Your operator roster in Star Wars Zero Company starts small, and the game caps how many operators you can keep at The Den until you expand that capacity. This is separate from the four-operator field squad you take on missions. Raising the roster limit lets you hold more authored and custom operators in reserve, so you can rotate fresh faces in after injuries or permadeath.
Quick answer: Add up to eight roster slots by leveling Zone Aurek and Zone Krill to Tier 1 for their “Crew Quarters” (+1 Roster Capacity) rewards, then buying Increased Crew Quarters II, III, and IV under the Crew tab at the Upgrade station.
Roster capacity vs. field squad
These upgrades only change how many operators can live inside your base, not how many you deploy. Most missions still limit you to four operators at a time, and Hawks is required on every story mission. Growing the roster gives you a deeper bench to swap from, not a bigger tactical team.
The roster starts at a maximum of 7 operators and can reach a cap of 20 through Den upgrades, story progression, and authored characters joining your squad. The eight slots covered here come from two systems working together.
| Source | Slots added | Where |
|---|---|---|
| Zone Aurek (Tier 1) | +1 | Holotable, Influence tab |
| Zone Krill (Tier 1) | +1 | Holotable, Influence tab |
| Increased Crew Quarters II | +1 | Upgrade station, Crew tab |
| Increased Crew Quarters III | +1 | Upgrade station, Crew tab |
| Increased Crew Quarters IV | +1 | Upgrade station, Crew tab |
Note: The Crew Quarters upgrade path adds several slots across its higher tiers, and combined with the two Zone Influence rewards you reach a total of eight additional operator slots.
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Add to Google Preferences →Unlock two slots through Zone Influence
Two of your extra slots come from the Holotable’s Zone Influence rewards. Both Zone Aurek and Zone Krill hand out a “Crew Quarters” reward worth +1 Roster Capacity at their first influence tier.

Buy six slots at the Upgrade station
The remaining slots come from the Crew Quarters upgrade path at the Upgrade station in your base. Each higher tier reads “Increases maximum Operators on your roster by 1,” and stacking Tiers II, III, and IV adds up to six additional slots.

How to confirm the roster grew
Your current limit is displayed at the top of the recruitment terminal page. After claiming a Zone Influence reward or buying a Crew Quarters tier, that number goes up by one, and you can hire more operators before hitting the cap again.
If you have a full roster and want to make room without waiting on an upgrade, you can fire an operator from the terminal to the right of recruitment, or a slot frees up when an operator dies. Recruiting also costs credits, and that cost rises each time you hire a new custom operator.
Work through both systems and you turn a cramped starting roster into a deep bench, giving you the flexibility to rotate operators as the campaign and its permadeath consequences unfold.





