Gaming Guide

Thanos Simulator: Infinity Gauntlet Guide to the Best Stones and Upgrades

Quest rewards, Strength and Defense priorities, rebirth costs, and which Infinity Stones deserve your Essence.

Quest rewards, Strength and Defense priorities, rebirth costs, and which Infinity Stones deserve your Essence.

Thanos Simulator: Infinity Gauntlet on Roblox runs on two currencies. Shards buy your core stats and pay for rebirths. Essence upgrades your Infinity Stone abilities. Early on, you will feel stuck or fast depending on how you spend them. Quests pay far more than raw kills, Strength should get your Shards before Defense does, and most stones are not worth equal investment.

Quick answer: Clear the four Red Skull quests first, put Shards into Strength and press Apply, rebirth at 500 Strength, 500 Defense and 500,000 Shards, and spend Essence on Power, Time or Soul abilities.


Shards, Essence and Rebirths in Thanos Simulator

Three counters sit on your HUD, and each one feeds a different part of the upgrade menu. The left-side buttons (SETTINGS, INVENTORY, UPGRADES, QUESTS, SHOP) get you to everything below.

  • SHARDS come from kills, quests and Arena wins. They pay for Strength, Defense and rebirths.
  • ESSENCE pays for stone ability ranks and survives every rebirth.
  • REBIRTHS track how many times you have reset for permanent multipliers.

Red Skull quests: the fastest early Shards

The opening quest chain pays out hundreds of thousands of Shards for work you would do anyway. Ten kills on the main battlefield is worth 60,000 Shards, which would take far longer to earn from enemy drops alone. The quest window splits into Available, Active and Done tabs.

QuestObjectiveReward
RED SKULL’S FIRST ORDERDefeat 10 enemies on the main battlefield60,000 shards
CLEAN UP THE WASTELANDDefeat 20 enemies on the main battlefield140,000 shards
A GAUNTLET NEEDS BALANCEStrength and Defense both at 300170,000 shards
BREAK YOUR FIRST LIMITComplete your first rebirth200,000 shards, 5,000 essence

Together the four quests pay 570,000 Shards and 5,000 Essence. That covers the 500,000-Shard rebirth fee with room to spare, so treat the chain as your route to the first rebirth.

Open QUESTS from the left HUD menu. Select RED SKULL’S FIRST ORDER in the Available tab and press Accept quest.
Quests Menu & First Mission00:29Quests Menu & First Mission
Accepting RED SKULL'S FIRST ORDER before you fight, so your first ten battlefield kills count toward 60,000 Shards. Shown at 00:29 in CHALLS’s video.
Follow the walkway from the spawn hub to the JUMP DOWN TO FIGHT gate and drop into the wasteland. Only kills on this main battlefield count toward the first two quests.
Defeat enemies until the counter reads 10 / 10. Target dummies are the easiest early kills, and the active quest tracker updates on screen as you go.
Basic Combat & Shard Farming02:24Basic Combat & Shard Farming
Early battlefield kills raise the quest counter and the Shard total at the same time. Shown at 02:24 in CHALLS’s video.
Open QUESTS again to claim the reward. The quest moves to the Done tab and the Shards appear in your counter. Then accept CLEAN UP THE WASTELAND and repeat.

Strength vs. Defense: what to upgrade first

The Core tab of the Upgrades window holds two stats. Strength raises the damage of your punches and abilities. Defense cuts incoming damage and raises your maximum health. Early on, Strength wins. Faster kills mean faster quest progress and more Shards per minute, and the enemies near spawn rarely threaten you enough to justify tanking up.

Core Upgrades Explanation00:54Core Upgrades Explanation
The Core tab, where Shards turn into Strength and Defense. Strength comes first for faster clears. Shown at 00:54 in CHALLS’s video.

Defense still matters on a schedule. A GAUNTLET NEEDS BALANCE wants both stats at 300, and the first rebirth wants both at 500. Lead with Strength, then top up Defense to hit those thresholds.

Each panel has Buy 1, Buy 10 and Buy Max buttons, plus Upgrade, Apply and Restore. Below them, the CHOOSE STRENGTH and CHOOSE DEFENSE sliders control how much of your purchased stat is active. Speed is set automatically.

Buying stats does nothing until you press Apply on the slider. If your damage has not changed after a purchase, the new values are still waiting to be applied.

