Gaming Guide

Steal a Pet and Ride It Progression Guide (From Treadmill to Rebirth 1)

Treadmill costs, cage runs through four biomes, pet stats, shop multipliers, and the $500K Rebirth 1, in the order you need them.

Treadmill costs, cage runs through four biomes, pet stats, shop multipliers, and the $500K Rebirth 1, in the order you need them.

Image: Dropout Interactive

Progress in Steal a Pet and Ride It runs on a loop. Speed lets you reach farther biomes, farther biomes hold better cages, better cages hatch pets that earn more cash and add more Speed when you ride them, and that cash buys the next Speed boost. Every system in the game feeds that loop, and Rebirth restarts it with permanent multipliers.

Quick answer: Train on the treadmill, steal the highest-tier cage you can carry home, ride your best pet, buy Trails and a Training Talisman, then Rebirth at $500K for 2x treadmill gains and 1.5x pet cash.


How the Steal a Pet and Ride It progression loop works

The game hands you a barn plot, a treadmill, and a map that stretches away from your base through a chain of biomes. Sleeping bosses guard cages in those biomes. You take a cage, run it home before the boss catches you, wait out a timer, and open it to reveal a pet. That pet then does two jobs at once. Placed in the barn, it produces cash every second. Ridden, it multiplies both your movement and the Speed you gain on the treadmill.

Each resource has one main use, which keeps decisions simple:

  • Speed decides whether you outrun a boss on the way home, so it gates which biomes you can farm.
  • Cash pays for treadmill levels, Trails, and the Rebirth itself.
  • Gems buy Talismans and come from Time Rewards, achievements, and Rebirth.
  • Pets are the only thing that survives every reset, so each good hatch is permanent progress.

If you have not joined yet, the experience is made by the verified group Snail Riders and is listed on Roblox as Steal A Pet And Ride It!. It runs on PC, mobile, tablet, and console, and servers hold up to seven players. Playing alongside friends earns bonus cash, and joining the Snail Riders community unlocks a free Legendary pet.


Train Speed on the treadmill first

The treadmill on your plot is the repeatable source of Speed. Step onto it and every stride adds Speed steps to your total. The prompt “Jump to get off” stays on screen while you run, and jumping is how you leave. There is no limit on how long you can stay on, so idle stretches between cage timers are best spent here.

Avatar running on the plot treadmill with the Jump to get off prompt shown on screen
Running on the treadmill adds Speed with each step, and jumping takes you off it.

Upgrading the treadmill raises how much Speed each step is worth. A Level 2 treadmill, for example, pays +20 per step. The upgrade sign sits beside the machine, and costs climb steeply with each level.

Treadmill upgradeCash cost
Level 1 to Level 2$5K
Level 2 to Level 3$75K
Level 3 to Level 4$300K
Level 4 to Level 5$1M

Riding a pet while you train stacks on top of the treadmill level. Each pet has a Treadmill multiplier, and mounting it before you step on multiplies every step. Riding the Tiger with a boost active pushes gains to roughly +340 per step, and an upgraded treadmill with a mounted pet can carry your total past 180K Speed in one sitting.

Upgraded treadmill paying +170 per step while the avatar runs on it
An upgraded treadmill pays far more per step than the starting level.

Collect barn cash from your plot

Every pet placed in a barn stall produces cash per second, and that money builds up on a green pad on your plot labelled “Stand here to collect.” Nothing reaches your wallet until you step on it, so make a habit of crossing the pad every time you return from a cage run. The total waiting on the pad is shown above it, which makes it easy to see when you can afford the next upgrade.

Avatar facing the green collection pad showing $22.9K ready to claim on the barn plot
The green pad on your plot holds barn income until you stand on it.

Floating tags above each pet show its income, such as “$500/s” over a Honey Bear, so you can spot weak earners at a glance. When stalls fill up, swap your lowest-paying pet out for a new hatch rather than leaving the newcomer in your inventory.

Avatar crossing the base as a +$1.3K cash pickup pops above the character
Cash pickups appear above your avatar as barn income is collected.

Steal cages from the biomes in order

The World 1 biomes line up in a single path leading away from your base. From the Safe Zone, the route runs through Mushroom Garden, then Honey Meadow, then Jungle Ruins, and finally Dino Valley. Cage quality rises the farther out you go, and so does the distance you have to cover with a boss behind you.

