Gaming Guide

Slayers 2 Titles: How to Get Every Title and Its Buffs

Every unlock requirement, equipped buff, and passive bonus for the full Titles list, grouped by the activity that earns them.

Every unlock requirement, equipped buff, and passive bonus for the full Titles list, grouped by the activity that earns them.

Titles in Slayers 2 are permanent rewards tied to milestones you hit while playing, from slaying enemies and defeating bosses to fishing, clearing tower runs, and maxing out a Breathing Style or Demon Art. Each Title carries an equipped Buff and a Passive, and the mix of stats it grants decides which builds it suits.

Quick answer: You unlock a Title by completing its specific milestone, then equip up to three Titles at once to stack their buffs. Passives stay active once the Title is earned.

Image credit: Roblox via YouTube/@Balbobtw

How Titles work in Slayers 2

A Title provides two kinds of bonuses. The Buff is the main effect that applies while the Title is equipped. The Passive is a smaller effect that stays on once you have unlocked the Title, even if you swap it out of an active slot.

You can run three Titles at the same time, so most players mix a damage Title with Health or Stamina options to fit what they are doing. A survivability build leans on extra Health and Damage Reduction, while an enemy-grinding build favors Additional Damage and Attack Speed.

To confirm a Title unlocked, open the in-game Titles menu. New entries appear under their category (Combat, Exploration, Fishing, Ouwigahara, Powers, Progression, and Race) and become selectable to equip.

Image credit: Roblox via YouTube/@Balbobtw

Combat and total damage Titles

These Titles track enemies slain and total damage dealt, so they progress naturally while you farm. The damage milestones climb steeply toward the endgame, with Annihilator requiring ten million total damage.

TitleBuffPassiveRequirement
Blooded1.01x Additional Damage Factor+5 Max HealthSlay 500 enemies
Hard Hitter+0.75 Additional Damage+0.1 Additional DamageDeal 50,000 total damage
Bonebreaker+1 Additional Damage+0.15 Additional DamageDeal 500,000 total damage
Devastator+1.5 Additional Damage+0.2 Additional DamageDeal 2,500,000 total damage
Annihilator+2 Additional Damage+0.25 Additional DamageDeal 10,000,000 total damage
Reaper1.02x Additional Damage Factor, +12 Max Health+13 Max HealthSlay 15,000 enemies
Hard Hitter04:12Hard Hitter
The Hard Hitter Title screen, earned after dealing 50,000 total damage. Shown at 04:12 in Radex Tips’s video. Image: Ouw Productions

Boss-hunting Titles

Defeating bosses feeds three Titles that step up from ten kills to five hundred. Nemesis is the endgame reward here, adding Attack Speed and Health on top of its passive.

TitleBuffPassiveRequirement
Challenger+10 Max Health+5 Max HealthDefeat 10 bosses
Monster Hunter1.01x Additional Damage Factor+10 Max HealthDefeat 100 bosses
Nemesis1.03x Attack Speed Factor, +12 Max Health+13 Max HealthDefeat 500 bosses
Monster Hunter05:27Monster Hunter
The Monster Hunter Title, unlocked by defeating 100 bosses. Shown at 05:27 in Radex Tips’s video. Image: Ouw Productions

Quest Titles

Turning in quests earns Titles that boost Quest EXP and Stamina. The top-tier Oathkeeper needs 500 completed quests and adds Max Stamina to its EXP bonus.

TitleBuffPassiveRequirement
Odd-Jobber1.03x Quest EXP Factor+5 Max StaminaComplete 25 quests
Village Pillar1.04x Quest EXP Factor+7 Max StaminaComplete 150 quests
Oathkeeper1.08x Quest EXP Factor, +12 Max Stamina+13 Max StaminaComplete 500 quests

Tower Titles

Tower Titles split between reaching specific floors and finishing full runs. The run-based rewards demand a lot of repetition, with Endless asking for 200 completed tower runs.

TitleBuffPassiveRequirement
Climber+10 Max Stamina+5 Max StaminaReach Floor 25 of the tower
Highclimber+20 Max Health+10 Max HealthReach Floor 50 of the tower
Tower Runner+10 Max Health+5 Max HealthFinish 10 tower runs
Spire Regular+15 Max Stamina+7 Max StaminaFinish 50 tower runs
Endless+24 Max Stamina+13 Max StaminaFinish 200 tower runs

Fishing Titles

Fishing Titles reward catching progressively rarer fish, plus one for pulling lost items out of the water. Start early, since going from Angler to Leviathan Hunter takes a long grind through 100 common, 250 rare, and 100 legendary catches.