Purchasing Core Upgrades05:28Purchasing Core Upgrades
Higher Strength and Defense values after a purchase. Damage only rises once Apply is pressed. Shown at 05:28 in CHALLS’s video.

You can confirm the upgrade in combat. After applying, both punches and abilities hit visibly harder against the same enemies.


Rebirth requirements and what resets

The Rebirth tab shows the jump from REBIRTH 0 to 1. You need 500 Strength, 500 Defense and 500,000 Shards, and the button stays locked behind COMPLETE REQUIREMENTS TO REBIRTH until all three are met.

CategoryFirst rebirth effect
Strength multiplier+1.00 → +1.20
Defense multiplier+1.00 → +1.20
Shard Bonus+1.00 → +1.20
Strength and DefenseReset to 0
ShardsPay 500,000, keep 0% of the rest
EssenceKept
Unlocked StonesKept
Ability upgradesKept

Two things follow from that table. First, any Shards above 500,000 vanish on the first rebirth, so spend the surplus on stats you are about to lose anyway, or simply rebirth as soon as you qualify. Second, Essence and stone ranks carry over permanently, which makes them the safest long-term spend. Completing the rebirth also finishes BREAK YOUR FIRST LIMIT, so claim it right after for 200,000 Shards and 5,000 Essence.

The share of leftover Shards you keep is shown on the rebirth screen itself. Check the YOU RESET line before each rebirth, because later rebirths may not match the first.


Best Infinity Stones to upgrade with Essence

The Stones tab lists all six: POWER, SPACE, REALITY, SOUL, TIME and MIND. Each has its own abilities, bound to Q, E, R and T, and each ability ranks up with Essence. Power, Time and Soul are the strongest picks. Space is the weakest and the easiest to skip.

Stones Tab & Recommendations01:35Stones Tab & Recommendations
The Stones tab with Soul selected, one of the three stones worth prioritizing for Essence. Shown at 01:35 in CHALLS’s video.

Power Stone ability costs

AbilityRank 2 damageCooldownCost
POWER BLAST+1.00 → +1.2518s → 16.2s100,000 essence
METEOR STORM+1.00 → +1.2540s → 36s250,000 essence
WORLD BREAKER+1.00 → +1.2525s → 22.5s500,000 essence

Power Blast is the cheapest rank-up and the one on the shortest cooldown, so it is the sensible first purchase. Meteor Storm rains area damage and is the best tool for wiping clustered enemies. World Breaker electrocutes everything around you and costs the most, which makes it a later target once Essence starts stacking up across rebirths.

Why the Space Stone is a weak investment

AbilityCooldownOther rank 2 changeCost
SPACE SHIFT12s → 10.8sDamage +1.00 → +1.2540,000 essence
GRAVITY WELL35s → 31.5sDuration 6s → 6.7s, pull 48 → 53 studs40,000 essence

Space ranks are cheap, but cheap is not the same as good. Space Shift and Gravity Well both deal poor damage in practice. Gravity Well’s pull can bunch enemies together, yet the stone does little to finish them off. Essence spent here is Essence not spent on Power, Time or Soul.


Farming Shards faster: grouping enemies and Arena fights

Area abilities pay off only when they hit a crowd. Draw aggro from several Asgardian Warriors, keep moving until they bunch up behind you, then turn and drop Meteor Storm or World Breaker on the pack. One cooldown clears a group that would otherwise take a dozen punches each.

Enemy Grouping Strategy06:17Enemy Grouping Strategy
A tight pack of Asgardian Warriors, lined up for a single Meteor Storm. Shown at 06:17 in CHALLS’s video.

Keep these inputs in mind while you farm:

  • M1 for a basic punch
  • Q, E, R and T for stone abilities
  • F to block incoming attacks
  • 1 through 6 to switch the equipped stone

Arena fights are a side income worth taking. When an ARENA prompt appears, joining the queue puts you into a PvP elimination, and the last player standing earns 50,000 Shards. The status bar tracks how many players remain, and Leave fight exits if the match goes badly. A Strength-heavy build helps here too.

Put together, the loop is simple. Quest first, kill in groups, buy and apply Strength, rebirth the moment you qualify, and pour your Essence into Power before anything else. Every rebirth makes the next run faster, and the stone ranks you buy along the way never go away.