Gaming How-To

SCROOMS: How to Level Up Fast in Songkeeper’s Grove

The XP sources that matter, the permanent catch boost, and a catching pace of roughly six to seven minutes per level.

The XP sources that matter, the permanent catch boost, and a catching pace of roughly six to seven minutes per level.

In SCROOMS, only two actions raise your level: catching scrooms and completing quests. Right after each catch, a bar appears over your character’s head with your level and the Exp that catch gave, for example “Level: 46” with “+484 Exp” at its right end. The indicator in the screen’s lower-right corner reads “Level: N” above your character’s name; when it increases, a white flash circles your avatar. The advice below focuses on raising that number quickly in Songkeeper’s Grove.

Quick answer: Buy the permanent 1.5x Catch EXP pass, stand by the spawn signpost and catch without stopping, and hand in every quest you can — a single quest turn-in can be worth a whole level.


Where XP comes from in SCROOMS

The main quest “Tamer in Training” spells out the loop itself: you “gain more experience through taming scrooms and helping others out.” That is the whole system. Catches drip XP steadily, and quests pay it in large lumps.

Any successful scroom capture awards XP. The catch notification always reads “You caught: <name>! Frequency: <n> Hz” and does not include the Exp; that shows on the bar above your character a moment later. A miss displays “Your Scroom got away…” and yields no XP. Failures are uncommon, at around 5 to 7 per 100 songs, so the success rate stays high even without a flawless run.

One song, from the first click to the result, runs about 30 to 34 seconds. Played back to back, that is roughly two catches a minute, which sets the ceiling on how fast catching alone can level you.


Buy the 1.5x Catch EXP pass first

Find 1.5x Catch EXP in the Store. Among the bundles sits 1.5x Catch EXP for 99 Robux, described as “50% more experience points gained from catches!” It is the only Store item that touches experience at all.

SCROOMS Store menu open, showing the Crimson Plume Bundle and Skip Ocarina Songs offers
The Store menu, where the 1.5x Catch EXP pass sits among the bundles and single-purchase items.

After the purchase the game confirms “Thank you! 1.5x Catch EXP is yours for good,” so the boost is permanent — you buy it once and it applies to every catch from then on.

Confirmation pop-up reading Thank you, 1.5x Catch EXP is yours for good
The confirmation that the 1.5x Catch EXP boost is permanent.

The difference shows in the catch count. Level 11 to 12 took 13 catches without the pass. With it, levels 12 to 14 ran about 11 catches each, and 14 to 17 dropped to 8 to 10 each even though later levels demand more XP.

The Server Luck offer costs 19 Robux and shows “1x → 2x” and “+15 mins!” It affects luck alone, not XP, so it won’t make you level faster.


The catching routine that keeps the pace up

The fastest grind is a tight loop with no walking between catches. Set up once, then repeat.

Stand on the grass around the spawn signpost in Songkeeper’s Grove. The scrooms here are mostly Common and Uncommon, which means fast, reliable catches rather than long hunts.
Leave your instrument in hotbar slot 1 and launch another song as soon as the catch notice disappears. Keeping the gaps short can bring your pace close to two catches per minute.
Catch confirmation reading You caught Mistdrop at 41.2 Hz with the Tamer's Guitar in slot 1
A completed catch with the Tamer’s Guitar in hotbar slot 1, the setup to chain songs from.
Once your backpack is full, sell its contents at Julian’s counter using “[Sell Inventory]”; around 185 scrooms, mostly Common and Uncommon, yielded about 14,336 Chimes. Take the Chimes to Jane’s stall to spend them.

If a menu doesn’t respond to a click, right-click once. When “Camera Control Enabled – Right click to toggle” is active, your mouse is bound to the camera, preventing menu input.

After an extended period without input, Roblox disconnects the player. A session with no activity will therefore end automatically.


How many catches each level costs

XP per level keeps climbing, so early levels fly by and later ones drag. A level in the low twenties cost two to three times as many catches as a level in the mid-teens.

