The Maragir Wealds Tower sits at the easternmost edge of its region, and it is one of the 11 Scouting Towers scattered across Vale Sangora. Reaching the top marks a pile of activities, locations, and points of interest on your world map, which is the whole reason to bother with it early. The catch is that it can only be done after dark, because the climb depends on vampiric traversal rather than ladders or handholds.
Quick answer: Travel to the tower at night, hold the Shadowstep button (R2/RT) to teleport up the rocky ledges and the broken wooden floors inside, loot the chest on the exterior platform after killing the Vidmo specter, then Shadowstep to the peak and press the survey prompt on each distant marker.
Requirements before you start the climb
Two things gate this tower. You need to be past the prologue so the world is open to you, and it has to be nighttime so your vampiric abilities are active. During the day, Shadowstep simply is not available, and there is no alternate route up the structure.
| Requirement | Detail |
|---|---|
| Time of day | Night only — Shadowstep is a vampiric power |
| Key ability | Shadowstep (hold R2/RT to aim, then release to teleport) |
| Enemy present | A Vidmo specter guards the tower |
| Nearby shrine | Maragir Wealds Watchtower, at the base of the structure |
| Time cost | None — scouting towers do not push the clock forward |
That last row matters more than it sounds. Coen is on a countdown to rescue his family, and most activities burn into that budget. Towers do not, so clearing several of them in a single evening costs you nothing but real-world minutes.
Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Maragir Wealds Tower location
Open the world map and look to the far eastern side of the Maragir Wealds. The tower is marked with a white tower icon, and once you get close, the Maragir Wealds Watchtower shrine unlocks at its base as a fast travel point. Grab that shrine first so you can return later without the ride.

Climbing route to the summit



Chest loot on the exterior platform
The chest is the only container on the tower, and its contents lean toward gear and a skill manual rather than raw materials. A single run pulled the following haul.
| Item | Qty |
|---|---|
| Minor Yrakhi Attunement | 1 |
| Ring of Astral Defence | 1 |
| Perilla | 2 |
| Lasting Malediction Manual | 1 |
Note: Scouting Tower chests are a reliable source of Witchcraft and Swordmastery manuals, which raise the level of those perks and abilities. Vampirism skills are the exception — those scale off Corruption Level from drinking blood, not manuals, so nothing in this chest feeds Shadowstep itself.
Scouting the area and confirming it worked
Standing at the peak is not enough on its own. Look outward and you will spot small white markers in the distance. Point the camera at each one until an interaction prompt appears, then press it to survey that spot.

You know it registered when the world map fills in with new question mark icons and fresh quests around the eastern region. If nothing appears after you leave the tower, you almost certainly reached the top without triggering every survey prompt — go back up and sweep the camera across the horizon again until each marker is used.
Clearing all 11 towers unlocks the Bird’s-Eye View trophy and achievement, and since none of them consume in-game days, there is no reason to spread them out. The Maragir Wealds Tower is one of the easier ones to knock out early, and the map it reveals turns the surrounding woods from empty forest into a list of Sacred Stones, Ancient Circles, Haunted Sites, and camps worth visiting.






