Ambrus’s Dungeons: Judge and Executioner is one of the fourteen Ambrus Court Activities in The Blood of Dawnwalker, and it sits near St. Tyna’s Grove. It is available from Level 1, costs three time segments, and ends with a judgement call. Two prisoners are locked behind an iron gate, and one of them insists the other, Branko, has been feeding information to Ambrus’s soldiers.
Quick answer: Kill the guards, loot the Keeper’s Keys from the captain’s corpse by the campfire, then open the cell. Choose “Branko – you’re staying where you are,” wait a day, and travel to the woodcutter’s camp to close the quest and collect the Beastmaster’s Ring.
Judge and Executioner objectives in order
Court Activities are not pinned to the map automatically. They appear as “Unknown Activity” until you physically stumble onto them, so the outpost near St. Tyna’s Grove has to be discovered before it can be tracked in the journal. Once it is active, the objectives run in a fixed order.
| Objective | What it requires |
|---|---|
| Investigate the outpost | Reach the stone ruins and clear the guards posted outside |
| Free the prisoners | Wipe out the larger group around the courtyard campfire |
| Find the jailer and take his key | Loot the Keeper’s Keys from the captain’s body |
| Open the cells and free the prisoners | Return to the iron gate with the key |
| Decide the man’s fate | Free both prisoners, or leave Branko locked in |
| Wait a day | Rest or pass time until the day rolls over |
| Visit the woodcutter’s camp | Travel to the marked camp and find out what happened |
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The evidence that proves Branko was a snitch
Back at the cell, the two prisoners start arguing. One of them names Branko as an informer working with the Vrakhiri. Coen can answer “Anything to support these accusations?” and then take the option “I need to think about this, look around,” which lets you postpone the decision and search the camp instead of taking a stranger’s word for it.

There are two documents in the camp that settle it. The first is inside the tent on the eastern side of the dungeon, a letter listing what each prisoner is being held for and what is planned for them. Everyone else is marked for draining and torture to force a confession, while Branko is exempt from torture.
The second and stronger piece sits on a table on the western side. The interrogation protocols spell out how brutal the sessions were for the other prisoner, then note that Branko needed no torture at all because he was fully cooperative.
Should you free Branko or leave him locked up?
Both options close the quest, and neither one blocks a reward or a later questline. The choice is about what Coen decides to do with a man the paperwork already condemns.
| Dialogue option | What happens |
|---|---|
| “I’m setting both of you free.” | Both prisoners walk out. You can still wait a day and visit them at their camp afterwards. |
| “Branko – you’re staying where you are.” | Only the accuser is released. Coen tells Branko he read the documents and refuses his apology, and the other prisoner calls him a backstabber. |

Note: clearing the outpost raises your infamy, and you will see an “INFAMY INCREASED” prompt after the fight. That is separate from the Branko decision and happens either way.
Wait a day and visit the woodcutter’s camp

Rewards and how to confirm the quest is complete
The completion is easy to verify. The journal entry for Ambrus’s Dungeons: Judge and Executioner closes out once the cabin chest is looted, and you walk away with the Beastmaster’s Ring, skill points, and XP. Consumables like a Potent Regenerative Salve and Vitality Balm can also turn up while you clear the two locations.
If the quest is not advancing, the usual causes are simple. The camp fight must be finished before “Free the prisoners” appears, the cell will not open until the Keeper’s Keys are on you, and the woodcutter’s camp objective only shows up after a full day has passed. Court Activities also consume in-game time, three segments in this case, which matters because you have 30 in-game days to reach Brencis and rescue your family.
Every Ambrus Court Activity you finish pushes his anger higher, and once it maxes out he calls Coen to a duel through The Gilded Gauntlet. You do not need to complete all fourteen of them, so treat Judge and Executioner as one solid step toward that boss rather than a box you have to tick.






