Gaming Guide

Springlands Ancient Spire in Enshrouded: All Chests and Puzzles (Full Walkthrough)

The route from Braelyn Bridge, every glyph door and switch, each chest's loot, and how to unlock the fast travel point.

The route from Braelyn Bridge, every glyph door and switch, each chest’s loot, and how to unlock the fast travel point.

The Springlands Ancient Spire is the first fast travel tower most Enshrouded players reach, and it sits just north of Braelyn Bridge. The tower is a short dungeon with no enemies. It is built from traps, climbing frames, lava gaps and doors locked by glyphs, and several of its chests are tucked behind switches you could easily walk past.

Quick answer: Cross Braelyn Bridge, follow the trail north to the spire, then press yellow switches to open glyph doors on Floors 1 to 3. Commune with the Flame on the roof to unlock fast travel.


Springlands Ancient Spire location and route from Braelyn Bridge

The trip starts with the main story quest The Ancient Spires, which the Blacksmith hands you once you’ve rescued him. It puts a marker on your map, so the tower is easy to track. Bring a Grappling Hook. You can technically skip the bridge by walking through the Shroud, but you’ll need the hook at the barricade and again inside the spire.

You craft the Grappling Hook at the Workbench. Its recipe unlocks when you pick up Animal Fur, Shroud Spores, Shroud Wood or String, and each grapple costs 40 stamina.

Grappling Hook
Grappling Hook. Image: Keen Games
Head to Braelyn Bridge, which sits close to where the tutorial suggests placing your first base. Use the grapple points along the broken bridge to reach the far side.
Follow the dirt trail north. When the road splits at an intersection, take the left branch.
Get past the barricade held by a small group of enemies. You can grapple over it or chop the wooden barrier down with an axe, then clear out the defenders. Beyond the gate there’s an optional note and a chest.
Keep heading north and climb the slope to the tower. Grapple over any further barricades in your way, and search the bodies and chests along the road for extra loot.
Climb the stairs at the base of the spire to reach a respawn orb and a glowing teleport pad. Interact with the pad to warp inside. The quest objective at this point reads “Find A Way To Enter The Ancient Spire.”

How Ancient Spire glyph doors and switches work

Every puzzle in the spire runs on the same rule. Locked doors have blue glyphs above them, and each glyph is lit by pressing one yellow switch somewhere nearby. A door with two glyphs needs two switches. Once every glyph is lit, the door opens.

  • Switches within reach are pressed with the interact key.
  • Switches out of reach are triggered by a bow, wand or staff shot.
  • There are no enemies inside. The dangers are spike floors, spinning and swinging blades, and lava.
  • Teleport pads move you from one floor to the next.
  • Breakable pots throughout the tower drop crafting materials and consumables.

Floor 1: glyph door, balcony and lower-level chests

Floor 1 holds three chests. You don’t need any of them to progress, but they’re all quick to grab.

From the arrival pad, go left around the corner toward the southwest. You’ll find a gated door with a single blue glyph above it, and its switch is on the wall to the right. Press it and open the silver chest inside for the Spectral Ward shield and the Shivs daggers.
Spectral Ward
Spectral Ward. Image: Keen Games
Shivs
Shivs. Image: Keen Games
Go through the open doorway onto the outer balcony ledge. The chest there contains Scrap Arrows.
Scrap Arrow
Scrap Arrow. Image: Keen Games
Go back to the pad and climb the short staircase northwest of it. At the top, grapple over the gap with the overhead ring, then open the door across from you.
Follow the corridor past the spinning saw blades. Before using the next grapple point, drop down to the lower level and open the chest to the east by the stairs, next to the lit urns. It holds a Health Potion and Heal Channel staff charges.
Climb the stairs back up, grapple to the upper doorway if needed, and continue to the glowing pad. Step on it to teleport to Floor 2.

Floor 2: shoot the high switch, then cross the lava gap

Floor 2 has one chest, and it’s behind a switch you can’t press by hand. Any ranged weapon works on it, so a bow, wand or staff should be in your hotbar before you climb.

Look across the room from the arrival pad and find the metal-mesh climbing frame. Climb it to the platform at the top.
Find the glowing switch on the wall just above the locked door, which is too high for melee. Shoot it once to open the door.
Open the silver chest inside to collect the Apprentice Wand. This chest can also roll a Rusty Sword instead.
Apprentice Wand
Apprentice Wand. Image: Keen Games
Rusty Sword
Rusty Sword. Image: Keen Games
Go back to where you climbed up, face west, and sprint-jump onto the small platform above the lava. Sprinting first gives you the extra distance the jump needs.
From the platform, hop into the western doorway. Climb the stairs to reach another pad, then teleport to Floor 3.

If you miss the running jump, drop back down near the pad, climb the frame again, and drop onto the same platform from above.


Floor 3: spike floor, two-glyph door and lava room

Floor 3 is where the spire starts to punish mistakes. A retracting spike floor greets you on arrival, and the final room has lava that kills on contact. The main puzzle is a door with two glyphs, so you’ll need to find two switches in different rooms.

Getting past the spike corridor

Spike contact hurts you and leaves you stunned for a moment. Once they drop, dash past the bend and enter the small brazier room on the east side. After they retract a second time, make a run for the door and open it. Jumping helps you cover ground faster, and an unlocked double jump makes you even quicker.

