Gaming Guide

The Blood of Dawnwalker: All 15 Bandit Camp Locations and Treasure Maps

How to reveal every bandit camp, clear it efficiently, and dig up the treasure each map points to.

How to reveal every bandit camp, clear it efficiently, and dig up the treasure each map points to.

Bandit camps are the quiet workhorse collectible in The Blood of Dawnwalker. There are 15 of them scattered across the world, each one a small group of enemies guarding a chest, and that chest is frequently where your skill manuals come from. Several camps also hide a treasure map that starts a short side activity ending in a buried chest.

Quick answer: Climb all 11 towers to put every bandit camp icon on your map, then at each camp defeat the enemies, hold L2/LT for Focus Mode to spot the lootable chest, and grab any treasure map lying inside the hideout before you leave.


Reveal all 15 bandit camps by climbing the towers

Bandit camps use a white “crossed swords” icon on the world map. You do not have to stumble into them one by one. Climbing all 11 towers reveals them across the map, which turns a scavenger hunt into a simple route-planning problem.

World map open in The Blood of Dawnwalker with a yellow objective marker selected
The map screen with a marker highlighted while plotting a route to a camp. Image: Rebel Wolves

Travel between them is the real time sink, so unlock movement help early. The Shapeshift skill on the Vampirism side and Mercurial Fervor on the Witchcraft side both let you cover ground much faster than running.


Clearing a camp and finding the chest

Every camp works the same way. Kill or defeat the group holding it, then sweep the area in Focus Mode to make the chest glow. Camps are small, usually a handful of humans and sometimes an animal companion, and the fights are short compared to court activities.

Dialogue scene with the subtitle Enough! I yield! during a bandit fight
Constantin yields mid-encounter, ending the fight in conversation. Image: Rebel Wolves

Do not walk off the moment the fighting stops. Bodies left behind can be looted for their own drops, and the notes and keys you pick up this way often matter more than the coin.

Loot prompt appearing beside a defeated enemy on the ground after a camp fight
The Loot prompt on a fallen enemy after the camp is cleared. Image: Rebel Wolves

What bandit camp chests actually contain

The headline reward is skill manuals. These are permanent character upgrades, which makes camps one of the better returns for the time they cost. Armour pieces and jewellery show up alongside them, plus the usual consumables and sellable valuables.

Loot menu with Master Hillsmith's Armour selected and its stats displayed
Inspecting Master Hillsmith’s Armour in the loot menu. Image: Rebel Wolves
CampChest contentsTreasure dig
Laslea GlenBroad Swing Manual, Golden Earring, Balm of Fortitude, Hunter’s Trousers100 Denarius, Recipe for Minor Fortitude Paste, Polished Long Cleaver (90 DPS, Lv 5), gold valuable
Western SlopesMaster Fencer Manual, Knight’s AmuletSwiftness Manual, Western Slopes Shrine’s Heart

That Western Slopes dig is worth calling out. The Shrine’s Heart it contains completes the Destroyed Shrines: Western Slopes objective, so the treasure map doubles as a shrine fix.


How bandit treasure maps work

Picking up a treasure map inside a hideout formally starts the activity and puts a rough search area on your map. The drawn X is a hand-sketched approximation, not a precise pin, so expect the actual dig spot to sit slightly off from where the X appears to land.

Once you are in the right area, hold Focus Mode. The dig site shows up as disturbed earth with a yellow highlight, usually with bodies or debris nearby as a landmark. You need a shovel to open it, and the game generally leaves one sitting within a few steps of the mound.


Laslea Glen bandit camp and treasure location

Head to the eastern side of Laslea Glen and make for the Outlaw’s Gorge shrine. The camp sits southeast of the shrine, in the hills near the church, built around an abandoned cabin.
Clear the camp. Three outlaws and a tamed wolf are waiting outside the house, and the fight consumes 1 time segment.
Go inside and take the Treasure Map: Laslea Glen from the table. Loot the chest in the same room before you leave, since that is where the Broad Swing Manual is.
Travel east from the cabin, through the mountain, to the marked spot. It is a short trip, not a cross-map journey.
Kill the Ravenous Bear guarding the site. It has two unblockable attacks, a charge that knocks you down and a rear-up into a ground slam aimed straight ahead. Dodge sideways for both, and a perfect dodge opens a counterattack.
Pick up the shovel left near the dig pile and unearth the chest. Digging costs another time segment.
Steal Shovel prompt shown on a cart before digging up buried treasure
Grabbing a shovel from a cart before opening the dig site. Image: Rebel Wolves
DetailValue
Starting locationOutlaw’s Gorge, Laslea Glen
Time availableDay
Total time cost2 segments
MissableYes
Completion reward100 XP plus the chest contents

Time segments: What each camp costs you

Time is the real currency here. You have 30 in-game days to deal with the three vampire bosses and reach Brencis, and clearing a camp burns a segment, with the dig burning another. Two segments per treasure map adds up quickly if you chain all 15 camps back to back.

Note: Treasure map activities are flagged as missable and some are day-only. If you are pushing hard on the main path, keep a manual save before major story beats so you can come back and mop up camps without spending story time on them.


If the dig site will not appear

You will know the activity registered because the quest entry appears the moment you pick up the map, and the treasure area is marked while you track it. After digging, the chest opens on the spot and the activity closes out with its XP payout.

  • You never picked up the map itself. Clearing the camp alone does not start the treasure hunt.
  • You are standing on the X rather than beside it. Move around the area in Focus Mode until the disturbed earth lights up.
  • The guard is still alive. Deal with the animal or enemies at the site before the dig prompt becomes usable.
  • You have no shovel. Look for the one left nearby, usually on a cart or against the debris.

Work through the camps in geographic clusters rather than by number, and the whole set stops feeling like a detour. The manuals alone justify the stops, and a few of the buried chests quietly finish other objectives while you are there.