TitleBuffPassiveRequirement
Angler1.03x Bite Speed Factor+5 Max StaminaCatch 100 common fish
Deep Water Angler1.05x Bite Speed Factor1.05x Breath Duration FactorCatch 250 rare fish
Leviathan Hunter1.05x Fishing Luck Factor+10 Max HealthCatch 100 legendary fish
Salvager1.08x Fishing Luck Factor1.1x Breath Duration FactorPull 25 lost items from the water
Angler00:22Angler
The Angler Title, the first fishing reward, earned by catching 100 common fish. Shown at 00:22 in Radex Tips’s video. Image: Ouw Productions

Chest and sealed chest Titles

Opening chests and clearing sealed chests each feed their own set of Titles. Regular chests boost movement speed, while sealed chests lean toward Block Regen, Damage Reduction, and Health.

TitleBuffPassiveRequirement
Prospector1.02x Movement Speed Factor1.01x Run Speed FactorOpen 25 chests
Vaultbreaker1.03x Movement Speed Factor1.01x Movement Speed FactorOpen 500 chests
Seal Breaker1.06x Block Regen+5 Max HealthClear 10 sealed chests
Warden1.1x Block Regen+7 Max HealthClear 50 sealed chests
Calamity’s End1.02x Damage Reduction Factor+13 Max HealthClear 200 sealed chests

Death-based Titles

Dying repeatedly unlocks three Titles that trade the hits for Health and Damage Reduction. Relentless sits at the top and needs 1,000 deaths.

TitleBuffPassiveRequirement
Bruised+10 Max Health+5 Max HealthDie 50 times
Scarred+0.5 Damage Reduction+7 Max HealthDie 250 times
Relentless1.02x Damage Reduction Factor+13 Max HealthDie 1,000 times
Bruised01:44Bruised
The Bruised Title, the first death-based reward, unlocked after dying 50 times. Shown at 01:44 in Radex Tips’s video. Image: Ouw Productions

Breathing Style and Demon Art mastery Titles

Every Perfected Title unlocks when you reach maximum mastery with its matching ability. Breathing Styles grant a Breathing Damage Factor bonus, while Demon Arts grant an Evil Art Damage Factor bonus. Both give a 1.02x equipped buff and a 1x passive.

Breathing Style Perfected Titles

Max out any of these Breathing Styles for a 1.02x Breathing Damage Factor buff: Flame, Insect, Serpent, Sound, Stone, Thunder, Water, and Wind.

Demon Art Perfected Titles

Max out any of these Demon Arts for a 1.02x Evil Art Damage Factor buff: Arrow, Blood Manipulation, Cryokinesis, Dream, Obi Manipulation, Pyrokinesis, Reaper, Shockwave, and Tamari.

Pyrokinesis Perfected06:58Pyrokinesis Perfected
The Pyrokinesis Perfected Title, earned at maximum Pyrokinesis mastery. Shown at 06:58 in Radex Tips’s video. Image: Ouw Productions

Progression, race, and location Titles

A few Titles come from major one-off events rather than repeated grinding. Slayer is earned by surviving the Final Selection, while Demon comes from drinking Muzan’s blood to transform. Heaven’s Doorstep is unlocked simply by standing at the top of Ouwigahara, and it carries one of the strongest Health and Damage Reduction combinations available.

TitleBuffPassiveRequirement
Slayer+10 Max Stamina, 1.02x Stamina Regen Speed+5 Max StaminaSurvive the Final Selection
Demon+10 Max Health, 1.01x Evil Art Damage Factor+5 Max HealthDrink Muzan’s blood and become a demon
Heaven’s Doorstep+40 Max Health, 1.03x Damage Reduction Factor+15 Max HealthStand at the top of Ouwigahara
Demon03:08Demon
The Demon Title, obtained by drinking Muzan's blood and transforming into a demon. Shown at 03:08 in Radex Tips’s video. Image: Ouw Productions

Which Titles to prioritize

With three slots to fill, the right choice depends on your setup rather than one universal winner. For top-tier picks, consider Heaven’s Doorstep, Annihilator, or Endless; each grants substantial Health, Damage, Damage Reduction, or Stamina bonuses. Builds aimed at staying alive should prioritize Health and Damage Reduction, whereas farming setups benefit more from Additional Damage and Attack Speed.

Many requirements overlap with normal play. Farming enemies for levels also builds toward the total-damage Titles, and running the tower or fishing for other rewards advances those Titles at the same time, so you rarely need to grind any Title in isolation.