Gaming How-To

Silent Hill Townfall: How to Get the U.F.O. Secret Ending (Sci-Fi Ending)

Every Strange Book location, the hotel symbol door solution, and the card swipe that ends the run early.

Every Strange Book location, the hotel symbol door solution, and the card swipe that ends the run early.

Image: Screen Burn

The U.F.O. ending in SILENT HILL: Townfall is the joke conclusion that the game files as the Sci-Fi ending, and it is the only ending that can cut the story short before the final boss. It is locked behind New Game Plus, it ignores your Discoveries and kill counts entirely, and it comes down to four objects scattered across four different parts of the game.

Quick answer: In New Game Plus, read all three Strange Books and grab the Strange Access Card, then use the card on the reader beside the last door in Part 6 to trigger the ending.


Requirements for the Sci-Fi ending in Silent Hill Townfall

The conditions are short, but every one of them is mandatory. Miss a single book and the card reader will not open the door.

  • You must be playing New Game Plus. The Strange Books and the Strange Access Card do not exist on a first playthrough.
  • All three Strange Books have to be examined in the same run.
  • The Strange Access Card must be in your inventory when you reach the final corridor.
  • Your Discoveries and kill totals do not matter, since this ending overrides whichever standard ending you were heading toward.
  • Strange Postcards point toward these steps, but collecting them is not a requirement.

Strange Book and Strange Access Card locations

ItemPart and chapterWhere it is
Strange Book #1Part 1: Arrival, Ch. 3Zoe’s House bedroom, under the bedside table
Strange Access CardPart 2: Zoe, Ch. 6Hotel upstairs, behind the symbol door
Strange Book #2Part 4: Clara Woods, Ch. 10Hospice store on Atlas Square
Strange Book #3Part 6: Simon, Ch. 15Room 621 in SWDP – Different

The titles are worth checking as you go, since they confirm you picked up the right object. In order, they are History of Space Flight, 1952–1992, Freeze Me / Wake Me by Elias Fisher, and A Map of Nowhere Else – The Future of Interstellar Travel.


How to collect every Sci-Fi ending item in order

In Part 1: Arrival, Chapter 3: A Connection, enter Zoe’s House, located in Shorefront District – South, then head upstairs to her bedroom. On the floor beside the bed, the book is hidden beneath the nightstand. Examine it to log Strange Book #1.
Step 1: Strange Book 100:20Step 1: Strange Book 1
Strange Book #1 under the nightstand in Zoe's bedroom, titled History of Space Flight, 1952–1992. Shown at 00:20 in 100% Guides’s video. Image: Screen Burn
In Part 2: Zoe, Chapter 6: Journey to Medical, deal with the box and take Richard’s Gift first, then head into the hotel and climb to the upper floor. One door there is covered in a grid of symbol buttons.

Activate the symbols in this sequence: Bird → then Tree → then Planet → then Bird → then Trinity → then Satellite → then Satellite → then Fish → then Rocket → then Planet → then Dog → then Monument. Trinity is represented by the three-legged triangle, while Monument appears as the tall pillar.

One wrong button wipes the whole sequence, but there is no lockout or penalty. Just start the order again from the bird.

Once the door opens, step inside and look toward the corner with the elephant statue. The Strange Access Card is lying on the desk in the bedroom. Pick it up before leaving the area.
Step 2: Strange Access Card01:01Step 2: Strange Access Card
The Strange Access Card waiting on the dresser in the hotel room behind the symbol door. Shown at 01:01 in 100% Guides’s video. Image: Screen Burn
In Part 4: Clara Woods, Chapter 10: Missing Parts, find the Stenhouse End of Life Hospice Care storefront in the southwest corner of Atlas Square, opposite the phone booth. Go in and turn immediately left. Strange Book #2 is on the wooden shelf behind the register.
Step 3: Strange Book 201:19Step 3: Strange Book 2
Strange Book #2, Freeze Me / Wake Me by Elias Fisher, on the shelf inside the hospice store. Shown at 01:19 in 100% Guides’s video. Image: Screen Burn
During Chapter 15: Trying Again in Part 6: Simon, complete the Remote Systems Control clamp puzzles in SWDP – Different. Use the terminal to open Room 621, found downstairs across from Valve F’s room, then go down and inspect the shelf holding Strange Book #3.
Step 4: Strange Book 302:08Step 4: Strange Book 3
Strange Book #3 in Room 621, with the Examine prompt on screen. Shown at 02:08 in 100% Guides’s video. Image: Screen Burn
Finish the clamp puzzle, release the container, and follow the hallway toward the exit. Before you reach the closed final door, there is a card reader panel mounted on the wall to your left in the red-lit corridor. Select the Strange Access Card, use it on the reader, and walk through the door that opens.
Step 5: Insert Strange Access Card02:42Step 5: Insert Strange Access Card
The card reader on the left wall of the red corridor, just before the final door. Shown at 02:42 in 100% Guides’s video. Image: Screen Burn

How to confirm the ending triggered, and what it unlocks

Opening the door after the card swipe plays the ending cutscene right there. There is no final boss fight and no walk to the pier, so if the credits start rolling straight out of that corridor, the ending has fired correctly.

Two things land once it finishes. You get the Sci-fi-lent Hill trophy or achievement, and the Pistol-3000 becomes available as a weapon for future New Game Plus runs. That gun makes the real final boss considerably easier later, since you can pour damage into the boss and mostly ignore the other enemies in the arena.


Save before the card reader to keep the other endings in reach

Because the card swipe ends the run on the spot, make a manual save in Part 6 after you have picked up Strange Book #3 and the Gold Coin, before you head down toward the exit door. From that one save you can branch three ways.

Reload that save and you can also feed the Gold Coin to the Guide Dog bank in the red hallway for the Dog ending, or ignore both the dog and the card reader and fight the final boss normally for Justice. Swiping the card first without a save means replaying the whole run to see the others.

Worth remembering that the Dog and Sci-Fi routes share almost the entire path through New Game Plus, so most players grab the three coins and the three books on the same run and let the save file sort out which ending they watch first.