BiomePosition on the routeCages seen there
Mushroom GardenFirstCommon pets
Honey MeadowSecondMid-tier cages
Jungle RuinsThirdRare and Epic Cages
Dino ValleyFourthLegendary Cages

A cage run always follows the same sequence, whatever biome you pick.

Mount your fastest pet and travel down the biome path to the cage tier you want. Riding the whole way shortens both the trip out and the escape home.
Player heading toward the Rare Cages in Jungle Ruins with a Stag Beetle info card open
Jungle Ruins holds Rare and Epic Cages, two biomes past Mushroom Garden.
Walk up to a cage and hold the interact key, E, to steal it. The floating prompt over the cage reads “Steal” so you know you are in range.
Mounted player riding up to a Rare Cage in Jungle Ruins with the Lucky Cage bar at 8/10
Riding a pet up to a Rare Cage in Jungle Ruins before grabbing it.
Carry the cage back through the biomes and across the red line painted with “SAFE ZONE” at the edge of your base. The run only counts once you are past that line, and the game confirms it with a “Successful escape!” message plus your current escape streak.
Successful escape! banner showing a 7x streak beside a Stag Beetle tooltip
Crossing the Safe Zone line triggers the Successful escape! banner and streak count.
Enter your barn, stand by an empty stall, and press E when the “Place” prompt appears. The cage drops into the stall and its unlock timer starts.
E Place prompt active beside a Legendary Cage in the barn stall
The Place prompt sets a stolen Legendary Cage into an empty barn stall.
Wait for the timer to hit zero, then press E to open the cage and reveal your pet. An Epic Cage takes about two minutes and a Legendary Cage about four, and the cage shows “Ready!” when it can be opened.
Legendary Cage in the barn displaying Ready! as the avatar walks over to open it
A finished timer turns the cage label to Ready!, and pressing E opens it.

Timers keep running while you do other things, so the efficient rhythm is to place a cage, leave on the next run or hop on the treadmill, and open it when you return. Cages in the biomes do not stay put forever, either. A “Night falls! New cages are coming” notice warns that a refresh is near, followed by “ALL CAGES RESET!” when the biomes restock.

Other players can lasso thieves and drop banana peels on the route home, so a carried cage is never fully safe until you cross the Safe Zone line.

The Lucky Cage bar

A “LUCKY CAGE” bar sits at the top of the screen and counts up toward 10 as you work through cages. It moves with normal play, so there is nothing extra to do beyond keeping your cage runs going. Watching it climb from 8/10 to 9/10 tells you a Lucky Cage is close.


Pick pets to ride and pets to bank

Every pet carries three numbers: cash per second in the barn, a Speed multiplier when ridden, and a Treadmill multiplier when ridden during training. Each pet also rolls a quality and an odds line, like “Mint – 1 in 46,000,” and higher qualities of the same pet earn more.

PetBarn cashSpeed / TreadmillQuality and odds
Worm$12.5/s1.2x / 1.15xGood, 1 in 20
Stag Beetle$40/s or $50/s1.35x / 1.25xNormal, 1 in 400 / Good, 1 in 800
Sloth (Rare)$87.5/s1.4x / 1.45xGood, 1 in 360
Honey Pony$100/s1.45x / 1.4xNormal, 1 in 800
Chameleon (Epic)$140/s or $210/s1.55x / 1.55xNormal, 1 in 3,200 / Great, 1 in 11,000
Tiger$320/s1.7x / 1.6xMint, 1 in 23,000
Raptor (Epic)$440/s1.75x / 1.8xMint, 1 in 46,000
Honey Bear$500/s1.75x / 1.6xMint, 1 in 29,000

Raptor is the best training mount on that list because its Treadmill multiplier is the highest, which makes it the pet to ride on the treadmill. Honey Bear matches the Raptor’s movement Speed and out-earns it in the barn, so it suits cage runs into Dino Valley. Since a ridden pet is not sitting in a stall, the practical split is to ride whichever pet fits the current task and keep everything else earning. Swapping is quick from the pet inventory, so change mounts when you move from running to training.

Legendary Cages from Dino Valley produce the Mint-quality pets at the top of that table, and Epic Cages from Jungle Ruins deliver pets like the Chameleon and Sloth.

