Gaming Guide

Sunken Spire Walkthrough in Dragon’s Dogma 2: Dark Arisen (Lost Rites Trial 3)

How to reach the flooded cavern off Guerco Mountain Road, drain it, beat the brute, and claim the chests and weapons.

How to reach the flooded cavern off Guerco Mountain Road, drain it, beat the brute, and claim the chests and weapons.

Image: CAPCOM Co., Ltd.

Sunken Spire is the third Lost Rites trial in Dragon’s Dogma 2: Dark Arisen, a flooded cavern you drain by hand before fighting a red-furred brute in its depths. The entrance sits beside Guerco Mountain Road, and the far chamber hands out three weapons alongside an Offering Flame and a Ferrystone.

Quick answer: Use the Proving Ground Compass, walk into the cave mouth by Guerco Mountain Road, push the boulder to drain the water, open the chest at the end of the brazier corridor to wake the brute, kill it, then Examine the blue spiral door to reach the reward chamber.


Where Sunken Spire is and how to get in

Open Items and activate the Proving Ground Compass. A message confirms that the forgotten proving grounds have been marked, and blue swirl icons appear on your map. Sunken Spire’s marker is on the charted land’s western edge, immediately beside a road that winds north-west up into the mountains.

On foot, the location is named Guerco Mountain Road. Cut across the grass away from the road and approach the shadowy cave entrance in the cliff. After a few steps inside, the Sunken Spire banner appears. No door prompt comes up, and you don’t need to pay or present anything.

Sunken Spire banner inside cave03:02Sunken Spire banner inside cave
The Sunken Spire banner tells you that you have crossed from Guerco Mountain Road into the trial itself. Shown at 03:02 in lilfarmboi’s video. Image: CAPCOM Co., Ltd.

Entry condition

The map card lists the entry condition as “Lost Rites Trial Conditions” and “No conditions.” Any vocation, any party make-up, and any carry weight can walk straight in.

Map card with No conditions00:05Map card with No conditions
The trial card confirms there are no restrictions, so you can bring your full party and any loadout. Shown at 00:05 in lilfarmboi’s video. Image: CAPCOM Co., Ltd.

Draining the cavern and reaching the first chests

Descend through the cave, passing the stalagmites, until you come to carved stone ruins. A swirling pink-purple barrier blocks an archway, while a massive boulder fills a gap in the adjacent rock wall.
Walk into the boulder and shove. Your pawns join in, and it gives way, letting a torrent of water burst through the breach.
The boulder that drains the cavern03:35The boulder that drains the cavern
Pushing the boulder breaks the wall and releases the water that drains the lower cavern. Shown at 03:35 in lilfarmboi’s video. Image: CAPCOM Co., Ltd.
Water is sweeping through the passage where you are. Immediately retreat up the slope, then wait for the flow to drain into the lower cavern before continuing.
Once the floor drains, pale, misty phantoms emerge. Each has 1,000 Health and a Holy weakness, so Holy-enchanted weapons and pawn spells can bring one down in just a few hits. As you advance, further phantoms show up one at a time, including one beside a chest and another before the spiral door.
Make your way up the rock ledges to the upper ruins. A wooden beam on the opposite side bars a grated metal gate. Hit it through the bars until it breaks, opening the gate.

Behind the gate, the room contains two chests. The one by the wall next to a red drum contains 1,500 RC; find the other in the left-hand alcove for Blighting Arrow x3.

Go through the raised portcullis and continue along the passage until you can drop into a shallow pool. A chest rests on a ledge beside the water and holds 12,000 G.

The chest that wakes the brute

Scale the rock steps to reach an upper stone hall. The round door marked by a blue spiral is here; leave it shut for the moment and use the side corridor, which has pillars and hanging braziers.

An ornate red chest sits at the corridor’s far end. Opening it grants Portcrystal along with Memento Draco, a Fighter’s shield. It also starts a short scene in which a red-eyed brute steps out of the darkness in the cavern below. Prepare your party before you open the chest.

Portcrystal and Memento Draco chest07:08Portcrystal and Memento Draco chest
This chest hands over a Portcrystal and the Memento Draco shield, and opening it summons the boss. Shown at 07:08 in lilfarmboi’s video. Image: CAPCOM Co., Ltd.

Fighting the red-furred brute

Return through the corridor with the braziers and step onto the high ledge above the drop. On the broad cavern floor below waits a towering, ape-like brute with glowing eyes and a shaggy dark-red mane. It roams the floor, lets out roars, and charges at the closest target.

