Gaming How-To

The Blood of Dawnwalker: How to Climb the Maragir Wealds Tower

Everything needed to reach the summit at night, clear the specter, loot the chest, and fill in the eastern map.

Everything needed to reach the summit at night, clear the specter, loot the chest, and fill in the eastern map.

The Maragir Wealds Tower sits at the easternmost edge of its region, and it is one of the 11 Scouting Towers scattered across Vale Sangora. Reaching the top marks a pile of activities, locations, and points of interest on your world map, which is the whole reason to bother with it early. The catch is that it can only be done after dark, because the climb depends on vampiric traversal rather than ladders or handholds.

Quick answer: Travel to the tower at night, hold the Shadowstep button (R2/RT) to teleport up the rocky ledges and the broken wooden floors inside, loot the chest on the exterior platform after killing the Vidmo specter, then Shadowstep to the peak and press the survey prompt on each distant marker.


Requirements before you start the climb

Two things gate this tower. You need to be past the prologue so the world is open to you, and it has to be nighttime so your vampiric abilities are active. During the day, Shadowstep simply is not available, and there is no alternate route up the structure.

RequirementDetail
Time of dayNight only — Shadowstep is a vampiric power
Key abilityShadowstep (hold R2/RT to aim, then release to teleport)
Enemy presentA Vidmo specter guards the tower
Nearby shrineMaragir Wealds Watchtower, at the base of the structure
Time costNone — scouting towers do not push the clock forward

That last row matters more than it sounds. Coen is on a countdown to rescue his family, and most activities burn into that budget. Towers do not, so clearing several of them in a single evening costs you nothing but real-world minutes.


Maragir Wealds Tower location

Open the world map and look to the far eastern side of the Maragir Wealds. The tower is marked with a white tower icon, and once you get close, the Maragir Wealds Watchtower shrine unlocks at its base as a fast travel point. Grab that shrine first so you can return later without the ride.

World map with the Maragir Wealds Tower marker highlighted in yellow on the eastern edge
The tower marker sits at the far eastern edge of the Maragir Wealds on the world map. Image: Bandai Namco Entertainment

Climbing route to the summit

Approach the tower on foot after nightfall and stop at the rocky slope beneath it. Hold the Shadowstep button to bring up the targeting reticle, aim at a ledge above you, and release to teleport. Repeat this up the rock face until you are level with the tower’s base.
Coen rounding a rocky ledge below the tower with a traversal prompt on screen
Working around the rocky ledges on the approach to the tower base. Image: Bandai Namco Entertainment
Walk into the hollow base of the tower and look straight up. The interior is a stack of collapsed wooden floors with gaps between them, and each surviving plank is a valid Shadowstep target.
Chain Shadowsteps upward one board at a time. Aim at the next intact section of flooring rather than the ceiling, and cancel the targeting if the reticle turns red on debris you cannot land on. Rushing this is the most common way to fall back to the bottom.
Shadowstep targeting reticle turning red on broken wooden boards inside the tower
A red reticle means that piece of broken flooring is not a valid teleport target. Image: Bandai Namco Entertainment
Near the upper section, teleport out onto the exterior wooden platform. A red ghostly Vidmo specter appears here, so deal with it before you open anything. The platform is narrow, so keep your back to the wall while you fight.
Loot the chest on that platform, then take one final Shadowstep to the highest point of the peak above the tower.
Coen reaching toward a glowing white orb set into the stonework near the top of the tower
The last leg of the climb, just below the vantage point at the peak. Image: Bandai Namco Entertainment

Chest loot on the exterior platform

The chest is the only container on the tower, and its contents lean toward gear and a skill manual rather than raw materials. A single run pulled the following haul.

ItemQty
Minor Yrakhi Attunement1
Ring of Astral Defence1
Perilla2
Lasting Malediction Manual1

Note: Scouting Tower chests are a reliable source of Witchcraft and Swordmastery manuals, which raise the level of those perks and abilities. Vampirism skills are the exception — those scale off Corruption Level from drinking blood, not manuals, so nothing in this chest feeds Shadowstep itself.


Scouting the area and confirming it worked

Standing at the peak is not enough on its own. Look outward and you will spot small white markers in the distance. Point the camera at each one until an interaction prompt appears, then press it to survey that spot.

On-screen interact prompt highlighted over a distant point of interest during the survey
Aim at each distant marker and press the interact prompt to survey it. Image: Bandai Namco Entertainment

You know it registered when the world map fills in with new question mark icons and fresh quests around the eastern region. If nothing appears after you leave the tower, you almost certainly reached the top without triggering every survey prompt — go back up and sweep the camera across the horizon again until each marker is used.

Clearing all 11 towers unlocks the Bird’s-Eye View trophy and achievement, and since none of them consume in-game days, there is no reason to spread them out. The Maragir Wealds Tower is one of the easier ones to knock out early, and the map it reveals turns the surrounding woods from empty forest into a list of Sacred Stones, Ancient Circles, Haunted Sites, and camps worth visiting.