Pet Index achievements

The Pet Index lists every pet in World 1, grouped by the biome cages they come from, with undiscovered entries left blank. Opening a new pet fills its slot, and completing Index achievements pays out. One such achievement awards 150 Gems and comes with the “New biome unlocked: Dino Valley!” notice.

Pet Index on the World 1 tab showing an undiscovered Common pet from Mushroom Garden cages
The Pet Index tracks World 1 pets by biome and hides ones you have not found.

Trails and Talismans: treadmill multipliers for cash and Gems

Two shops in the base plaza sell flat multipliers for treadmill training. The Trails Shop takes cash, and the Talisman Shop takes Gems. Both also accept Robux, but every tier below is reachable through normal play except where noted. The game pops a “You can afford a new trail!” message whenever your wallet covers the next one.

Avatar crossing the hub plaza toward the shops with the Lucky Cage bar at 8/10
The Trails and Talisman shops sit in the plaza near your base.
TrailTreadmill bonusCost
Grey Trail (Common)x1.5$500 or 8 Robux
Green Trail (Uncommon)x2$5K or 19 Robux
Blue Trail (Rare)x2.5$50K or 39 Robux
Purple Trail (Epic)x3$500K
TalismanTreadmill SpeedCost
Training (Uncommon)+25%200 Gems or 8 Robux
Great Training (Epic)+50%1K Gems or 19 Robux
Mythic Training (Mythic)+100%2K Gems or 39 Robux

Trails are cheap early and scale with your cash, so buy each one as soon as the notice appears. Keep in mind that Trails reset on Rebirth while Talismans do not. A Talisman only works once it is equipped in the My Talismans panel, which shows its bonus and an Unequip button when it is active.

My Talismans panel with the Training talisman equipped for +25% Treadmill Speed
An equipped Training talisman shows its +25% Treadmill Speed bonus and an Unequip button.

Time Rewards for staying online

The Time Rewards menu unlocks prizes on a playtime clock. Each reward shows a countdown, flips to READY when it is available, and turns to CLAIMED once you press its green CLAIM button. Nothing is claimed automatically, so check the menu after each cage run.

RewardTimer shown
+$7.5KReady early
+15K SpeedReady early
+20 Gems4:08
x2 Cash (10 min)14:08
Hatch Talisman34:08
+$25K54:08
FREE GAMEPASS (LIMITED! ???)1:24:08
Time Rewards menu with the +20 Gems reward marked READY and a green CLAIM button
The +20 Gems Time Reward is ready to claim once its timer runs out.

Time the x2 Cash reward for a moment when your barn is full of strong earners, since it doubles income for ten minutes.


Rebirth 1: cost, resets, and permanent bonuses

Rebirth is the end of each lap around the loop. Open the Rebirth menu once you hold $500K in cash, and the panel lists exactly what changes before you confirm.

StatBeforeAfter Rebirth 1
Treadmill1x2x
Pet Cash1x1.5x
Hatch Time0%-5%
LassoTier 1Tier 2

Choosing Rebirth 1 gives you 250 Gems and wipes your progress except for your pets. The panel states, “your Cash, Speed, Treadmill Level and Trails reset. You keep everything else!” Pets, Gems, Talismans, and Pet Index progress all carry over.

Afterward your treadmill is back at Level 1, and the first upgrade costs $5K again. Rebuilding goes fast, though. Your barn is still full of high-tier pets earning 1.5x cash, the treadmill pays double, and you can ride your best pet from the first step. Collect from the pad, buy back the Trails as the affordability notices appear, and climb the treadmill levels in the same order as before.

Spend spare Gems on a Talisman before rebirthing, since Talismans carry over and Trails do not.

Player running toward a glowing Lucky Cage with the LUCKY CAGE bar at 8/10
After a Rebirth, cage runs resume with your kept pets and the Lucky Cage bar intact.

Exploration continues beyond Dino Valley: the game has 20 biomes spread over two worlds. The second world brings space biomes—the Moon, then Ocean, followed by Crystal, Shadow, and Storm, with the Black Hole after them—as well as new bosses and another barn. Meteor showers scatter rare cages across the map, too. You’ll use the same Speed, cages, barn cash, and Rebirth cycle to reach them, but every sign shows larger numbers.