Enshrouded skill tree with a Double Jump tooltip showing Unlocked, and an Erudite achievement popup in the corner.
The Skills menu shows the skill tree with the Double Jump skill unlocked, which allows jumping a second time while airborne for 10 Stamina, and the Erudite achievement notification.

First switch and the hidden pillar chest

Past the door is a corridor with exits at its north and south ends. Take the north exit first. The door opposite it has two glyphs above it.
Continue along the corridor on the door’s right. Take the stairs to the mesh climbing frame on your left, then climb up.
Time your run past the spike trap at the top and press the first switch.
Leap across the gap to reach a regular chest concealed behind a pillar; it can hold a Flask of the Fell. Then drop back to the floor.

Second switch and the Guillotine chest

Return to the corridor and go through the southern exit. Around the corner is a room with a lava floor and three stone pillars rising out of it.
Climb the mesh frame in the northeast corner and press the second switch at the top. Both glyphs on the door are now lit.
Drop onto the platform near where you entered the lava room. The unlocked door is straight ahead.
Open the sarcophagus chest inside for the Guillotine two-handed axe, then loot the standard chest next to it. The sarcophagus can also roll a Frozen Core Wand instead of the axe.
Guillotine
Guillotine. Image: Keen Games
Frozen Core Wand
Frozen Core Wand. Image: Keen Games
Leap from pillar to pillar until you reach the teleport pad. Before activating it, open the regular chest situated on the balcony behind the pad, then teleport to Floor 4.

Touching the lava kills you instantly, so commit to a full sprint-jump on every pillar rather than stopping short at the edge.


Unlock the Springlands fast travel point on the roof

The last pad drops you on the open-air roof. Walk to the burning brazier in the center and select Commune with the Flame. That’s the only action left, and it finishes the spire.

A survivor stands beside a glowing Flame Altar in a rainy forest camp while a story text box appears below.
The Flame explains that the two Ancient Obelisk of the Springlands hold the story of the world’s fate, a story of rot and fire.

You’ll know it worked when these appear:

  • A level-up notification and a “Quest Updated” prompt.
  • The fog over the surrounding area of the world map clears.
  • “Ancient Spire Springlands” shows on the map with a Fast Travel option.
  • Nearby Ancient Obelisks are revealed across the biome.

From then on, you can open the map, select the spire, and choose Fast Travel. The Flame’s “Use Fast Travel” quest asks for exactly that, and it rewards 75 XP. Your own Flame Altars work as destinations too. Fast travel is blocked while you’re inside the Shroud, and the map tells you so with the message “FAST TRAVEL IS NOT POSSIBLE WHILE IN THE SHROUD.” Visiting the revealed obelisks then marks Shroud Roots and Flame Shrines in the region.


Springlands Ancient Spire chest loot and item stats

Here’s where each named reward drops, for a quick check that you didn’t miss a chest on the way up.

ItemWhereTypeRarity
Spectral WardFloor 1, glyph doorShield (Mage)Uncommon
ShivsFloor 1, glyph doorDaggers (Ranger)Legendary
Scrap ArrowFloor 1, balconyBow ammo (Ranger)Common
Health Potion, Heal ChannelFloor 1, lower levelConsumable, staff charges—
Apprentice WandFloor 2, high switchWand (Mage)Common
Flask of the FellFloor 3, behind pillarConsumable—
GuillotineFloor 3, sarcophagusTwo-Handed Axe (Warrior)Rare

The weapons all scale from item level 1 to 55. Here’s how they compare at level 1.

WeaponDamage (lvl 1)Attack speedPerks
Guillotine16 Cutting0.774 sCritical Strike Chance 4%
Shivs7 Piercing0.4 sRenewal 1, Merciless Attack Damage 12%
Apprentice Wand7 Ice0.6 sRenewal 1, Mana Leech 3
Frozen Core Wand7 Ice0.6 sMana Leech 3, Critical Strike Chance 4%
Rusty Sword11 Cutting0.6 sBackstab Damage 12%, Critical Strike Chance 4%
Scrap Arrow6 Cutting, 6 Piercing—Stacks to 500

Spectral Ward is a Mage off-hand that lets you block and parry physical hits. It carries Parry Power 1, Mana Regeneration 2 and 5% Poison Resistance, plus the Unity, Snake Eater, Wand Mastery, Eternal Spark and Arcane Deflection perks.

Apprentice Wand fires ice projectiles. It has 12% Overcharge, which gives each attack a chance to deal bonus damage, and Mana Regeneration 4. The Frozen Core Wand shares the same base numbers and trades Renewal for a crit chance perk.

The Shivs are a quick dagger set for Rangers, with Parry Power 1. Like other daggers, they allow an immediate Riposte Kick after a parry, building the enemy’s stun bar.

Guillotine is a slower Warrior axe with the heaviest damage of the spire’s drops at level 1, plus Parry Power 1. The Rusty Sword is the one-handed Warrior alternative that can turn up on Floor 2. The Heal Channel charges load a healing staff, and the Scrap Arrows and Health Potion top up your supplies for the rest of the climb.