In SCROOMS, Chimes are tracked by the music-note symbol in the screen’s bottom-right corner. You use them to purchase instruments. For an early boost, sell the Scrooms you catch to Julian, who operates the wooden stall in Songkeeper’s Grove.
Quick answer: Catch a Scroom, walk to Julian’s stall in Songkeeper’s Grove, talk to him, choose [Sell Inventory], then confirm with “Deal!” to collect your Chimes.
What you need before selling for Chimes
Selling works only once you have a Scroom in your pack. SCROOMS has you tame mushroom creatures by playing instruments to them, so you need at least one caught Scroom before Julian has anything to pay you for.
- At least one caught Scroom in your inventory.
- Access to Songkeeper’s Grove, the starting area where Julian’s stall sits.
- The “Sell your scroom to Julian” tutorial objective.
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Because the quote comes first, you can always back out before confirming, so there is no risk in checking what your current pack is worth.
How to confirm the Chimes landed
Once you pick “Deal!”, the payment is added to your balance, shown by the music-note counter in the bottom right of the screen. A single early Bluebell sold for 62 Chimes.
Early Chime amounts
| Source | Chimes |
|---|---|
| “Getting Started!” quest reward | 125 |
| Selling one early Bluebell Scroom | 62 |
Spend Chimes on the Tamer’s Guitar
The first upgrade at Julian’s shop is the Tamer’s Guitar, priced at 100 Chimes. The Chimes from the early quest and sale are enough to buy it immediately. Talk to Julian at his shop.


Keep selling your Scrooms to Julian between catches to earn Chimes for more instruments.

You can jump into SCROOMS directly from its Roblox experience page if you want to start catching and selling Scrooms right now.






