first weeks of beta. It widens the rob-pawn-drive loop with four new buildings to break into, a batch of edible loot that doubles as healing, two new machine types worth smashing, and a career menu that logs everything you have found. A new code shipped alongside it.

Quick answer: Open the Shop, go to the codes tab, and enter BOTCHER for 2,500 Credz. The Butcher shop, Sushi shop, Electronics store and Parcel office now spawn along the route, and eating food items restores health mid-run.


Everything Update 3 adds to RUNAWAYS

The update went live on September 5, 2026, and the in-game event tied to it runs through September 12. Here is what changed.

AdditionWhat it does
Four new locationsButcher shop, Sushi shop, Electronics store and a Parcel office, all lootable
Vending and coffee machinesBreakable for small cash payouts
New itemsSteaks, ribs, coffee, sushi, ramen, canned food and packages with random value, plus secret items and weapons
Career menuTracks which items and locations you have discovered
PaintingsNow hang on walls instead of sitting loose
Car skinsCosmetic finishes for your vehicles
New end screenReplaces the old run summary
Bug fixesMore than 50 in this patch

How to redeem the BOTCHER code for 2,500 Credz

Load into RUNAWAYS and wait for the lobby to finish loading. Codes cannot be entered from the loading screen.
Press the Shop button and scroll to the codes tab at the bottom of the panel. If your build has no code entry field, redemption is not enabled on that version yet.
Type BOTCHER in capitals with no trailing spaces, then press Use. Your Credz balance should jump by 2,500 immediately; if the number does not move, the entry was rejected and you can retype it after a short wait.

Note: two older codes still function alongside it. SUPERCAT grants a Pistol to your lobby inventory and RUN pays out 1,000 Credz. Codes for a beta game are frequently faked, so anything not on this short list is unlikely to redeem.


The four new locations and what is inside them

The new buildings slot into the existing highway route, so you pass them naturally on a normal run toward the border. Each one has a register to empty and shelf loot to carry back to your vehicle.

LocationIn-game nameWhat to take
Butcher shopBotched ButcherRegister cash, steaks and ribs
Sushi shopKinda SushiSushi, ramen, water and register cash
Electronics storeWorst BuyLaptops, consoles such as the PS5, plus food items
Parcel officeOOPSPackages with randomised value

Vending machines and coffee machines are now placed inside and outside these buildings. Breaking one pays out a small amount of cash, so they are worth a swing on the way past rather than a detour.


Food heals you and coffee gives a speed boost

The consumables are not just pawn fodder. Eating sushi or drinking water restores health during a run, which matters now that the old healing exploit no longer works. Coffee behaves differently and grants a temporary movement speed increase, useful for the sprint back to your car after an alarm trips.

Because food spawns in the gas stations, the Slopmart and all four new buildings, you can carry a couple of items purely as emergency healing and sell the rest at the pawn shop.


Career menu tracks discovered items and locations

The career menu is a running collection log. It records which items you have picked up and which locations you have entered across all of your runs, so the new food, packages and secret items each get a slot to fill. It sits alongside the shop, classes and vehicle menus in the lobby.


Starting a solo run to clear the new locations

From the lobby, create a lobby and set max players to 1. A solo server means no competition for the new buildings and no one else raising the police heat.
Pick your vehicle on the create screen, then press Start. Any car completes the route, though a larger fuel tank cuts the number of gas stops.
Create Lobby screen with the vehicle selector set to Claptima before pressing Start
The Create Lobby screen with the vehicle selector set to Claptima, ready to start the run. Image: supercat games
Clear the first house on the route. Green arrows point to lootable objects, and pressing E picks them up so you can drag them out to the car.
Drive to TrashAmerica Pawn and drop everything into the collection basket. That first sale funds weapons and fuel for the rest of the run.
Refuel at a gas station by lining the car’s fuel door up with the pump and holding click. Fuel is priced per fill and the rate climbs as your run goes on.
Work through the new buildings between pawn trips. A melee weapon such as a bat or mace breaks open ATMs for extra cash on the same stop.

Missions running during a run

A missions panel sits on the side of the screen during a run and tracks objectives as you complete them. Tasks cover the whole loop, from destroying vehicles to finding a specific food item and covering distance on the highway, and each shows its own progress counter.

Missions panel showing Destroy 2 vehicles at one of two while the player returns to the car
The Missions panel logs a “Destroy 2 vehicles” objective at 1/2 as the player heads back to the car. Image: supercat games

Objectives keep ticking while you drive, so long stretches of highway between shops are not dead time.

Mission objective tracked on screen while driving toward the next area on the highway
The vehicle-destruction objective stays visible while driving toward the next area.

Several objectives can be active at once, mixing combat, food collection and mileage into the same drive.

Missions list tracking vehicle destruction, finding a hotdog or burger, and driving 12 miles
Three objectives run at once: destroying vehicles, finding a hotdog or burger, and driving 12 miles. Image: supercat games

Finished objectives are marked as completed in the list, while distance-based tasks keep counting until you cross the target.

Missions panel with one objective marked completed and the drive 12 miles task still counting
One objective sits marked as completed while the 12-mile driving task continues to track progress.

Loot values and fuel costs to plan around

Vehicle space is limited, so the point of the new stores is high-value pickups rather than filling the boot with clutter. Fuel prices also move during a run, which changes how much of your haul goes back into the tank.

Item or costValue
Guitar$1,000
Computer$360
PS5$275
Packages (Parcel office)Randomised
Vending and coffee machinesSmall cash amounts
Fuel, early in a run$10.00
Fuel, later in a run$17.65

Tip: refuel while prices are still low rather than waiting until the tank is nearly empty, because the rate climbs the further you get.


Update 4 and Update 5 dates

Two more updates are already on the experience page. Update 4 is scheduled for Saturday, September 12 at 12:00 AM, with Update 5 following on Saturday, September 19 at the same time. Neither has published contents yet, so treat any feature list circulating for them as unconfirmed.

Until then, the fastest way to feel the change is a solo lobby and one full pass along the highway, hitting the Botched Butcher, Kinda Sushi, Worst Buy and the parcel office in sequence. Redeem BOTCHER first so the 2,500 Credz are sitting in your balance before you pick a class.