Gaming Guide

Silent Hill Townfall AUX Pipes Puzzle Solution: All Three Auxiliary Lines

Exact switch positions for all three auxiliary lines, plus the locker code and disk you need first.

Exact switch positions for all three auxiliary lines, plus the locker code and disk you need first.

In Part 6 of Silent Hill Townfall, the AUX Room is a concrete chamber packed with red switches, and a file inside presents what looks like stray punctuation. Many players get held up here; the solution becomes clear once you read the white stripes on the switches as markers for their respective lines. To flush Aux Line B by hand, set the correct switches to their specified positions, completing one line at a time.

Quick answer: Open the locker with 0825, take the AUX Key down to Level 1, insert the AUX Disk, then set each striped switch to the positions below. Rows one and two have nine switches each; row three has eight.


Unlock the AUX Room with locker code 0825

You cannot reach this room early. Access only opens while you are working through the Remote Systems Control puzzle during the “Relive the events on CCTV” objective, so backtracking here sooner is pointless.

Stay with Remote Systems Control until the prompter reports that the NSO entered a management-issued locker code and then located a key for opening the auxiliary lines manually. This message indicates the key is available.
Look to the right of the Remote Systems Control console for a locker. Enter 0825 and take the AUX Key.
Return to the elevator and ride it down to Level 1. Use the lift panel’s power and floor buttons to move between sections.
Map inspection00:04Map inspection
The hand-drawn floor plan marks the AUX area, generator, and elevator so you can orient before the pipe room. Shown at 00:04 in Game Guides Channel’s video. Image: Screen Burn
Unlock entry by applying the AUX Key to the AUX Room door.

Load the AUX Disk and open the Auxiliary Lines file

Inside the room you will find a PC, a tall metal cabinet, and a dozen valves lining the walls. The cabinet also holds Alcohol and Gauze worth grabbing while you are here.

Open the metal cabinet and take the AUX Disk from its shelf.
At the computer in that room, place the AUX Disk in the external drive. Before insertion, the terminal displays DISK NOT FOUND IN DRIVE A:/, leaving the file inaccessible.
Insert AUX Disk00:05Insert AUX Disk
Insert the AUX Disk into the terminal's external drive to load the Auxiliary Lines file. Shown at 00:05 in GamesDusk’s video. Image: Screen Burn
Read the TXT file named Auxiliary Lines that opens on the monitor. It shows three lines built from vertical bars and underscores:
1. | _ | | _ | _ | |
2. | _ _ _ | _ _ | |
3. _ | | | _ | _ |

How the stripes and marks map to the switches

The file looks cryptic, but it maps directly onto the wall. A vertical bar means the switch must face up, and an underscore means it must face down. The white paint stripes on each pipe tell you which line a switch belongs to.

  • A vertical bar (|) means the switch faces up.
  • An underscore (_) means the switch faces down.
  • Line 1 uses switches with one white stripe.
  • Line 2 uses switches with two white stripes.
  • Line 3 uses switches with three white stripes.
Inspecting Pipe Room01:18Inspecting Pipe Room
Each line has its own red status light that stays red until every switch in that group is set correctly. Shown at 01:18 in GamesDusk’s video. Image: Screen Burn

Solve each line on its own and count only the switches carrying the matching stripe, ignoring the rest. Adjacent switches on the same pipe run can belong to different lines, and every switch shows an interaction prompt even when it is irrelevant, so check the stripe count before you flip anything.

Turning third valve00:27Turning third valve
Each striped valve shows a Use prompt, so read the stripe count before flipping. Shown at 00:27 in Game Guides Channel’s video. Image: Screen Burn

Lines 1 and 2 both run from the cabinet on the room’s right toward the left. Line 3 runs the other way, starting at the door on the left and moving right, and it steps between rows into the corner, which makes it the easiest to misread.


Full switch positions for all three auxiliary lines

Switch 1 is the one closest to where you begin. Lines 1 and 2 each contain nine switches, while Line 3 has eight.

OrderLine 1 (one stripe, right→left)Line 2 (two stripes, right→left)Line 3 (three stripes, left→right)
1UpUpDown
2DownDownUp
3UpDownUp
4UpDownUp
5DownUpDown
6UpDownUp
7DownDownDown
8UpUpUp
9UpUp—

Line 1: nine single-stripe switches

Start at the cabinet on the right and work the bottom pipe run, moving left and changing only the nine single-stripe switches. When they match, the first status light turns green right away, which makes this the easiest set to confirm your reading of the file.

Line 2: nine double-stripe switches

From the room’s right end, move left across the center row. All nine switches there have two stripes; arrange them according to the pattern above, and the second light will turn green.

Line 3: eight triple-stripe switches

Start at the door on the left and move right, changing the eight three-stripe switches that span the top and middle rows. The route is short but crosses between rows and extends into the corner, so count carefully.


Confirm the puzzle is solved

The game checks each line independently: match its switches to the corresponding file row to turn that line’s red light green. This allows you to inspect each section in turn rather than troubleshoot the entire setup at once. Once the third light turns green, the game autosaves and opens the door; the save alert confirms that all three circuits are running.

With the auxiliary lines manually open, head back to the Remote Systems Control room and pick up the CCTV sequence where you left off. Flushing Aux Line B only unlocks the next step, so the story will not move forward until you return to that console.

Intercom call00:15Intercom call
A wall-mounted intercom with a speaker grille and call button. Shown at 00:15 in 100% Guides’s video. Image: Screen Burn