Star Wars Zero Company carries a full set of 53 achievements, and only a handful come naturally from finishing the campaign. Most demand deliberate effort in combat, squad management, and long-term bond building, which is why a complete run pushes you well past the credits.
Quick answer: Beat the campaign on Expert with Beskar Mode active, clear every named story mission and each Operator’s personal story, raise all listed pairs to Very High Bond, and complete the combat, recruitment, and customization tasks below. Earning every other achievement automatically triggers Zero Company Legend, the completion award.

Achievement count and platforms
The full list totals 53 entries worth 1,000 Gamerscore on Xbox Series X|S. On PlayStation 5 the same list appears as trophies, topped by the Zero Company Legend Platinum. Twenty-nine of these are hidden trophies tied to story spoilers and character outcomes, so expect to reveal them as you play. The game released on August 27, 2026.
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Add to Google Preferences →Difficulty completion achievements
Finishing the game unlocks stacked awards based on the difficulty you clear it on. A single Expert run with Beskar Mode enabled covers every lower tier at once, so pick the hardest setting you can hold to save repeat playthroughs.
| Achievement | Requirement |
|---|---|
| Hired Gun | Beat the game on Story or higher |
| Veteran | Beat the game on Normal or higher |
| Operator | Beat the game on Hard or higher |
| Captain | Beat the game on Expert |
| Legend | Beat the game on Expert with Beskar Mode active |

Story mission achievements
These fire automatically as you push through named campaign missions. You cannot miss them on a normal playthrough, since each ties to a fixed point in the story. They also count as hidden trophies, so their names hint at plot beats you have not reached yet.
| Achievement | Requirement |
|---|---|
| In a galaxy far, far away…. | Complete your first mission |
| Scum And Villainy | Complete “Eavesdropping” |
| Fathom Revealed | Complete “Dark Waters” |
| One Less Clanker | Complete “Smugglers’ Den” |
| Sky High | Complete “Casualties of War” |
| A Way to Pass the Time | Complete “Enemy Intelligence” |
| Luunata Reclaimed | Complete “Behind Enemy Lines” |
| A New Order | Complete “Stillwatch” |
| Jungle Warfare | Complete “Deep Cover” |
| With Friends Like These | Complete “Unfinished Business” |
| An End of the Infinite | Complete “The Infinite Coil” |

Operator story achievements
Each core squad member has a personal story arc that resolves through their own missions and interactions. Completing all six covers the roster of authored characters, and each one unlocks separately.
| Achievement | Requirement |
|---|---|
| The Trooper | Complete Trick’s story |
| The Umbaran | Complete Luco’s story |
| The Prizefighter | Complete Kabb’s story |
| The Baroness | Complete Jae’s story |
| The Mandalorian | Complete Cly’s story |
| The Padawan | Complete Tel’s story |
Squad bond achievements
Bonds grow when you deploy characters together on missions and talk to them at The Den between operations. Reaching Very High Bond for each listed pair is the most time-consuming part of a full completion, so plan your deployments around the specific duos you still need. Two of these use flexible slots rather than named characters, meaning any two custom Operators or any two astromechs will do.
| Achievement | Pair to reach Very High Bond |
|---|---|
| Old Friends | Hawks and Trick |
| Sharp Shooters | Hawks and Luco |
| Mate and Marrow | Hawks and Kabb |
| Class and Distinction | Hawks and Jae |
| Word Of Honor | Hawks and Cly |
| Lost Causes | Hawks and Tel |
| Heroes on Both Sides | Trick and Luco |
| The Baroness and the Boxer | Kabb and Jae |
| Thick As Thieves | Any two custom Operators |
| Beep Boop | Any two astromechs |
Tip: prioritize the pairing you want to raise by keeping both members on the same deployment as often as possible, then follow up with base conversations after each mission.

Combat and tactical achievements
This group rewards specific battlefield actions. A few are situational and easy to set up on demand, while If You Know You Know is a grind that accumulates across your whole campaign. The Never Tell Me the Odds and Do or Do Not pair reward beating and failing the hit-chance odds, so a low-percentage shot that lands and a high-percentage shot that misses each count once they happen.
| Achievement | Requirement |
|---|---|
| Never Tell Me the Odds | Land a shot with a 10% or lower chance to hit |
| Do or Do Not | Miss a shot with a 90% or greater chance to hit |
| Forceful | Use the Force to Push or Pull an enemy into another enemy |
| Watch That First Step | Knock an enemy out of the combat space |
| The High Ground | Defeat 10 enemies from a higher elevation |
| See Your Own Demise | Defeat a Seer in a single blow |
| Angry Beeps | Complete a mission using 4 astromechs |
| If You Know You Know | Kill 1,138 enemies in tactical missions |
Recruitment, rewards, and customization achievements
These cover the management side of Zero Company, from filling out your roster to spending at The Black Market and modifying gear. Across the Stars requires unlocking every Regional Reward, so treat the optional map objectives as part of your completion route rather than side content.
| Achievement | Requirement |
|---|---|
| Dress Code | Customize a member of Zero Company |
| Signature Flair | Customize a weapon |
| Fully Geared | Equip 4 weapon mods to a single weapon |
| Where Credit Is Due | Make a purchase at The Black Market |
| Sign Here | Recruit an Operator |
| Full Roster | Recruit 20 Operators in a single campaign |
| Your Focus Determines Your Reality | Apply a Focus Point |
| A Natural Part of Life | Lose a member of Zero Company |
| Active Duty | Complete 50 optional missions |
| To the Victor Go the Spoils | Unlock a Regional Reward |
| Across the Stars | Unlock all Regional Rewards |
| There Will Be No Bargain | Unlock the Hutt Roulette Prize 3 times |
Note: A Natural Part of Life requires losing a squad member, which fits the permadeath system on higher difficulties. If you avoid all casualties, you can let a non-essential Operator fall in a controlled situation to trigger it.

The final completion award
Zero Company Legend unlocks the moment every other achievement on the list is complete, and on PlayStation it is the Platinum trophy. There is no separate task for it, so your last remaining bond, mission, or combat requirement is effectively your gate to 100 percent. Once the final entry pops, this one follows immediately.
Because the majority of the list rewards squad synergy and optional map work rather than pure story progress, the fastest route is to fold bond building, recruitment, and Regional Reward unlocks into your first Expert playthrough. Talk to your Operators often, keep the pairs you still need deployed together, and grind out optional missions alongside the campaign so the combat totals and the 50-mission threshold clear well before the credits.





