Gaming How-To

SCROOMS: How to Get Chimes by Selling Scrooms to Julian

Earn Chimes fast by taking your caught Scrooms to Julian's stall in Songkeeper's Grove and selling your whole pack at once.

Earn Chimes fast by taking your caught Scrooms to Julian’s stall in Songkeeper’s Grove and selling your whole pack at once.

Image: DoniDevs

In SCROOMS, Chimes are tracked by the music-note symbol in the screen’s bottom-right corner. You use them to purchase instruments. For an early boost, sell the Scrooms you catch to Julian, who operates the wooden stall in Songkeeper’s Grove.

Quick answer: Catch a Scroom, walk to Julian’s stall in Songkeeper’s Grove, talk to him, choose [Sell Inventory], then confirm with “Deal!” to collect your Chimes.


Selling Scrooms to Julian in SCROOMS

What you need before selling for Chimes

Selling works only once you have a Scroom in your pack. SCROOMS has you tame mushroom creatures by playing instruments to them, so you need at least one caught Scroom before Julian has anything to pay you for.

  • At least one caught Scroom in your inventory.
  • Access to Songkeeper’s Grove, the starting area where Julian’s stall sits.
  • The “Sell your scroom to Julian” tutorial objective.

Sell your Scrooms to Julian in Songkeeper’s Grove

In the tutorial, your objective reads “Sell your scroom to Julian.” Head to Julian’s wooden stall in Songkeeper’s Grove.
Walk up to Julian at his wooden stall and talk to him. He greets you with “Hey, friend! How may I help you?” and shows three options: “1. [Sell Held]”, “2. [Sell Inventory]”, and “3. Never mind…”.
Choose [Sell Inventory] to sell every Scroom in your pack in one go. The [Sell Held] option only sells the Scroom you are currently holding.
Julian appraises your Scrooms and quotes a total before anything changes hands, for example “Hmm… I’ll give you a total of 62 Chimes for all your scrooms.” Pick “1. Deal!” to sell, or “2. Never mind…” if you want to keep them.

Because the quote comes first, you can always back out before confirming, so there is no risk in checking what your current pack is worth.


How to confirm the Chimes landed

Once you pick “Deal!”, the payment is added to your balance, shown by the music-note counter in the bottom right of the screen. A single early Bluebell sold for 62 Chimes.

Early Chime amounts

SourceChimes
“Getting Started!” quest reward125
Selling one early Bluebell Scroom62

Spend Chimes on the Tamer’s Guitar

The first upgrade at Julian’s shop is the Tamer’s Guitar, priced at 100 Chimes. The Chimes from the early quest and sale are enough to buy it immediately. Talk to Julian at his shop.

Buy the Tamer's Guitar objective active with the Talk prompt showing above an NPC
Julian’s shop sells the Tamer’s Guitar for 100 Chimes.
Player character moving toward the glowing green objective marker for the Tamer's Guitar
Julian’s wooden stall is in Songkeeper’s Grove.

Keep selling your Scrooms to Julian between catches to earn Chimes for more instruments.

Vendor purchase screen for buying the Tamer's Guitar while interacting with the NPC
The vendor screen for buying the Tamer’s Guitar after the Chimes are paid out.

You can jump into SCROOMS directly from its Roblox experience page if you want to start catching and selling Scrooms right now.