Gaming How-To

The Blood of Dawnwalker: How to Investigate Ambrus’s Soldier Outposts

The exact loot that closes out the Ambrus's Dungeons objective, plus everything worth searching inside the camp.

The exact loot that closes out the Ambrus’s Dungeons objective, plus everything worth searching inside the camp.

The objective “Investigate Ambrus’s soldier outposts to learn more” belongs to the Ambrus’s Dungeons questline in The Blood of Dawnwalker, and it does not clear just because you walked into a camp. The trigger is a written order carried by one of the soldiers stationed there.

Quick answer: Open the gate into the fortified outpost, kill every soldier in the courtyard, then loot the body holding Orders from Ambrus and read the document. The objective ticks off the moment the letter is read.


Getting into the outpost

The outposts are enclosed by a wooden palisade with a hinged gate. Coen counts as a trespasser the second he steps inside, so the guards turn hostile without any dialogue or warning. There is no stealth requirement attached to the objective.

Walk up to the gate and open it. The objective marker sits just past the entrance, so you can confirm you are at the right structure before committing to a fight.
Coen at the wooden outpost gate with the objective marker two metres ahead
The gate into the outpost, with the tracked objective marker showing two metres away. Image: Rebel Wolves
Clear the courtyard. Several soldiers spawn inside and will converge on you at once, so use the palisade walls and the camp structures to break line of sight and fight them in smaller groups.
Coen using a wooden wall as cover against an outpost guard with a red health bar
Breaking line of sight behind the camp’s wooden wall while a marked guard closes in. Image: Rebel Wolves
Finish off every marked enemy before you start searching. Leftover guards will interrupt looting prompts, and the camp only becomes fully searchable once the courtyard is quiet.
Coen striking an outpost soldier whose red health bar is half depleted
Whittling down the last defenders inside the palisade. Image: Rebel Wolves

The document that completes the objective

Loot the fallen soldiers one by one. Their bodies hold ordinary pickups such as Denarius, Gilded Darksteel Bracers, a Vial of Human Blood and a Saffron Milk Cap, along with the quest item you actually need.
The F Loot prompt appearing over a body inside Ambrus's outpost
The loot prompt over a fallen soldier — one of these bodies carries the orders. Image: Rebel Wolves
Take the letter titled Orders from Ambrus, signed by Bayar Ambrus, and open it. Picking it up is not enough on its own; the objective advances once the text is actually read.
Sweep the yellow-highlighted objects scattered around the camp before you leave. They are not required for the objective, but they carry the context Coen is looking for, including the plan to torch the site as a cover-up.

Note: at draining camps the equivalent letter is called Directives from Ambrus. It spells out how the soldiers are supposed to bleed their victims and warns them to stop diluting the blood barrels to pad out the shipment count.


Confirming the objective is done

Open the journal and check the Ambrus’s Dungeons entry. “Investigate Ambrus’s soldier outposts to learn more” will be struck through as completed, and the quest will point you at whatever comes next. If it is still active, the two usual causes are a soldier still alive somewhere in the camp, or the orders sitting in your inventory unread.


The Briar Sloughs camp and what else is inside it

The richest of these sites sits in Briar Sloughs, just north of the Borescu Commons Shrine, and is tied to Ambrus’s Dungeons: Evil and Convenience. It can be tackled at any hour, though mornings are the easier window because you can compel a soul there without leaning on developed Vampirism skills.

After the guards are down, Focus Mode lights up the interactive objects. These are the pieces worth handling:

ObjectWhat it does
Barrels of bloodEvidence of the draining operation
Ditch full of corpsesThe victims left behind by the soldiers
Pile of hayPart of the planned burn-down
Torn BannerPick up near the corpses; used to compel a soul
Instrument of TortureFound northwest; used to compel a soul

Follow the blood trail northwest to the torture chamber and the dead guard inside it. With the Torn Banner and Instrument of Torture in hand, compel his soul for his account of what happened at the camp. It changes nothing mechanically, but it fills in the gaps the letters leave open.

The shed to the south holds a key on a table and a second letter, this one from an angry Ambrus complaining that blood barrels are missing from his shipments. Take the key, follow the footprints to the cabin, and unlock it to reach the Chief Jailor. Killing him lets you loot the Treasure Map: Hidden Stash from his body; sparing him means he hands it over and walks off. The ledger on the table confirms his men have been redirecting blood to Bakir, and the marked stash itself sits northwest of the camp beside a fallen tree, holding an amulet, coin and a letter from Bakir.


Where Ambrus’s Dungeons sits in the questline

Ambrus’s Dungeons is one category of Court Activity under Ambrus, and it splits into three separate jobs.

Draining Dungeon activityNotes
Judge and ExecutionerStandard camp clear and investigation
Evil and ConvenienceBriar Sloughs camp; adds the Chief Jailor choice and a treasure map
Twists and TurnsStandard camp clear and investigation
Quest notification for Ambrus's Dungeons: Judge and Executioner with the Tab track prompt
A second Draining Dungeon, Judge and Executioner, appearing with the Tab prompt to track it. Image: Rebel Wolves

Ambrus holds 14 Court Activity locations out of 41 across all three vassals, and each one you dismantle pushes his Anger meter higher. Getting that meter to roughly three quarters full, around 10 or 11 of his activities, opens The Gilded Gauntlet duel. Each Draining Dungeon costs 3 Time Segments, so budget the day accordingly before you ride out.

Hitting outposts is the fastest, most repeatable way to raise Coen’s Infamy in the early hours after the prologue, and every letter you pull off a body feeds the same picture — Ambrus’s operation is leaking blood, and his own soldiers are the ones doing it.