The Flashlight in Silent Hill: Townfall is the item that turns Zoe’s House from a series of dark shapes into a room you can actually search. It arrives in two pieces, and plenty of players walk out with only one of them. The housing sits downstairs, the power source sits upstairs, and neither does anything until you put them together in the inventory.
Quick answer: Take the Flashlight (No Batteries) from the kitchen drawer beside the washing machine, grab the AA Batteries from the upstairs bedroom nightstand, then combine the two in your inventory.
Flashlight and AA Batteries locations in Zoe’s House
Both halves live inside the same building, a couple of rooms apart.
| Item | Floor | Exact spot |
|---|---|---|
| Flashlight (No Batteries) | Ground floor | Counter drawer beside the washing machine, in the kitchen |
| AA Batteries | Upstairs | Nightstand drawer in the bedroom on the left |
The flashlight’s description reads “A small pocket flashlight – requires batteries,” which is the game telling you not to bother trying to equip it yet. The batteries come as a pair, listed as two AA batteries used to power devices.
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Add to Google Preferences →Getting to Zoe’s House after the Otherworld
Once you escape the Otherworld and land back in the town square, open the map of St. Amelia’s Shorefront. Zoe’s House is the building opposite the “2” marker, west of the square, reached through the alleyway and rear courtyard. Climb the outdoor metal stairway and let yourself into apartment 2A — the front door is already unlocked.

Collect the Flashlight (No Batteries) in the kitchen



Find the AA Batteries in the upstairs bedroom
This is the step most players skip. Only the flashlight body is in the kitchen, so if the light won’t turn on, it’s almost always because the bedroom drawer is still shut.
How to combine the batteries and the flashlight

How the Flashlight works for the rest of the game
- It is a permanent item. There are no spare batteries to hunt down later.
- On most difficulty settings, enemies cannot see the beam, so you can leave it on while exploring.
- On Nightmare difficulty, turning it on may give nearby enemies your location.
- The beam exposes collectibles and puzzle notes that are invisible in unlit rooms.
Put it to work before leaving the apartment. Sweeping the storage closet under the staircase turns up the CEG Electricard Credit Guide sitting on a cardboard box next to the dead meter cabinet, and the upstairs bathroom has an Organ Transplant Card lying on the floor by the shower. Both feed directly into restoring the power and opening the cooler in the kitchen, so the dark rooms you just lit are the ones the rest of the chapter runs through.






