Chapter 4 of Silent Hill: Townfall, “Searching for Zoe,” drops Simon inside the Shorefront Family Clinic and then immediately stops him at a door marked Reception. There is a keypad on the wall, no way to force the lock, and 10,000 possible combinations if you try to brute-force it. The number is written down a few rooms away.
Quick answer: The Clinic Reception code is 2896. Punch 2-8-9-6 into the keypad next to the door and it releases on the last digit.
What you need before you reach the Reception keypad
The keypad is inaccessible at the start. Complete the Human Organ Box puzzle in Zoe’s House to unseal the clinic, then enter its corridor, where the darkness makes a working flashlight nearly essential.
- Zoe’s Lanyard — awarded automatically when the Human Organ Box opens (956 on the left dial, 133 on the right).
- Flashlight — Place the AA Batteries and the Flashlight Without Batteries together in your inventory; the result is a working flashlight.
- The badge panel — mounted beside the clinic’s front door, under the blue Shorefront Family Clinic sign, at location 6 on the Shorefront map.
Place the lanyard against the panel to raise the security shutter. Because the sound attracts attention, hide behind the bins beside the building until the enemy patrolling the street moves on. After entering, turn to the right; the Reception door is a few paces away, with its keypad immediately visible.

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Reading it files the note in your collection as the Clinic Post It Note, so the digits stay accessible if you wander off and forget them.


While here, remove the Scalpel from the open green container beside the computer. It opens St. Amelia’s rusty hatch doors, including those at the Pharmacy and the park gate, so collecting it now prevents a return trip.
Entering the code and confirming the door opened



What is inside Clinic Reception
Reception is compact, yet three items inside make the detour worthwhile.
| Item | What it does |
|---|---|
| Phone | Manual save point |
| Nurse’s Rounds Form | Document collectible |
| Answering machine | Adds the Pharmacy to your map |
The Nurse’s Rounds Form sits on the counter, filed under Zoe Ellis with employee ID 0386 and most of the patient details scratched out. The handset works like every other phone in St. Amelia, so dialling 100 saves your game here; convenient, but not a one-time chance.
Play the answering machine message before you leave. The pharmacist asks Nurse Ellis to come to the pharmacy on Main Street, and hearing it puts the St. Amelia Pharmacy on your map as the next destination.
Where the clinic thread goes after Reception
After securing the Scalpel and marking the Pharmacy, the clinic becomes the chapter’s hub instead of a dead end. Return to the Z Ellis office for the scales puzzle, where three objects must go onto three plates.
| Plate | Item | Where it is |
|---|---|---|
| Left | Broken Stethoscope | On the bed in Jess’s House |
| Middle | Prescription Dosage Error Note | Rusty locker in the Pharmacy back room |
| Right | Zoe’s Lanyard | Already in your inventory |
The Resignation Letter you picked up in the office spells that arrangement out line by line. The Pharmacy locker runs on the same kind of lock as the Reception door and opens with 6539, releasing the instant you tap the last digit. Set all three items on the correct plates and the next story beat starts straight away with a cutscene.