LevelsInstrument1.5x passCatches / time per level
11 → 12Tamer’s GuitarNo13 catches
12 → 14Tamer’s GuitarYes~11 catches, ~6.5 min
14 → 18Tamer’s GuitarYes8–10 catches, 6–7 min
22 → 26Violin of PilgrimageYes21–28 songs, 11–14 min

With the pass active, reaching level 18 from level 12 required 63 catches over 39 minutes. The climb from 22 to 26 took roughly 96 songs and 51 minutes: level 23 came at minute 4, level 24 at minute 18, level 25 by minute 30, and level 26 at minute 40.


Take every quest — the XP dwarfs a single catch

Quests pay XP in lumps that are worth dozens of catches at once. Characters with a quest to give float a green “?” above them, and accepted side quests live under “Side Quests” in the Quest Log (hotbar slot 4). Pick up everything you walk past.

Quest Log open with Tamer in Training selected, showing its reach level 25 objective
The Quest Log with Tamer in Training tracked and its Level 25 objective visible.

Tamer in Training (main quest)

You can get this quest from Halden at his campfire. Its objectives are “Reach level 25.” followed by “Return to Halden.” The reward is 2,025 XP and 350 Chimes. Turning it in at level 26 took the character directly to level 27—a full level, equivalent to the XP from 21 to 28 catches. Reaching level 25 won’t finish the quest; return to Halden and press E to turn it in.

A Leg Up (next main quest)

This unlocks the moment Tamer in Training completes. The objective is “Find and speak to Shax,” and it rewards 675 XP.

Beekeeper’s Request (side quest)

Jones, the beekeeper, sets the objective “Catch and give Jones a Funglebee. (0/1)” for 1,350 XP and 450 Chimes. A Funglebee is a Wondrous scroom, and none appeared in roughly 280 catches in Songkeeper’s Grove. Accept the quest, but keep levelling instead of waiting for one to spawn.

Approaching NPC Jones the beekeeper with an E Talk prompt beside the bee hives
Jones the beekeeper, who hands out Beekeeper’s Request for a Funglebee.

Do instruments make levelling faster?

No instrument card mentions XP. The stats on them are Precision, Harmony, Tension, Luck, Tune Speed and Resonance — nothing that touches how much experience a catch gives. Both instruments below are sold at Jane’s stall.

InstrumentPriceLuckOther stats
Tamer’s Guitar100 Chimes+5%Harmony +5, Resonance I, Precision +6%, Tension +20
Violin of Pilgrimage4,500 Chimes+40%Tune Speed +5%, Resonance II, Tension +30, Precision +4%, Harmony +10
Equipment Bag Instruments tab showing Violin of Pilgrimage stats next to Equip buttons
The Equipment Bag showing the Violin of Pilgrimage’s stats.

Using the Violin showed no obvious increase in levelling speed per catch. Songs remained about 30 seconds long, and misses stayed at a similar rate: around 7 of roughly 96 with the Violin, compared with 5 of 106 with the Guitar. Catch rarities also shifted very little, and the sample sizes are too small to establish a Luck effect. The game doesn’t indicate whether rarer scrooms award more XP.

Catch confirmation for a Melodic Acornub at 37.5 Hz using the Violin of Pilgrimage
A Melodic Acornub caught with the Violin of Pilgrimage in the hotbar.

So buy the better instrument for its Luck and Tune Speed, not for faster levels. The 1.5x pass is the only purchase that moves your XP rate.


How to confirm it worked

The screen reads “Quest Completed: Tamer in Training,” Halden says “Hah! Look at you now, a proper tamer!”, and the follow-up A Leg Up appears in your log pointing you to Shax.

Dialogue with Halden after completing Tamer in Training, choosing option one, what should I do next
Handing Tamer in Training back to Halden and picking up the next step.

Beyond the early climb, two achievements still ride on your level alone: Seasoned Tamer for reaching level 50 (which grants the Seasoned Tamer title) and Living Legend for level 100 (which grants the Living Legend title). Keep chaining catches with the pass on, and take every quest you pass.