Start the fight from the high ledge. With the brute below you, your party can hurt it from safety while it rages on the floor. Let a Mage and a Sorcerer pour ice and lightning into it to strip most of its health bar, and use a Thief’s Implicate, the hooked line, to reach it from above. When the bar is low, drop onto it and finish with a plunging dagger skill.

Red-furred brute at the kill08:24Red-furred brute at the kill
The red-furred brute goes down on the cavern floor after being worn down from the ledge above. Shown at 08:24 in lilfarmboi’s video. Image: CAPCOM Co., Ltd.

Pick up the Brinebeast Ore and Brinebeast Fragment x2 it leaves on the floor before climbing back up.


Opening the blue spiral door

Scale the rock ledges to return to the upper hall, then face the round door bearing the blue spiral. Select the Examine prompt; blue-script rings illuminate as the door opens in two halves.

Blue spiral door lights up08:56Blue spiral door lights up
Examining the spiral door lights up its blue runes and opens the vault behind it. Shown at 08:56 in lilfarmboi’s video. Image: CAPCOM Co., Ltd.

The vault behind it holds three chests: an Allheal Elixir on the left as you enter, 20,000 G against the right wall, and the Staunch Sabatons at the far end between the big urns. The sabatons are leg armor weighing 2.21 kg, built with a focus on frontal reinforcement.

Exit the vault and drop down into the lower cavern. A stone platform beside a pillar holds a lump of Miasmite. Hobgoblins occupy the area among the ruined columns: ordinary ones have 3,500 Health, while tougher variants range from 15,000 to 31,000, and all are weak to Lightning. Beyond them, climb the terraces to an ornate chest hidden in a hollow in the rock wall; it contains Wyrmslife Crystal x20. Continue past a hall of carved pillars to a guard at a grated double gate. Kill the guard to open the gate, then drop down into the corridor leading to the reward chamber.


The final reward chamber

In the chamber, an open stone coffer stands amid large urns, between two kneeling warrior statues. Each item has a separate Pick Up prompt. Take three weapons—one for each of Thief, Mystic Spearhand, and Magick Archer—as well as an Offering Flame and a Ferrystone.

WeaponVocationWeapon type
Iridian SigilsThiefDaggers
KinslayerMystic SpearhandDuospears
Cavicorn BowMagick ArcherMagickal Bows

The Offering Flame is unsellable and lets you claim boons at the Obelisks of Benediction in the forgotten north; keep it for Norgan.

As you leave, muddy water floods through the lower passage again. Immediately scramble onto the nearest rock ledges; from there, watch the floor flood instead of remaining in the channel.


Every chest in Sunken Spire

Sunken Spire holds 11 chests. Taken together, their fixed contents are 32,000 G, Wyrmslife Crystal x20, Giant Hunk of Rift Crystal x5, Blighting Arrow x3, Crown of the Mad Sovran x3, Allheal Elixir x1, Staunch Sabatons x1, Memento Draco x1, and Portcrystal x1.

The eight chests along the route above, in order, give:

  • 1,500 RC (a Giant Hunk of Rift Crystal confers 300 Rift Crystals each, which covers the five on the list)
  • Blighting Arrow x3
  • 12,000 G
  • Portcrystal and Memento Draco (one chest)
  • Allheal Elixir
  • 20,000 G
  • Staunch Sabatons
  • Wyrmslife Crystal x20

The 12,000 G and 20,000 G together make up the 32,000 G total. What is left over from the full list is Crown of the Mad Sovran x3, head armor usable by every vocation and once worn by the Mad Sovran.


Lost Rites trials, numbers and entry conditions

Sunken Spire is one of twelve Lost Rites proving grounds, each revealed by the Proving Ground Compass and each with its own entry rule and chest count. Use this as a quick reference while you work through the set.

Trial#ChestsEntry condition
Devilkin Hollow11None
Daemons’ Corral27None
Sunken Spire311None
Interminable Corridor415All party members Very Light
Wyrmsblood Arena56Only two weapon skills set
Precipitous Catacombs611Archer or Magick Archer Arisen
Mired Conduit713Complete four or more trials first
Embersand Mine87No grimoires, enchanted weapons or elemental/holy skills
Shrouded Warren99Main pawn only
Molten Gauntlet109None
Seafloor Sepulcher1116None
Final Proving Ground1214Clear Molten Gauntlet and Seafloor Sepulcher

The enemy groups and their toughness may change with the game mode, meaning your battles might not match the ones described here exactly. Monsters can reappear a few in-game days after you finish a proving ground, though the returning group may differ and they won’t keep coming back forever. The map icon changes when they have returned.